Malefio
Spec-ops
Boss Battle
Posts: 1,395
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Post by Malefio on Apr 10, 2015 11:24:23 GMT
Fixed it.
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Malefio
Spec-ops
Boss Battle
Posts: 1,395
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Post by Malefio on Apr 11, 2015 14:36:06 GMT
Crabs of the depths Commander: Houbba Hubba (Flower Crabmin) Location: Perplexing pool (Near Shower Room) Army Type: Wildlife
Money: 180 petals Requisition: 9
Day: 80 Log: 20
Soldiers
Ordinary: 280 Leaf Crabmin (A crab with a leaf on top of his head. Weak attacks, slow, but high defense.) 120 Bud Crabmin (A crab with a bud on top of his head. Normal attacks, speed and defense.) 90 Flower Crabmin (A crab with a flower on top of his head. Stronger attacks, faster, but their shells are cracked.) 65 Angler Crawmad (An hermit crawmad with a light bulb on his head (like an anglerfish). This bulb can shoot electricity.)
Special: 20 Pincer Bloyster (A bloyster with crab pincers. They can detect any life form.) 20 Depths Crawmad (Big Hermit Crawmads with pincers full of spikes. Can crush most metals (currently Iron and lower) and has a really hard shell. Very slow and has a bad sight.) 20 Pincer Jellyfloat (A big floating Jellyfish with crab pincers. They glow in the dark, preventing enemies from using the darkness to their advantage.) 26 Shaman Crabmin (A crab with a stick on it's head. His stick works as a healing staff.) 30 Muncher Crawmad (A Crawmad with a giant pouch on his back to transport ressources)
Total: 684 Ordinaries: 555 Specials: 116
Elite: None
War Machines: None
Defenses: Catapult (Throw rocks to crush enemies) (20 days) (Iron) Wood totem (Summons some wildlife to protect the base) (60 days) (Wood)
Buildings: Resource Storage (Stores resources) (Iron) Ammo storage (Stores ammo) (Iron) Weapons Storage (Stores weapons) (Iron) Barracks (Troops sleep here) (Iron) Wood Mill (25 woods per day)
Research/upgrades: Bomb Rock Blueprint
Armors 590 tribal masks
Weapons None
Resources: 500 Iron 0 Leaves 105 woods 100 stones 100 coppers 100 Clays 120 Crawmadines 10 Platinums
Projects: 1. Summon Ikakuka [44/200 days]-400 petals 2. Build stone quarry [4/50 days]-150 petals 3. Gather 30 leaves [2/4 days] 4. Upgrade-Defence dance (Shaman Crabmin) [24/30 days]-60 petals 5. Upgrade-Attack dance (Shaman Crabmin) [24/30 days]-60 petals 6. Upgrade-Strenght 4 piercing (Depths Crawmad) [24/30 days]-60 petals
Completed Build 100 tribal masks [12/10 days]-20 petals-60 woods-40 leaves
LOG Houbba Hubba: We ware waiting for the ghosts' response.
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Malefio
Spec-ops
Boss Battle
Posts: 1,395
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Post by Malefio on Apr 11, 2015 14:42:04 GMT
Crabs of the depths Commander: Houbba Hubba (Flower Crabmin) Location: Perplexing pool (Near Shower Room) Army Type: Wildlife
Money: 220 petals Requisition: 9
Day: 84 Log: 21
Soldiers
Ordinary: 280 Leaf Crabmin (A crab with a leaf on top of his head. Weak attacks, slow, but high defense.) 120 Bud Crabmin (A crab with a bud on top of his head. Normal attacks, speed and defense.) 90 Flower Crabmin (A crab with a flower on top of his head. Stronger attacks, faster, but their shells are cracked.) 65 Angler Crawmad (An hermit crawmad with a light bulb on his head (like an anglerfish). This bulb can shoot electricity.)
