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Post by pendragon71037 on Feb 20, 2015 21:03:34 GMT
That seems good.
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Post by deviantsword on Feb 23, 2015 4:10:05 GMT
The Arena will be temporally closed, due to confusion about the status of current gladiators.
We have a new player who will need a gladiator... Chrom has purchased Volug into his services, and as such he needs a replacement gladiator... and Zol has added a new gladiator to his ranks! (This isn't a problem, it's an exciting announcement!)
Until the two gladiators who are missing are located, the arena will be temporally closed. If the problem is not fixed by tomorrow, we will continue on without the two new attendees.
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just14
Spec-ops
Lucky Member
Posts: 730
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Post by just14 on Feb 23, 2015 11:59:20 GMT
I'll make it later after school.
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Post by deviantsword on Feb 24, 2015 5:05:58 GMT
Writing Arena now!
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Post by deviantsword on Feb 24, 2015 6:09:43 GMT
Evergreen Lv: 6 Hp: 8 (+3) Strength: 4 Defense: 6 (+3) (+2) Speed: 1(0) (-3) Accuracy: 6 Skill: 4 Size: 5 Passive Skill: Iron Bark: Evergreen has a coating of bark that is as thick as iron! +2 defense. Passive Skill: Spiked Armor: Any time Evergreen receives damage, return 1 point of damage to the attacker. Active Skill: Deep Rooted:Evergreen may sink his roots into the ground and recover 50% of his max health. (% Based on Skill) 5/10 Charisma
vs
Volug (Pikguz) Lv: 5.5 (1 point to spend) HP: 6 (-1 Size) Attack: 7 (+1 Size) (+1 Wolf Shift) Defense: 2 (-1 Size) (+1 Wolf Shift) Speed: 7 (+1 Size) (+1 Wolf Shift) Accuracy: 5 (+2 Size) (+1 Wolf Shift) Skill: 5 (+2 Size) (+1 Wolf Shift) Size: 2 Passive Skill: Wolf Shift - Increases all of Volug's stats by 1 at the start of the match for 3 rounds before reverting back. Active Skill: Critical Hit - Doubles damage dealt for attack skill is activated for. 3/10 Charisma
Evergreen Vs Volug
Volug gets first strike (6v1 100%) 8-6=2. 1 from recoil Volug skill? (fail 77) End turn 1 Evergreen 6/8 Volug ⅚ Evergreen attacks Volug (6v8 30%. hit 1) 4-3=1 Evergreen skill proc? (34 miss) end turn 2 Evergreen 6/8 Volug 4/6 Volug attacks Evergreen volug skill? (Fail 51) end turn 3 evergreen 4/8 Volug 3/6 Volug shifts forms Evergreen attacks Volug (6v7 40%, hit 4) Damage done 2 skill proc?(fail 22) end turn 4 evergreen 4/8 Volug 1/6 Volug attacks evergreen (90% hit, hit 1) end game evergreen ⅜ volug 0/6
Evergreen +2 CAPs +30 Petals +1 level 1/10 Charisma (1 charge for CAP)
Volug +.5 level 9/10 Charisma
Sting Lv: 5 (1 point to spend) HP: 7 (+1) Attack: 4 (+1)(+2) Defense: 4 (level point = +1) (+2) Speed: 4 (+3) Accuracy: 4 (+3) Skill: 5 (+1) (+2) Size: 3 Passive Skill: Unholy Armor: Sting's shell acts as a battle scared armor, making him that much harder to defeat. +2 defense Active Skill: Poison Malice: Any enemy stung by Sting's tail will be injected with deadly venom. They will slowly succumb to fatigue, taking 1 point of damage on their turn. 5/10 Charisma
Vs
Mist (Pink Water Spirit) Lv.: 5 (1 point to spend) Size: Variable (3 for stat calculations) HP: 4 ATK: 4 DEF: 3 SPE: 3 ACC: 4 SKL: 4 Passive Ability: Water Collector:: a flat 25% chance to recover enough water to increase size by 1. If already at size 5, heals her for 25% max instead. Active Ability: Pink Blast: when skill activates, hit with a blast of water that does her normal damage (+a small amount) and never misses. Reduce size by 1, and if at size 1, take small(10-25)l% max HP (minimum 1) damage. 9/10 Charisma
Mist vs Sting
Sting gets first strike (4v3 60% hit, hit 1) damage done 1 End turn 1 Sting 7/7 Mist ¾ Mist attacks Sting (4v4 50% hit. hit 2) Mist skill proc(miss 38) Mist passive (10, hit) (regenerates 1 health.) End turn 2 Sting 6/7 Mist ¾ Sting attacks Mist (60% hit, hit 2) end turn 3 sting 6/7 mist 2/4 Mist attacks Sting (50% hit, hit 2) Skill proc(Fail 41) Passive (fail 87) end turn 4 sting 5/7 mist ¼ Sting attacks mist (60% hit, miss 8) End turn 5 Sting 5/7 mist ¼ mist attacks sting (50%, hit 4) Active? (miss 37) Passive? (hit 2) End turn 6 sting 4/7 mist ¼ Sting attacks mist (60%, miss 8) end turn 7 sting 4/7 mist ¼ Mist attacks Sting (50%, hit 2) active? (Miss 71) Passive? (miss 31) end game sting 3/7 mist 0/4
