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Post by Bloodmancer on Mar 5, 2015 17:07:35 GMT
Waiting on the olympik games.
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Post by Ultrawing on Mar 5, 2015 17:09:56 GMT
ah ok
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Post by deviantsword on Mar 9, 2015 1:02:18 GMT
The arena will re-open tomorrow!
Please let me know if your gladiator will not be participating in the upcoming fight.
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Post by pendragon71037 on Mar 15, 2015 23:09:47 GMT
Hey, when's this opening up?
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Post by deviantsword on Mar 15, 2015 23:22:50 GMT
I think since the game is supposed to end within a week that there is no point in opening the arena up. I can open it if you guys want me to, but I doubt anyone will get something substantial in the 5~ games it would have.
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pielover19
Spec-ops
Having a heart attack.
Posts: 710
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Post by pielover19 on Mar 15, 2015 23:49:31 GMT
Let's do a couple of battles just for good times.
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Post by Ultrawing on Mar 15, 2015 23:52:36 GMT
yes i am going to miss Cy-bob as my Gladiator.....my only regret with my army is that i never get to open Cy-Joe's Trade post
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Post by deviantsword on Mar 16, 2015 0:05:15 GMT
Alright, I will post a fight up tonight.
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Post by deviantsword on Mar 16, 2015 3:24:38 GMT
Evergreen Lv: 8.5 Hp: 9 (+3) Strength: 5 Defense: 6 (+3) (+2) Speed: 1(0) (-3) Accuracy: 6 Skill: 4 Size: 5 Passive Skill: Iron Bark: Evergreen has a coating of bark that is as thick as iron! +2 defense. Passive Skill: Spiked Armor: Any time Evergreen receives damage, return 1 point of damage to the attacker. Active Skill: Deep Rooted:Evergreen may sink his roots into the ground and recover 50% of his max health. (% Based on Skill) 2/10 Charisma
Sting Lv: 8 HP: 7 Attack: 6 (+1) Defense: 4 Speed: 6 Accuracy: 4 (+1) Skill: 5 (+1) Size: 3 Passive Skill: Unholy Armor: Sting's shell acts as a battle scared armor, making him that much harder to defeat. +2 defense Active Skill: Poison Malice: Any enemy stung by Sting's tail will be injected with deadly venom. They will slowly succumb to fatigue, taking 1 point of damage on their turn. 9/10 Charisma
Evergreen vs Sting
Sting attacks Evergreen (4v1 90% hit, hit 1) Damage done 1. 1 damage done as recoil End turn 1 sting 6/7 evergreen 8/9 Evergreen attacks sting (6v6 50% hit, hit 4) damage done 1 Evergreen pasive (fail 38) end turn 2 sting 5/7 evergreen 7/9 Sting attacks evergreen (hit 5) end turn 3 sting 4/7 evergreen 6/9 Evergreen attacks sting (hit 5) evergreen passive (hit 8) end turn 4 sting 3/7 evergreen 8/9 Sting attacks evergreen (hit 6) End turn 5 sting 2/7 evergreen 7/9 Evergreen attacks sting (hit 4) evergreen passive (miss 62) end turn 6 sting 1/7 eergreen 6/9 Sting attacks evergreen (hit 6) game sting 0/7 evergreen 6/9
Evergreen +1 level +1 CAP +30 Petals 9/10 charisma
Sting +1 CAP +.5 Level 5/10 charisma (Turned for CAP)
Crawdad Level: 7 Size: 4 (+2 Hp, +2 Defense, +1 Attack, -1 accuracy, -1 speed) HP: 9 (+2 Size) (+2 Base) (+0 Level) ATK: 8 (+1 Size) (+2 Base) (+0 Level) (+2 When passive Activates) DEF: 5 (+2 Size) (+2 Base) (+0 Level) ACC: 4 (-1 Size) (+4 Base) (+0 Level) SPE: 1(0) (-1 Size) (+0 Base) (+0 Level) SKL: 1 (+0 Base) (+0 Level) (+0 When passive Activates) Abilities Passive : Mad Time - Activates at 1/3 HP. Due to the rage of getting hit reminding him of the beatings he gets at home Crawdad gets MAD and raises his ATK and SKL by 50%. Active: Raging Miss - When noticing his actions being ineffective Crawdad becomes even more furious! When his attack misses he smashes the ground so hard that a cloud of dust surrounds him. His opponents have -2 accuracy for the next round when targeting Crawdad. 6/10 Charisma
vs