Special: 20 Pincer Bloyster (A bloyster with crab pincers. They can detect any life form.) 24 Depths Crawmad (Big Hermit Crawmads with pincers full of spikes. Can crush most metals (currently Iron and lower) and has a really hard shell. Very slow and has a bad sight.) 20 Pincer Jellyfloat (A big floating Jellyfish with crab pincers. They glow in the dark, preventing enemies from using the darkness to their advantage.) 30 Shaman Crabmin (A crab with a stick on it's head. His stick works as a healing staff.) 30 Muncher Crawmad (A Crawmad with a giant pouch on his back to transport ressources)
Total: 677 Ordinaries: 555 Specials: 122
Elite: None
War Machines: None
Defenses: Catapult (Throw rocks to crush enemies) (20 days) (Iron) Wood totem (Summons some wildlife to protect the base) (60 days) (Wood)
Buildings: Resource Storage (Stores resources) (Iron) Ammo storage (Stores ammo) (Iron) Weapons Storage (Stores weapons) (Iron) Barracks (Troops sleep here) (Iron) Wood Mill (25 woods per day)
Research/upgrades: Bomb Rock Blueprint
Armors 590 tribal masks
Weapons None
Resources: 500 Iron 30 Leaves 105 woods 100 stones 100 coppers 100 Clays 120 Crawmadines 10 Platinums
Projects: 1. Summon Ikakuka [48/200 days]-400 petals 2. Build stone quarry [8/50 days]-150 petals 3. Gather 30 leaves [2/4 days] 4. Upgrade-Defence dance (Shaman Crabmin) [28/30 days]-60 petals 5. Upgrade-Attack dance (Shaman Crabmin) [28/30 days]-60 petals 6. Upgrade-Strenght 4 piercing (Depths Crawmad) [28/30 days]-60 petals
Completed Gather 30 leaves [6/4 days]
LOG Houbba Hubba: We are waiting for the ghosts' response.
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Post by Bloodmancer on Apr 11, 2015 17:51:03 GMT
By the way, you have enough specials to recruit an officer.
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Malefio
Spec-ops
Boss Battle
Posts: 1,395
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Post by Malefio on Apr 15, 2015 2:05:34 GMT
Crabs of the depths Commander: Houbba Hubba (Flower Crabmin) Location: Perplexing pool (Near Shower Room) Army Type: Wildlife
Money: 80 petals Requisition: 9
Day: 88 Log: 22
Soldiers
Ordinary: 280 Leaf Crabmin (A crab with a leaf on top of his head. Weak attacks, slow, but high defense.) 120 Bud Crabmin (A crab with a bud on top of his head. Normal attacks, speed and defense.) 90 Flower Crabmin (A crab with a flower on top of his head. Stronger attacks, faster, but their shells are cracked.) 65 Angler Crawmad (An hermit crawmad with a light bulb on his head (like an anglerfish). This bulb can shoot electricity.)
Special: 22 Pincer Bloyster (A bloyster with crab pincers. They can detect any life form.) 30 Depths Crawmad (Big Hermit Crawmads with pincers full of spikes. Can crush most metals (currently Iron and lower) and has a really hard shell. Very slow and has a bad sight.) 20 Pincer Jellyfloat (A big floating Jellyfish with crab pincers. They glow in the dark, preventing enemies from using the darkness to their advantage.) 30 Shaman Crabmin (A crab with a stick on it's head. His stick works as a healing staff.) 30 Muncher Crawmad (A Crawmad with a giant pouch on his back to transport ressources)
Total: 685 Ordinaries: 555 Specials: 130
Elite: None
War Machines: None
Defenses: Catapult (Throw rocks to crush enemies) (20 days) (Iron) Wood totem (Summons some wildlife to protect the base) (60 days) (Wood)
Buildings: Resource Storage (Stores resources) (Iron) Ammo storage (Stores ammo) (Iron) Weapons Storage (Stores weapons) (Iron) Barracks (Troops sleep here) (Iron) Wood Mill (25 woods per day)
Research/upgrades: Bomb Rock Blueprint
Armors 590 tribal masks
Weapons None
Resources: 500 Iron 60 Leaves 130 woods 0 stones 100 coppers 100 Clays 120 Crawmadines 10 Platinums
Projects: 1. Summon Ikakuka [52/200 days]-400 petals 2. Build stone quarry [12/50 days]-150 petals 3. Gather 30 leaves [2/4 days] 4. Eating immunity (Muncher Crawmad) [2/30 days]-60 petals 5. Build Rolling Boulder Trolley [2/60 days]-120 petals-100 stones 6. Gather 20 stones [2/4 days]
Completed Gather 30 leaves [6/4 days] Upgrade-Defence dance (Shaman Crabmin) [32/30 days]-60 petals Upgrade-Attack dance (Shaman Crabmin) [32/30 days]-60 petals Upgrade-Strenght 4 piercing (Depths Crawmad) [32/30 days]-60 petals
LOG Houbba Hubba: We are building a trolley for when we will attack evil people.
