Post by deviantsword on Feb 18, 2015 8:06:25 GMT
Evergreen vs Joan Do Lee
Pik Gates
Evergreen
Lv: 1
Hp: 7 (+3)
Strength: 2
Defense: 6 (+3) (+2)
Speed: 1(0) (-3)
Accuracy: 4
Skill: 4
Size: 5
Passive Skill: Iron Bark: Evergreen has a coating of bark that is as thick as iron! +2 defense.
Active Skill: Deep Rooted:Evergreen may sink his roots into the ground and recover 50% of his max health. (% Based on Skill)
Clapton
Joan Do Lee.
Lv: 1 (10 Points Added)
Hp: 2 (Subtracted By Two)
Strength: 2
Defense: 1
Speed: 8 (Increased By Three)
Accuracy: 3
Skill: 7 (Increased By Four)
Size: 1
Passive Skill: Pie Kwon Dough Training: Joan's Ninja Training has successfully increased his Skill by Two permanently.
Active Skill: Pie Kwon Dough: Joan concentrates all of his energy to do Ninja illusions. These illusions allow Joan to make three clones. Then the opponent has a 25 percent chance of hitting Joan and an 75 percent chance of hitting a clone.
Joan Do Lee gets first strike.
Joan att - Evergreen (3v1 70% hit)
Hit (4)
Damage calc (2-6= -4 (1) )
End Turn 1 Evergreen 6/7 Joan 2/2
Ever att - Joan (4v8 10%)
Joan skill proc (20%)
Skill fail
Attack miss (3)
Ever skill proc(10%)
Fail
End turn 2 (No change)
Joan att - Ever (Hit 1)
End turn 3 Ever 5/7 Joan 2/2
Ever att - Joan
Joan skill (Fail 5)
Att (miss 8)
Ever skill proc (Fail 13)
End turn 4 (No change)
Joan att- Ever (Miss 10)
End turn 5 (No change)
Ever att- Joan (miss 9)
Joan skill proc (Fail 15)
Ever skill proc (fail 7)
End turn 6 (no change)
Joan att Ever (hit 6)
End turn 7 Ever 4/7 joan 2/2
Ever att Joan (hit 1)
Joan skill (miss 9)
ever skill (Miss 6)
end turn 8 Ever 4/7 Joan ½
Joan attack ever (hit 4)
End turn 9 ever 3/7 Joan ½
Ever att joan (miss 8)
Joan skill proc (hit 3)
Ever Skill proc (miss 17)
End turn 10 ever 3/7 joan ½
Joan Att Ever (hit 7)
End turn 11 ever 2/7 joan ½
Ever att joan (miss 2)
Joan skill proc (miss 9)
ever proc (miss 14)
End turn 12 (no change)
Joan att ever (miss 8)
End turn 13
Ever att joan (miss 6)
Joan proc (hit 5)
Ever proc (hit 4)
End turn 14 ever 6/7 joan ½
Joan att ever (hit 6)
end turn 15 ever 5/7 joan ½
ever att joan (miss 4)
Joan skill (Miss 9)
ever miss (miss 16)
End turn 16 no change
joan att ever (hit 5)
end turn 17 ever 4/7 joan ½
Ever att joan (miss 7)
joan skill (miss 9)
Ever skill (hit 3)
End turn 18 ever 7/7 joan ½
joan att ever (miss 9)
End turn 19
Ever att joan (hit 1)
Joan skill (miss 10)
Game
Evergreen wins
Evergreen
+1 CAP
+30 Petals
+1 Level
2/10 Charisma
Joan
+.5 Level
8/10 charisma
(That fight was a bitch to do…. >.> stupid dodgy man)
“Alright folks! here we go with another wonderful round of hacking and slashing! On one side we have the almighty oak who you just can’t soak, EVERGREEN! And on the other side, we have the little guy who hates to eat pie, Joan Do Lee! This battle is truly a battle of speed versus strength! Who will win? Let’s find out, LOWER THE GATE!!!”
The gate lowers and the agile little Joan bounces all around the arena. He keeps jumping at Evergreen, as he attempts to swat the little guy away. The agile little creature was having such a high success rate with his grace and finesse that he was able to dodge every single attack being thrown at him. Just as the ent was about to go down, he sunk his roots deep into the earth and restored most of his health.
“What is this? It seem’s Evergreen is ready to go another round!”
The renewed strength in the behemoth sends him haywire, smashing around the arena just trying to hit the frail little creature evading his every move. Finally the massive creature lands a blow, knocking the poor Joan down and unconscious.