Mist (Pink Water Spirit) Lv.: 6.5 Size: Variable (3 for stat calculations) HP: 4 ATK: 4 DEF: 4 SPE: 3 ACC: 4 SKL: 5 Passive Ability: Water Collector:: a flat 25% chance to recover enough water to increase size by 1. If already at size 5, heals her for 25% max instead. Active Ability: Pink Blast: when skill activates, hit with a blast of water that does her normal damage (+a small amount) and never misses. Reduce size by 1, and if at size 1, take small(10-25)l% max HP (minimum 1) damage. 2/10 Charisma
Mist attacks first (4v1 90% hit) Mist ability (miss 25) mist ability (miss 36) Mist does 1 damage end turn 1 Crawdad 8/9 mist4/4 Crawdad attacks mist (4v3 60% hit. Hit 4) Game
Crawdad +1 Level +2 CAPs +30 Petals 0/10 charisma
Mist +.5 level 3/10 Charisma
Joan VS Hector Joan Do Lee. Lv: 6 Hp: 3 (Subtracted By Two) Strength: 2 Defense: 2 Speed: 9 (Increased By Three) Accuracy: 5 Skill: 7 (Increased By Four) Size: 1 Passive Skill: Pie Kwon Dough Training: Joan's Ninja Training has successfully increased his Skill by Two permanently. Active Skill: Pie Kwon Dough: Joan concentrates all of his energy to do Ninja illusions. These illusions allow Joan to make three clones. Then the opponent has a 25 percent chance of hitting Joan and an 75 percent chance of hitting a clone. 0/10 Charisma vs Hector, the Mini-At-Legs Lv: 7.5 (1 point to spend) Size:2 HP: 4 Strength: 2 Defense: 3 (+3) Speed: 8 (+4) Accuracy: 5 (+2) Skill: 4 Passive ability: Adaptability: Hector can attach one weapon to it's main body before each match. Gattling Gun = + 1 accuracy, Sword = + 1 strength, Spiky shield = +1 defense. Only one of the three weapon can be equipped. Active ability: Steam: Hector might let off some steam, putting the enemy accuracy at 1. 3/10 Charisma
Hector chooses minigun
Joan Attacks first (5v8 20% hit. Miss 5) End turn 1 Hector attacks joan (6v 9 30% hit . Hit 1) hector does 1 damage Hector ability (fail 32) End turn 2 Joan ⅔ hector 4/4 Joan attacks hector (miss 5) end turn 3 Hector attacks joan (miss 6) end turn 4 Joan attacks hector (miss 4) end turn 5 Hector attacks joan (hit 2) End turn 6 joan ⅓ hector 4/4 Joan attacks hector (miss 9) End turn 7 Hector attacks Joan (miss 4) end turn 8 Joan attacks hector (hit 1) end turn 9 Joan ⅓ hector ¾ Hector attacks joan miss 7) end turn 10 Joan attacks hector (miss10) End turn 11 Hector attacks joan (hit 3) game
Hector +1 level +1 CAP +30 Petals 6/10 charisma
Joan Do Lee +.5 Level 1/10 charima
Scenna the Watery Skitter Leaf Level: 4 Size: 1 HP: 4 (-2 Size) ATK: 1 (0 Size) DEF: 2 (0 Size) ACC: 4 (0 Size) SPE: 6 (+3 Size) SKL: 8 (+2 Size) Abilities Passive : Scout's Analysis - Scenna has the training of Zol's scouting Skitter Leafs as well as having fought many creatures at the Mercenary Outpost. She has a better understanding than most of weak points. Her skill in hitting uncomfortable spots raises the scratch damage minimum to 2 points instead of 1. Active: Super Skittering - Upon activation adds half of Scenna's SKL to her ACC and SPE. Skitter Leafs are always ready to a good run, when they are in combat they have a chance to get extremely focused. 4/10 Charisma vs Cy-Bob Lv: 3 Hp: 6 Strength: 4 (+1) Defense: 3 Speed: 3 Accuracy: 4 (+1) Skill: 2 (+1) Size: 3 Passive Skill: Heavy Armor (Defense +2) (Speed -2) Active Skill: Target Lock-on (Raises Accuracy by 50% when in low health) 3/10 Charisma
Scenna vs Cy-Bob Scenna moves first (4v3 60% hit. Hit 3) damage done 2 (Scrape) scenna ability (miss 54) end turn 1 Scenna 4/4 Cy-Bob 4/6 Cy attacks scenna (4v6 30% hit miss 7) end turn 2 Scenna ability (miss 44) Scenna attacks (hit 4) End turn 3 Scenna 4/4 Cy 2/6 Cy locks on target Cy attacks (6v6 hit 3) does 2 damage end turn 4 scenna 2/4 cy 2/6 Scenna attacks cy (hit 1) Game
Scenna +1 Level +2 CAPS +30 Petals 0/10 charisma (1 for CAP)
Cy-Bob +.5 Level 5/10 Charisma
Bok fights AI. Auto win bok +1 CAP +1 Level +30 Petals
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Post by Ultrawing on Mar 16, 2015 15:13:13 GMT
Dang Cy-bob cant get himself a win....i should of thought of a better passive
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