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Malefio
Spec-ops
Boss Battle
Posts: 1,395
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Post by Malefio on Apr 15, 2015 2:09:02 GMT
Crabs of the depths Commander: Houbba Hubba (Flower Crabmin) Location: Perplexing pool (Near Shower Room) Army Type: Wildlife
Money: 120 petals Requisition: 9
Day: 92 Log: 23
Soldiers
Ordinary: 280 Leaf Crabmin (A crab with a leaf on top of his head. Weak attacks, slow, but high defense.) 120 Bud Crabmin (A crab with a bud on top of his head. Normal attacks, speed and defense.) 90 Flower Crabmin (A crab with a flower on top of his head. Stronger attacks, faster, but their shells are cracked.) 65 Angler Crawmad (An hermit crawmad with a light bulb on his head (like an anglerfish). This bulb can shoot electricity.)
Special: 30 Pincer Bloyster (A bloyster with crab pincers. They can detect any life form.) 30 Depths Crawmad (Big Hermit Crawmads with pincers full of spikes. Can crush most metals (currently Iron and lower) and has a really hard shell. Very slow and has a bad sight.) 20 Pincer Jellyfloat (A big floating Jellyfish with crab pincers. They glow in the dark, preventing enemies from using the darkness to their advantage.) 30 Shaman Crabmin (A crab with a stick on it's head. His stick works as a healing staff.) 30 Muncher Crawmad (A Crawmad with a giant pouch on his back to transport ressources)
Total: 693 Ordinaries: 555 Specials: 138
Elite: None
War Machines: None
Defenses: Catapult (Throw rocks to crush enemies) (20 days) (Iron) Wood totem (Summons some wildlife to protect the base) (60 days) (Wood)
Buildings: Resource Storage (Stores resources) (Iron) Ammo storage (Stores ammo) (Iron) Weapons Storage (Stores weapons) (Iron) Barracks (Troops sleep here) (Iron) Wood Mill (25 woods per day)
Research/upgrades: Bomb Rock Blueprint
Armors 590 tribal masks
Weapons None
Resources: 500 Iron 90 Leaves 130 woods 0 stones 100 coppers 100 Clays 120 Crawmadines 10 Platinums
Projects: 1. Summon Ikakuka [56/200 days]-400 petals 2. Build stone quarry [16/50 days]-150 petals 3. Gather 30 leaves [2/4 days] 4. Eating immunity (Muncher Crawmad) [6/30 days]-60 petals 5. Build Rolling Boulder Trolley [6/60 days]-120 petals-100 stones 6. Gather 20 stones [2/4 days]
Completed Gather 30 leaves [6/4 days] Gather 20 stones [6/4 days]
LOG Houbba Hubba: I need to name an officer.
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Malefio
Spec-ops
Boss Battle
Posts: 1,395
|
Post by Malefio on Apr 15, 2015 2:12:23 GMT
Crabs of the depths Commander: Houbba Hubba (Flower Crabmin), Angla (Angler Crawmad) Location: Perplexing pool (Near Shower Room) Army Type: Wildlife
Money: 160 petals Requisition: 9
Day: 96 Log: 24
Soldiers
Ordinary: 280 Leaf Crabmin (A crab with a leaf on top of his head. Weak attacks, slow, but high defense.) 120 Bud Crabmin (A crab with a bud on top of his head. Normal attacks, speed and defense.) 90 Flower Crabmin (A crab with a flower on top of his head. Stronger attacks, faster, but their shells are cracked.) 65 Angler Crawmad (An hermit crawmad with a light bulb on his head (like an anglerfish). This bulb can shoot electricity.)
Special: 30 Pincer Bloyster (A bloyster with crab pincers. They can detect any life form.) 30 Depths Crawmad (Big Hermit Crawmads with pincers full of spikes. Can crush most metals (currently Iron and lower) and has a really hard shell. Very slow and has a bad sight.) 28 Pincer Jellyfloat (A big floating Jellyfish with crab pincers. They glow in the dark, preventing enemies from using the darkness to their advantage.) 30 Shaman Crabmin (A crab with a stick on it's head. His stick works as a healing staff.) 30 Muncher Crawmad (A Crawmad with a giant pouch on his back to transport ressources)
Total: 701 Ordinaries: 555 Specials: 146
Elite: None
War Machines: None
Defenses: Catapult (Throw rocks to crush enemies) (20 days) (Iron) Wood totem (Summons some wildlife to protect the base) (60 days) (Wood)
Buildings: Resource Storage (Stores resources) (Iron) Ammo storage (Stores ammo) (Iron) Weapons Storage (Stores weapons) (Iron) Barracks (Troops sleep here) (Iron) Wood Mill (25 woods per day)
Research/upgrades: Bomb Rock Blueprint
Armors 590 tribal masks
Weapons None
Resources: 500 Iron 120 Leaves 130 woods 40 stones 100 coppers 100 Clays 120 Crawmadines 10 Platinums
Projects: 1. Summon Ikakuka [60/200 days]-400 petals 2. Build stone quarry [20/50 days]-150 petals 3. Gather 20 stones [2/4 days] 4. Eating immunity (Muncher Crawmad) [10/30 days]-60 petals 5. Build Rolling Boulder Trolley [10/60 days]-120 petals-100 stones 6. Gather 20 stones [2/4 days]
Completed Gather 30 leaves [6/4 days] Gather 20 stones [6/4 days]
LOG Houbba Hubba: I found an officer! We are now ready for battle. The more we wait, the more our enemies will be powerful.