“This fight sure dragged on folks, but in the end Evergreen’s sheer endurance allowed him to secure a hit! That’s it for now, hope you guys liked the game!”
Crawdad vs Volug
Zol
Crawdad
Size: 4 (+2 Hp, +2 Defense, +1 Attack, -1 accuracy, -1 speed)
HP: 8 (+2 Size) (+2 Base) (+0 Level)
ATK: 4 (+1 Size) (+2 Base) (+0 Level) (+2 When passive Activates)
DEF: 5 (+2 Size) (+2 Base) (+0 Level)
ACC: 3 (-1 Size) (+4 Base) (+0 Level)
SPE: 1(0) (-1 Size) (+0 Base) (+0 Level)
SKL: 1 (+0 Base) (+0 Level) (+0 When passive Activates)
Abilities
Passive : Mad Time - Activates at 1/3 HP. Due to the rage of getting hit reminding him of the beatings he gets at home Crawdad gets MAD and raises his ATK and SKL by 50%.
Active: Raging Miss - When noticing his actions being ineffective Crawdad becomes even more furious! When his attack misses he smashes the ground so hard that a cloud of dust surrounds him. His opponents has -2 accuracy for the next round when targeting Crawdad.
Chrom
Volug (Pikguz)
Lv: 1
HP: 5 (-1 Size)
Attack: 6 (+1 Size) (+1 Wolf Shift)
Defense: 2 (-1 Size) (+1 Wolf Shift)
Speed: 6 (+1 Size)
Accuracy: 4 (+2 Size) (+1 Wolf Shift)
Skill: 5 (+2 Size) (+1 Wolf Shift)
Size: 2
Passive Skill: Wolf Shift - Increases all of Volug's stats by 1 at the start of the match for 3 rounds before reverting back.
Active Skill: Critical Hit - Doubles damage dealt for attack skill is activated for.
Volug gets first strike on Crawdad (5v1 90% hit roll 4 hit)
volug skill proc (15% hit 2)
Damage done 7-5=2 times 2= 4
End turn 1 volug 5/5 Crawdad 4/8
Crawdad att - Volug (3v7 10% hit (no joke 1) )
Damage 4-3 = 1
end turn 2 Volug 4/5 crawdad 4/8
Volug att crawdad (hit 7)
Volug proc (miss 7)
End turn 3 Volug ⅘ crawdad 2/8 Volug shifts
Crawdad att (50% now, and hit 2)
damage done 6-2=4
End…
Crawdad wins (lucky 1)
Crawdad
+1 Level
+1 CAP
+30 Petals
5/10 Charisma
Volug
+.5 Level
6/10 Charisma
“And we are back with another exciting round of blood and sweat! Crawdad is here, ready to tear up someone after having another bad day at home! And Volug is here, ready to howl at the moon and set things straight! Who here will win this battle of epic proportions? Lets find out! OPEN THE GATES!”
Volug begins by leaping out and striking crawdad right at his weakpoint! Then crawdad makes a blind swing, and nicks the poor dog in the rear. The dog retaliates by yet another deep wound! The poor crab is pulling himself up… deep rage is filling his eyes… he is not happy. He lashes out with all his rage, smacking the dog multiple times “BILLS TAXES CHILDREN!” Finally poor Volug lies helpless on the ground, knocked down from all the brutal abuse.
“Well folks… you know what they say about keeping all that rage built up… Looks like it finally exploded!”
Misty vs Hector
Vo Spader
Misty (Pink Water Spirit)
Lv.: 1
Size: Variable (3 for stat calculations)
HP: 4
ATK: 3
DEF: 2
SPE: 3
ACC: 4
SKL: 3
Passive Ability: Water Collector:: a flat 25% chance to recover enough water to increase size by 1. If already at size 5, heals her for 25% max instead.
Active Ability: Pink Blast: when skill activates, hit with a blast of water that does her normal damage (+a small amount) and never misses. Reduce size by 1, and if at size 1, take small(10-25)l% max HP (minimum 1) damage.
Captain Chaos
Hector, the Mini-At-Legs
Lv: 1
Size:2
HP: 3
Strength: 2
Defense: 3 (+3)
Speed: 5 (+4)
Accuracy: 5 (+2)
Skill: 3
Passive ability: Adaptability: Hector can attach one weapon to it's main body before each match. Gattling Gun = + 1 accuracy, Sword = + 1 strength, Spiky shield = +1 defense. Only one of the three weapon can be equipped.