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Malefio
Spec-ops
Boss Battle
Posts: 1,395
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Post by Malefio on May 11, 2015 0:47:49 GMT
Crabs of the depths Commander: Houbba Hubba (Flower Crabmin), Angla (Angler Crawmad) Location: Perplexing pool (Near Shower Room) Army Type: Wildlife
Money: 200 petals Requisition: 9
Day: 100 Log: 25
Soldiers
Ordinary: 340 Leaf Crabmin (A crab with a leaf on top of his head. Weak attacks, slow, but high defense.) 120 Bud Crabmin (A crab with a bud on top of his head. Normal attacks, speed and defense.) 90 Flower Crabmin (A crab with a flower on top of his head. Stronger attacks, faster, but their shells are cracked.) 65 Angler Crawmad (An hermit crawmad with a light bulb on his head (like an anglerfish). This bulb can shoot electricity.)
Special: 30 Pincer Bloyster (A bloyster with crab pincers. They can detect any life form.) 30 Depths Crawmad (Big Hermit Crawmads with pincers full of spikes. Can crush most metals (currently Iron and lower) and has a really hard shell. Very slow and has a bad sight.) 30 Pincer Jellyfloat (A big floating Jellyfish with crab pincers. They glow in the dark, preventing enemies from using the darkness to their advantage.) 30 Shaman Crabmin (A crab with a stick on it's head. His stick works as a healing staff.) 30 Muncher Crawmad (A Crawmad with a giant pouch on his back to transport ressources)
Total: 763 Ordinaries: 615 Specials: 148
Elite: None
War Machines: None
Defenses: Catapult (Throw rocks to crush enemies) (20 days) (Iron) Wood totem (Summons some wildlife to protect the base) (60 days) (Wood)
Buildings: Resource Storage (Stores resources) (Iron) Ammo storage (Stores ammo) (Iron) Weapons Storage (Stores weapons) (Iron) Barracks (Troops sleep here) (Iron) Wood Mill (25 woods per 4 days)
Research/upgrades: Bomb Rock Blueprint
Armors 590 tribal masks
Weapons None
Resources: 500 Iron 120 Leaves 155 woods 0 stones 100 coppers 100 Clays 120 Crawmadines 10 Platinums
Projects: 1. Summon Ikakuka [64/200 days]-400 petals 2. Build stone quarry [24/50 days]-150 petals 3. Gather 20 stones [2/4 days] 4. Eating immunity (Muncher Crawmad) [14/30 days]-60 petals 5. Build Rolling Boulder Trolley [14/60 days]-120 petals-100 stones 6. Build 100 shaman masks [2/10 days]-20 petals-80 stones-20 leaves
Completed Gather 20 stones [6/4 days] Gather 20 stones [6/4 days]
LOG Houbba Hubba: ...
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Malefio
Spec-ops
Boss Battle
Posts: 1,395
|
Post by Malefio on May 11, 2015 0:57:24 GMT
Crabs of the depths Commander: Houbba Hubba (Flower Crabmin), Angla (Angler Crawmad) Location: Perplexing pool (Near Shower Room) Army Type: Wildlife
Money: 200 petals Requisition: 9
Day: 104 Log: 26
Soldiers
Ordinary: 350 Leaf Crabmin (A crab with a leaf on top of his head. Weak attacks, slow, but high defense.) 150 Bud Crabmin (A crab with a bud on top of his head. Normal attacks, speed and defense.) 100 Flower Crabmin (A crab with a flower on top of his head. Stronger attacks, faster, but their shells are cracked.) 95 Angler Crawmad (An hermit crawmad with a light bulb on his head (like an anglerfish). This bulb can shoot electricity.)
Special: 30 Pincer Bloyster (A bloyster with crab pincers. They can detect any life form.) 30 Depths Crawmad (Big Hermit Crawmads with pincers full of spikes. Can crush most metals (currently Iron and lower) and has a really hard shell. Very slow and has a bad sight.) 30 Pincer Jellyfloat (A big floating Jellyfish with crab pincers. They glow in the dark, preventing enemies from using the darkness to their advantage.) 30 Shaman Crabmin (A crab with a stick on it's head. His stick works as a healing staff.) 30 Muncher Crawmad (A Crawmad with a giant pouch on his back to transport ressources)
Total: 843 Ordinaries: 695 Specials: 148
Elite: None
War Machines: None
Defenses: Catapult (Throw rocks to crush enemies) (20 days) (Iron) Wood totem (Summons some wildlife to protect the base) (60 days) (Wood)
Buildings: Resource Storage (Stores resources) (Iron) Ammo storage (Stores ammo) (Iron) Weapons Storage (Stores weapons) (Iron) Barracks (Troops sleep here) (Iron) Wood Mill (25 woods per 4 days)
Research/upgrades: Bomb Rock Blueprint
Armors 590 tribal masks
Weapons None
Resources: 500 Iron 60 Leaves 120 woods 20 stones 100 coppers 100 Clays 120 Crawmadines 10 Platinums
Projects: 1. Summon Ikakuka [68/200 days]-400 petals 2. Build stone quarry [28/50 days]-150 petals 3. Build 100 tribal masks [2/10 days]-20 petals-60 wood-40 leaves 4. Eating immunity (Muncher Crawmad) [18/30 days]-60 petals 5. Build Rolling Boulder Trolley [18/60 days]-120 petals-100 stones 6. Build 100 shaman masks [6/10 days]-20 petals-80 stones-20 leaves
Completed Gather 20 stones [6/4 days]
LOG Houbba Hubba: ...
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Malefio
Spec-ops
Boss Battle
Posts: 1,395
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Post by Malefio on May 11, 2015 1:01:02 GMT
Crabs of the depths Commander: Houbba Hubba (Flower Crabmin), Angla (Angler Crawmad) Location: Perplexing pool (Near Shower Room) Army Type: Wildlife
Money: 240 petals Requisition: 9
Day: 108 Log: 27
Soldiers
Ordinary: 350 Leaf Crabmin (A crab with a leaf on top of his head. Weak attacks, slow, but high defense.) 150 Bud Crabmin (A crab with a bud on top of his head. Normal attacks, speed and defense.) 100 Flower Crabmin (A crab with a flower on top of his head. Stronger attacks, faster, but their shells are cracked.) 95 Angler Crawmad (An hermit crawmad with a light bulb on his head (like an anglerfish). This bulb can shoot electricity.)
Special: 38 Pincer Bloyster (A bloyster with crab pincers. They can detect any life form.) 30 Depths Crawmad (Big Hermit Crawmads with pincers full of spikes. Can crush most metals (currently Iron and lower) and has a really hard shell. Very slow and has a bad sight.) 30 Pincer Jellyfloat (A big floating Jellyfish with crab pincers. They glow in the dark, preventing enemies from using the darkness to their advantage.) 30 Shaman Crabmin (A crab with a stick on it's head. His stick works as a healing staff.) 30 Muncher Crawmad (A Crawmad with a giant pouch on his back to transport ressources)
Total: 851 Ordinaries: 695 Specials: 156
Elite: None
War Machines: None
Defenses: Catapult (Throw rocks to crush enemies) (20 days) (Iron) Wood totem (Summons some wildlife to protect the base) (60 days) (Wood)
Buildings: Resource Storage (Stores resources) (Iron) Ammo storage (Stores ammo) (Iron) Weapons Storage (Stores weapons) (Iron) Barracks (Troops sleep here) (Iron) Wood Mill (25 woods per 4 days)
Research/upgrades: Bomb Rock Blueprint
Armors 590 tribal masks 100 shaman masks
Weapons None
Resources: 500 Iron 60 Leaves 145 woods 20 stones 100 coppers 100 Clays 120 Crawmadines 10 Platinums
Projects: 1. Summon Ikakuka [72/200 days]-400 petals 2. Build stone quarry [32/50 days]-150 petals 3. Build 100 tribal masks [6/10 days]-20 petals-60 wood-40 leaves 4. Eating immunity (Muncher Crawmad) [22/30 days]-60 petals 5. Build Rolling Boulder Trolley [22/60 days]-120 petals-100 stones 6. Gather 20 stones [0/4 days]
Completed Build 100 shaman masks [10/10 days]-20 petals-80 stones-20 leaves
LOG Houbba Hubba: ...