Active ability: Steam: Hector might let off some steam, putting the enemy accuracy at 1.
Hector chooses to use Gatling Gun
Hector gets first strike on Mist (6 v 3 80% hit hit 5)
damage 2-2=0(1) 1
Hector proc (12.5% miss 8)
end turn 1 mist ¾ hector 3/3
Mist att hec (4v5 40% miss 5)
end turn 2 mist ¾ hector 3/3
Mist proc (Fail 2)
Hect att mist (hit 1)
Hec proc (Miss 9)
End turn 3 hect 3/3 mist 2/4
mist att hec (miss 5)
Mist proc (Fail 4)
End turn 4 no change
hec att mist (hit 3)
Hec prc (Miss 12)
end turn 5 hec 3/3 mist ¼
Mist att hec (hit 2)
Mist proc (hit 1) size 4
End turn 6 hec ⅔ mist ¼
Hec att mist (miss 10)
hec proc (hit 3)
end turn 7
Mist att hec (10% miss 9)
mist proc (miss 3)
Hec att mist (hit 3)
Game
Hector
+1 Level
+1 CAP
+30 Petal
4/10 Charisma
Misty
+.5 Level
1/10 Charisma
“Hello folks, we are back with another action packed fight! We have Misty, the shade who will never fade! And Hector, the man with the plan! Let’s see who has it in the stars to win this fabled night! LOWER THE GATES!”
Hector comes blazing out of the gate, getting a cheap shot off on Mist. Mist tries to hit him, but misses. Hector comes back at her with all his strength, landing another hit. Mist finally lands a burst of water on the massive creature, and then begins to grow a little. The creature is fed up, and unloads his entire clip into the poor vapor spirit, knocking her out!
“That didn’t last long… looks like the robot really wanted to give that water spirit his all... “
Sting vs Mr. Fungi
(auto win vs AI)
“Alright folks, we have another exciting game in store for you tonight! We have Sting, the mean green fighting machine! And Mr… Fungi……. Alright folks, let’s watch the Whiptail destroy the fungus…….”
Sting walks out of his gate, looks at Mr. Fungi and starts using him as a squeak toy. Mr. Fungi doesn’t last a minute, but luckily because he is a fungus he grows back fast.
“Yep… as expected… good game….”
Winner Sting
+1 CAP
+1 Level
+30 Petals
0/10 Charisma
Pik Gates
Evergreen
Lv: 1
Hp: 7 (+3)
Strength: 2
Defense: 6 (+3) (+2)
Speed: 1(0) (-3)
Accuracy: 4
Skill: 4
Size: 5
Passive Skill: Iron Bark: Evergreen has a coating of bark that is as thick as iron! +2 defense.
Active Skill: Deep Rooted:Evergreen may sink his roots into the ground and recover 50% of his max health. (% Based on Skill)
Clapton
Joan Do Lee.
Lv: 1 (10 Points Added)
Hp: 2 (Subtracted By Two)
Strength: 2
Defense: 1
Speed: 8 (Increased By Three)
Accuracy: 3
Skill: 7 (Increased By Four)
Size: 1
Passive Skill: Pie Kwon Dough Training: Joan's Ninja Training has successfully increased his Skill by Two permanently.
Active Skill: Pie Kwon Dough: Joan concentrates all of his energy to do Ninja illusions. These illusions allow Joan to make three clones. Then the opponent has a 25 percent chance of hitting Joan and an 75 percent chance of hitting a clone.
Joan Do Lee gets first strike.