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Malefio
Spec-ops
Boss Battle
Posts: 1,395
|
Post by Malefio on May 11, 2015 1:04:21 GMT
Crabs of the depths Commander: Houbba Hubba (Flower Crabmin), Angla (Angler Crawmad) Location: Perplexing pool (Near Shower Room) Army Type: Wildlife
Money: 280 petals Requisition: 9
Day: 112 Log: 28
Soldiers
Ordinary: 350 Leaf Crabmin (A crab with a leaf on top of his head. Weak attacks, slow, but high defense.) 150 Bud Crabmin (A crab with a bud on top of his head. Normal attacks, speed and defense.) 100 Flower Crabmin (A crab with a flower on top of his head. Stronger attacks, faster, but their shells are cracked.) 95 Angler Crawmad (An hermit crawmad with a light bulb on his head (like an anglerfish). This bulb can shoot electricity.)
Special: 46 Pincer Bloyster (A bloyster with crab pincers. They can detect any life form.) 30 Depths Crawmad (Big Hermit Crawmads with pincers full of spikes. Can crush most metals (currently Iron and lower) and has a really hard shell. Very slow and has a bad sight.) 30 Pincer Jellyfloat (A big floating Jellyfish with crab pincers. They glow in the dark, preventing enemies from using the darkness to their advantage.) 30 Shaman Crabmin (A crab with a stick on it's head. His stick works as a healing staff.) 30 Muncher Crawmad (A Crawmad with a giant pouch on his back to transport ressources)
Total: 859 Ordinaries: 695 Specials: 164
Elite: None
War Machines: None
Defenses: Catapult (Throw rocks to crush enemies) (20 days) (Iron) Wood totem (Summons some wildlife to protect the base) (60 days) (Wood)
Buildings: Resource Storage (Stores resources) (Iron) Ammo storage (Stores ammo) (Iron) Weapons Storage (Stores weapons) (Iron) Barracks (Troops sleep here) (Iron) Wood Mill (25 woods per 4 days)
Research/upgrades: Bomb Rock Blueprint
Armors 690 tribal masks 100 shaman masks
Weapons None
Resources: 500 Iron 60 Leaves 170 woods 40 stones 100 coppers 100 Clays 120 Crawmadines 10 Platinums
Projects: 1. Summon Ikakuka [76/200 days]-400 petals 2. Build stone quarry [36/50 days]-150 petals 3. Gather 20 stones [0/4 days] 4. Eating immunity (Muncher Crawmad) [26/30 days]-60 petals 5. Build Rolling Boulder Trolley [26/60 days]-120 petals-100 stones 6. Gather 20 stones [0/4 days]
Completed Build 100 tribal masks [10/10 days]-20 petals-60 wood-40 leaves Gather 20 stones [4/4 days]
LOG Houbba Hubba: ...
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Malefio
Spec-ops
Boss Battle
Posts: 1,395
|
Post by Malefio on May 11, 2015 1:13:26 GMT
Crabs of the depths Commander: Houbba Hubba (Flower Crabmin), Angla (Angler Crawmad) Location: Perplexing pool (Near Shower Room) Army Type: Wildlife
Money: 320 petals Requisition: 9
Day: 116 Log: 29
Soldiers
Ordinary: 350 Leaf Crabmin (A crab with a leaf on top of his head. Weak attacks, slow, but high defense.) 150 Bud Crabmin (A crab with a bud on top of his head. Normal attacks, speed and defense.) 100 Flower Crabmin (A crab with a flower on top of his head. Stronger attacks, faster, but their shells are cracked.) 95 Angler Crawmad (An hermit crawmad with a light bulb on his head (like an anglerfish). This bulb can shoot electricity.)
Special: 50 Pincer Bloyster (A bloyster with crab pincers. They can detect any life form.) 34 Depths Crawmad (Big Hermit Crawmads with pincers full of spikes. Can crush most metals (currently Iron and lower) and has a really hard shell. Very slow and has a bad sight.) 30 Pincer Jellyfloat (A big floating Jellyfish with crab pincers. They glow in the dark, preventing enemies from using the darkness to their advantage.) 30 Shaman Crabmin (A crab with a stick on it's head. His stick works as a healing staff.) 30 Muncher Crawmad (A Crawmad with a giant pouch on his back to transport ressources)
Total: 867 Ordinaries: 695 Specials: 172
Elite: None
War Machines: None
Defenses: Catapult (Throw rocks to crush enemies) (20 days) (Iron) Wood totem (Summons some wildlife to protect the base) (60 days) (Wood)
Buildings: Resource Storage (Stores resources) (Iron) Ammo storage (Stores ammo) (Iron) Weapons Storage (Stores weapons) (Iron) Barracks (Troops sleep here) (Iron) Wood Mill (25 woods per 4 days)
Research/upgrades: Bomb Rock Blueprint
Armors 690 tribal masks 100 shaman masks
Weapons None
Resources: 500 Iron 60 Leaves 195 woods 80 stones 100 coppers 100 Clays 120 Crawmadines 10 Platinums
Projects: 1. Summon Ikakuka [80/200 days]-400 petals 2. Build stone quarry [40/50 days]-150 petals 3. Gather 20 stones [0/4 days] 4. Gather 30 leaves [0/4 days] 5. Build Rolling Boulder Trolley [30/60 days]-120 petals-100 stones 6. Refine 100 clay [0/20 days]
Completed Gather 20 stones [4/4 days] Gather 20 stones [4/4 days] Eating immunity (Muncher Crawmad) [30/30 days]-60 petals
LOG Houbba Hubba: ...
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Malefio
Spec-ops
Boss Battle
Posts: 1,395
|
Post by Malefio on May 11, 2015 1:18:53 GMT
Crabs of the depths Commander: Houbba Hubba (Flower Crabmin), Angla (Angler Crawmad) Location: Perplexing pool (Near Shower Room) Army Type: Wildlife
Money: 110 petals Requisition: 9
Day: 120 Log: 30
Soldiers
Ordinary: 350 Leaf Crabmin (A crab with a leaf on top of his head. Weak attacks, slow, but high defense.) 150 Bud Crabmin (A crab with a bud on top of his head. Normal attacks, speed and defense.) 100 Flower Crabmin (A crab with a flower on top of his head. Stronger attacks, faster, but their shells are cracked.) 95 Angler Crawmad (An hermit crawmad with a light bulb on his head (like an anglerfish). This bulb can shoot electricity.)
Special: 50 Pincer Bloyster (A bloyster with crab pincers. They can detect any life form.) 42 Depths Crawmad (Big Hermit Crawmads with pincers full of spikes. Can crush most metals (currently Iron and lower) and has a really hard shell. Very slow and has a bad sight.) 30 Pincer Jellyfloat (A big floating Jellyfish with crab pincers. They glow in the dark, preventing enemies from using the darkness to their advantage.) 30 Shaman Crabmin (A crab with a stick on it's head. His stick works as a healing staff.) 30 Muncher Crawmad (A Crawmad with a giant pouch on his back to transport ressources)
Total: 875 Ordinaries: 695 Specials: 180
Elite: None
War Machines: None
Defenses: Catapult (Throw rocks to crush enemies) (20 days) (Iron) Wood totem (Summons some wildlife to protect the base) (60 days) (Wood)
Buildings: Resource Storage (Stores resources) (Iron) Ammo storage (Stores ammo) (Iron) Weapons Storage (Stores weapons) (Iron) Barracks (Troops sleep here) (Iron) Wood Mill (25 woods per 4 days)
Research/upgrades: Bomb Rock Blueprint
Armors 690 tribal masks 100 shaman masks
Weapons None
Resources: 500 Iron 90 Leaves 195 woods 100 stones 100 coppers 100 Clays 120 Crawmadines 10 Platinums
Projects: 1. Summon Ikakuka [84/200 days]-400 petals 2. Build stone quarry [44/50 days]-150 petals 3. Gather 30 leaves [0/4 days] 4. Build Crawmadine harvester [0/80 days]-250 petals 5. Build Rolling Boulder Trolley [34/60 days]-120 petals-100 stones 6. Refine 100 clay [4/20 days]
Completed Gather 20 stones [4/4 days] Gather 30 leaves [4/4 days]
LOG Houbba Hubba: ...
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Malefio
Spec-ops
Boss Battle
Posts: 1,395
|
Post by Malefio on May 11, 2015 1:25:50 GMT
Crabs of the depths Commander: Houbba Hubba (Flower Crabmin), Angla (Angler Crawmad) Location: Perplexing pool (Near Shower Room) Army Type: Wildlife
Money: 0 petals Requisition: 9
Day: 124 Log: 31
Soldiers
Ordinary: 350 Leaf Crabmin (A crab with a leaf on top of his head. Weak attacks, slow, but high defense.) 150 Bud Crabmin (A crab with a bud on top of his head. Normal attacks, speed and defense.) 100 Flower Crabmin (A crab with a flower on top of his head. Stronger attacks, faster, but their shells are cracked.) 95 Angler Crawmad (An hermit crawmad with a light bulb on his head (like an anglerfish). This bulb can shoot electricity.)