Joan att - Evergreen (3v1 70% hit)
Hit (4)
Damage calc (2-6= -4 (1) )
End Turn 1 Evergreen 6/7 Joan 2/2
Ever att - Joan (4v8 10%)
Joan skill proc (20%)
Skill fail
Attack miss (3)
Ever skill proc(10%)
Fail
End turn 2 (No change)
Joan att - Ever (Hit 1)
End turn 3 Ever 5/7 Joan 2/2
Ever att - Joan
Joan skill (Fail 5)
Att (miss 8)
Ever skill proc (Fail 13)
End turn 4 (No change)
Joan att- Ever (Miss 10)
End turn 5 (No change)
Ever att- Joan (miss 9)
Joan skill proc (Fail 15)
Ever skill proc (fail 7)
End turn 6 (no change)
Joan att Ever (hit 6)
End turn 7 Ever 4/7 joan 2/2
Ever att Joan (hit 1)
Joan skill (miss 9)
ever skill (Miss 6)
end turn 8 Ever 4/7 Joan ½
Joan attack ever (hit 4)
End turn 9 ever 3/7 Joan ½
Ever att joan (miss 8)
Joan skill proc (hit 3)
Ever Skill proc (miss 17)
End turn 10 ever 3/7 joan ½
Joan Att Ever (hit 7)
End turn 11 ever 2/7 joan ½
Ever att joan (miss 2)
Joan skill proc (miss 9)
ever proc (miss 14)
End turn 12 (no change)
Joan att ever (miss 8)
End turn 13
Ever att joan (miss 6)
Joan proc (hit 5)
Ever proc (hit 4)
End turn 14 ever 6/7 joan ½
Joan att ever (hit 6)
end turn 15 ever 5/7 joan ½
ever att joan (miss 4)
Joan skill (Miss 9)
ever miss (miss 16)
End turn 16 no change
joan att ever (hit 5)
end turn 17 ever 4/7 joan ½
Ever att joan (miss 7)
joan skill (miss 9)
Ever skill (hit 3)
End turn 18 ever 7/7 joan ½
joan att ever (miss 9)
End turn 19
Ever att joan (hit 1)
Joan skill (miss 10)
Game
Evergreen wins
Evergreen
+1 CAP
+30 Petals
+1 Level
2/10 Charisma
Joan
+.5 Level
8/10 charisma
(That fight was a bitch to do…. >.> stupid dodgy man)
“Alright folks! here we go with another wonderful round of hacking and slashing! On one side we have the almighty oak who you just can’t soak, EVERGREEN! And on the other side, we have the little guy who hates to eat pie, Joan Do Lee! This battle is truly a battle of speed versus strength! Who will win? Let’s find out, LOWER THE GATE!!!”
The gate lowers and the agile little Joan bounces all around the arena. He keeps jumping at Evergreen, as he attempts to swat the little guy away. The agile little creature was having such a high success rate with his grace and finesse that he was able to dodge every single attack being thrown at him. Just as the ent was about to go down, he sunk his roots deep into the earth and restored most of his health.
“What is this? It seem’s Evergreen is ready to go another round!”
The renewed strength in the behemoth sends him haywire, smashing around the arena just trying to hit the frail little creature evading his every move. Finally the massive creature lands a blow, knocking the poor Joan down and unconscious.
“This fight sure dragged on folks, but in the end Evergreen’s sheer endurance allowed him to secure a hit! That’s it for now, hope you guys liked the game!”
Crawdad vs Volug
Zol
Crawdad
Size: 4 (+2 Hp, +2 Defense, +1 Attack, -1 accuracy, -1 speed)
HP: 8 (+2 Size) (+2 Base) (+0 Level)
ATK: 4 (+1 Size) (+2 Base) (+0 Level) (+2 When passive Activates)
DEF: 5 (+2 Size) (+2 Base) (+0 Level)
ACC: 3 (-1 Size) (+4 Base) (+0 Level)
SPE: 1(0) (-1 Size) (+0 Base) (+0 Level)
SKL: 1 (+0 Base) (+0 Level) (+0 When passive Activates)
Abilities
Passive : Mad Time - Activates at 1/3 HP. Due to the rage of getting hit reminding him of the beatings he gets at home Crawdad gets MAD and raises his ATK and SKL by 50%.
Active: Raging Miss - When noticing his actions being ineffective Crawdad becomes even more furious! When his attack misses he smashes the ground so hard that a cloud of dust surrounds him. His opponents has -2 accuracy for the next round when targeting Crawdad.
Chrom
Volug (Pikguz)
Lv: 1
HP: 5 (-1 Size)
Attack: 6 (+1 Size) (+1 Wolf Shift)
Defense: 2 (-1 Size) (+1 Wolf Shift)
Speed: 6 (+1 Size)
Accuracy: 4 (+2 Size) (+1 Wolf Shift)
Skill: 5 (+2 Size) (+1 Wolf Shift)
Size: 2
Passive Skill: Wolf Shift - Increases all of Volug's stats by 1 at the start of the match for 3 rounds before reverting back.
Active Skill: Critical Hit - Doubles damage dealt for attack skill is activated for.