Special: 50 Pincer Bloyster (A bloyster with crab pincers. They can detect any life form.) 50 Depths Crawmad (Big Hermit Crawmads with pincers full of spikes. Can crush most metals (currently Iron and lower) and has a really hard shell. Very slow and has a bad sight.) 30 Pincer Jellyfloat (A big floating Jellyfish with crab pincers. They glow in the dark, preventing enemies from using the darkness to their advantage.) 30 Shaman Crabmin (A crab with a stick on it's head. His stick works as a healing staff.) 30 Muncher Crawmad (A Crawmad with a giant pouch on his back to transport ressources)
Total: 883 Ordinaries: 695 Specials: 188
Elite: None
War Machines: None
Defenses: Catapult (Throw rocks to crush enemies) (20 days) (Iron) Wood totem (Summons some wildlife to protect the base) (60 days) (Wood)
Buildings: Resource Storage (Stores resources) (Iron) Ammo storage (Stores ammo) (Iron) Weapons Storage (Stores weapons) (Iron) Barracks (Troops sleep here) (Iron) Wood Mill (25 woods per 4 days)
Research/upgrades: Bomb Rock Blueprint
Armors 690 tribal masks 100 shaman masks
Weapons None
Resources: 500 Iron 120 Leaves 220 woods 100 stones 100 coppers 100 Clays 120 Crawmadines 10 Platinums
Projects: 1. Summon Ikakuka [88/200 days]-400 petals 2. Build stone quarry [46/50 days]-150 petals 3. Build Cramadine refinery [0/50 days]-150 petals 4. Build Crawmadine harvester [4/80 days]-250 petals 5. Build Rolling Boulder Trolley [38/60 days]-120 petals-100 stones 6. Refine 100 clay [8/20 days]
Completed Gather 30 leaves [4/4 days]
LOG Houbba Hubba: ...
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Malefio
Spec-ops
Boss Battle
Posts: 1,395
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Post by Malefio on May 11, 2015 1:29:43 GMT
Crabs of the depths Commander: Houbba Hubba (Flower Crabmin), Angla (Angler Crawmad) Location: Perplexing pool (Near Shower Room) Army Type: Wildlife
Money: 40 petals Requisition: 9
Day: 128 Log: 32
Soldiers
Ordinary: 350 Leaf Crabmin (A crab with a leaf on top of his head. Weak attacks, slow, but high defense.) 150 Bud Crabmin (A crab with a bud on top of his head. Normal attacks, speed and defense.) 100 Flower Crabmin (A crab with a flower on top of his head. Stronger attacks, faster, but their shells are cracked.) 95 Angler Crawmad (An hermit crawmad with a light bulb on his head (like an anglerfish). This bulb can shoot electricity.)
Special: 50 Pincer Bloyster (A bloyster with crab pincers. They can detect any life form.) 50 Depths Crawmad (Big Hermit Crawmads with pincers full of spikes. Can crush most metals (currently Iron and lower) and has a really hard shell. Very slow and has a bad sight.) 38 Pincer Jellyfloat (A big floating Jellyfish with crab pincers. They glow in the dark, preventing enemies from using the darkness to their advantage.) 30 Shaman Crabmin (A crab with a stick on it's head. His stick works as a healing staff.) 30 Muncher Crawmad (A Crawmad with a giant pouch on his back to transport ressources)
Total: 929 Ordinaries: 695 Specials: 196
Elite: None
War Machines: None
Defenses: Catapult (Throw rocks to crush enemies) (20 days) (Iron) Wood totem (Summons some wildlife to protect the base) (60 days) (Wood)
Buildings: Resource Storage (Stores resources) (Iron) Ammo storage (Stores ammo) (Iron) Weapons Storage (Stores weapons) (Iron) Barracks (Troops sleep here) (Iron) Wood Mill (25 woods per 4 days) Stone quarry (20 units per 4 days)
Research/upgrades: Bomb Rock Blueprint
Armors 690 tribal masks 100 shaman masks
Weapons None
Resources: 500 Iron 120 Leaves 245 woods 100 stones 100 coppers 0 Clays 120 Crawmadines 10 Platinums
Projects: 1. Summon Ikakuka [92/200 days]-400 petals 2. Gather 25 clay [0/4 days] 3. Build Cramadine refinery [4/50 days]-150 petals 4. Build Crawmadine harvester [8/80 days]-250 petals 5. Build Rolling Boulder Trolley [42/60 days]-120 petals-100 stones 6. Refine 100 clay [12/20 days]
Completed Build stone quarry [50/50 days]-150 petals
LOG Houbba Hubba: ...
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