Volug gets first strike on Crawdad (5v1 90% hit roll 4 hit)
volug skill proc (15% hit 2)
Damage done 7-5=2 times 2= 4
End turn 1 volug 5/5 Crawdad 4/8
Crawdad att - Volug (3v7 10% hit (no joke 1) )
Damage 4-3 = 1
end turn 2 Volug 4/5 crawdad 4/8
Volug att crawdad (hit 7)
Volug proc (miss 7)
End turn 3 Volug ⅘ crawdad 2/8 Volug shifts
Crawdad att (50% now, and hit 2)
damage done 6-2=4
End…
Crawdad wins (lucky 1)
Crawdad
+1 Level
+1 CAP
+30 Petals
5/10 Charisma
Volug
+.5 Level
6/10 Charisma
“And we are back with another exciting round of blood and sweat! Crawdad is here, ready to tear up someone after having another bad day at home! And Volug is here, ready to howl at the moon and set things straight! Who here will win this battle of epic proportions? Lets find out! OPEN THE GATES!”
Volug begins by leaping out and striking crawdad right at his weakpoint! Then crawdad makes a blind swing, and nicks the poor dog in the rear. The dog retaliates by yet another deep wound! The poor crab is pulling himself up… deep rage is filling his eyes… he is not happy. He lashes out with all his rage, smacking the dog multiple times “BILLS TAXES CHILDREN!” Finally poor Volug lies helpless on the ground, knocked down from all the brutal abuse.
“Well folks… you know what they say about keeping all that rage built up… Looks like it finally exploded!”
Misty vs Hector
Vo Spader
Misty (Pink Water Spirit)
Lv.: 1
Size: Variable (3 for stat calculations)
HP: 4
ATK: 3
DEF: 2
SPE: 3
ACC: 4
SKL: 3
Passive Ability: Water Collector:: a flat 25% chance to recover enough water to increase size by 1. If already at size 5, heals her for 25% max instead.
Active Ability: Pink Blast: when skill activates, hit with a blast of water that does her normal damage (+a small amount) and never misses. Reduce size by 1, and if at size 1, take small(10-25)l% max HP (minimum 1) damage.
Captain Chaos
Hector, the Mini-At-Legs
Lv: 1
Size:2
HP: 3
Strength: 2
Defense: 3 (+3)
Speed: 5 (+4)
Accuracy: 5 (+2)
Skill: 3
Passive ability: Adaptability: Hector can attach one weapon to it's main body before each match. Gattling Gun = + 1 accuracy, Sword = + 1 strength, Spiky shield = +1 defense. Only one of the three weapon can be equipped.
Active ability: Steam: Hector might let off some steam, putting the enemy accuracy at 1.
Hector chooses to use Gatling Gun
Hector gets first strike on Mist (6 v 3 80% hit hit 5)
damage 2-2=0(1) 1
Hector proc (12.5% miss 8)
end turn 1 mist ¾ hector 3/3
Mist att hec (4v5 40% miss 5)
end turn 2 mist ¾ hector 3/3
Mist proc (Fail 2)
Hect att mist (hit 1)
Hec proc (Miss 9)
End turn 3 hect 3/3 mist 2/4
mist att hec (miss 5)
Mist proc (Fail 4)
End turn 4 no change
hec att mist (hit 3)
Hec prc (Miss 12)
end turn 5 hec 3/3 mist ¼
Mist att hec (hit 2)
Mist proc (hit 1) size 4
End turn 6 hec ⅔ mist ¼
Hec att mist (miss 10)
hec proc (hit 3)
end turn 7
Mist att hec (10% miss 9)
mist proc (miss 3)
Hec att mist (hit 3)
Game
Hector
+1 Level
+1 CAP
+30 Petal
4/10 Charisma
Misty
+.5 Level
1/10 Charisma
“Hello folks, we are back with another action packed fight! We have Misty, the shade who will never fade! And Hector, the man with the plan! Let’s see who has it in the stars to win this fabled night! LOWER THE GATES!”
Hector comes blazing out of the gate, getting a cheap shot off on Mist. Mist tries to hit him, but misses. Hector comes back at her with all his strength, landing another hit. Mist finally lands a burst of water on the massive creature, and then begins to grow a little. The creature is fed up, and unloads his entire clip into the poor vapor spirit, knocking her out!
“That didn’t last long… looks like the robot really wanted to give that water spirit his all... “
Sting vs Mr. Fungi
(auto win vs AI)
“Alright folks, we have another exciting game in store for you tonight! We have Sting, the mean green fighting machine! And Mr… Fungi……. Alright folks, let’s watch the Whiptail destroy the fungus…….”
Sting walks out of his gate, looks at Mr. Fungi and starts using him as a squeak toy. Mr. Fungi doesn’t last a minute, but luckily because he is a fungus he grows back fast.
“Yep… as expected… good game….”
Winner Sting
+1 CAP
+1 Level
+30 Petals
0/10 Charisma