Sting +1 CAP +1 Level +30 Petals 9/10 Charisma
Mist +1 CAP +.5 Level 3/10 Charisma
Crawdad Level: 5 (1 point to spend) Size: 4 (+2 Hp, +2 Defense, +1 Attack, -1 accuracy, -1 speed) HP: 9 (+2 Size) (+2 Base) (+0 Level) ATK: 6 (+1 Size) (+2 Base) (+0 Level) (+2 When passive Activates) DEF: 5 (+2 Size) (+2 Base) (+0 Level) ACC: 3 (-1 Size) (+4 Base) (+0 Level) SPE: 1(0) (-1 Size) (+0 Base) (+0 Level) SKL: 1 (+0 Base) (+0 Level) (+0 When passive Activates) Abilities Passive : Mad Time - Activates at 1/3 HP. Due to the rage of getting hit reminding him of the beatings he gets at home Crawdad gets MAD and raises his ATK and SKL by 50%. Active: Raging Miss - When noticing his actions being ineffective Crawdad becomes even more furious! When his attack misses he smashes the ground so hard that a cloud of dust surrounds him. His opponents have -2 accuracy for the next round when targeting Crawdad. 3/10 Charisma
vs
Hector, the Mini-At-Legs Lv: 5 (1 point to spend) Size:2 HP: 4 Strength: 2 Defense: 3 (+3) Speed: 7 (+4) Accuracy: 5 (+2) Skill: 4 Passive ability: Adaptability: Hector can attach one weapon to it's main body before each match. Gattling Gun = + 1 accuracy, Sword = + 1 strength, Spiky shield = +1 defense. Only one of the three weapon can be equipped. Active ability: Steam: Hector might let off some steam, putting the enemy accuracy at 1. 4/10 Charisma
Hector vs Crawdad
Hector chooses Gatling Gun (+1 Acc)
Hector gets first attack (6v1 100% hit) Hector does 1 damage Hector skill (miss 27) end turn 1 Crawdad 8/9 Hector 4/4 Crawdad attacks Hector (3v7 10% hit, miss 3) Crawdad knocks up dust in anger (-2 acc) end turn 2 Crawdad 8/9 Hector 4/4 Hector attacks Crawdad(80% hit 6) hector skill (miss 41) End turn 3 Crawdad 7/9 Hector 4/4 Crawdad attacks Hector (10%, miss 7) Craw proc End turn 4 Crawdad 7/9 Hector 4/4 Hector attacks Crawdad (80% hit, hit 8) Hector ability? (fail 81) End turn 5 Crawdad 6/9 Hector 4/4 Crawdad attacks Hector (10% miss 9) Craw ability End turn 6 Crawdad 6/9 Hector 4/4 Hector Attacks Crawdad (80%, hit 6) Hector skill(fail 92) End turn 7 Crawdad 5/9 Hector 4/4 Crawdad attacks hector (10% hit ,miss 2) Crawdad ability end turn 8 Crawdad 5/9 Hector 4/4 Hector attacks Crawdad (80% hit , hit 5) Hector ability (fail 50) End turn 9 Crawdad 4/9 Hector 4/4 Crawdad attacks (miss 3) Craw passive End turn 10 no change Hector attacks (hit 6) Hector Abil (miss 23) End turn 11 Crawdad 3/9 Hector 4/4 Crawdad rages Crawdad attacks Hector (miss 8) Craw abil End turn 12 Crawdad 3/9 Hector 4/4 Hector attacks (hit 7) Hector abil(miss 93) End turn 13 Crawdad 2/9 Hector 4/4 Crawdad attacks hector (miss 6) Craw abil End turn 14 no change Hector attacks Craw (hit 5) hect abil (miss 67) End turn 15 Crawdad 1/9 Hector 4/4 Craw attacks Hector (miss 9) Craw abil End turn 16 no change Hector attacks Craw (hit 4) Game Crawdad 0/9 hector 4/4
Hector wins
Hector +1 Level +2 Caps +30 Petals 3/10 Charisma (1 for 1 CAP)
Crawdad +.5 Level
Joan Do Lee. Lv: 4.5 Hp: 2 (Subtracted By Two) Strength: 2 Defense: 2 Speed: 9 (Increased By Three) Accuracy: 4 Skill: 7 (Increased By Four) Size: 1 Passive Skill: Pie Kwon Dough Training: Joan's Ninja Training has successfully increased his Skill by Two permanently. Active Skill: Pie Kwon Dough: Joan concentrates all of his energy to do Ninja illusions. These illusions allow Joan to make three clones. Then the opponent has a 25 percent chance of hitting Joan and an 75 percent chance of hitting a clone. 4/10 Charisma
vs
Scenna the Watery Skitter Leaf Level: 1 Size: 1 HP: 4 (-2 Size) ATK: 1 (0 Size) DEF: 2 (0 Size) ACC: 3 (0 Size) SPE: 6 (+3 Size) SKL: 6 (+2 Size) Abilities Passive : Scout's Analysis - Scenna has the training of Zol's scouting Skitter Leafs as well as having fought many creatures at the Mercenary Outpost. She has a better understanding than most of weak points. Her skill in hitting uncomfortable spots raises the scratch damage minimum to 2 points instead of 1. Active: Super Skittering - Upon activation adds half of Scenna's SKL to her ACC and SPE. Skitter Leafs are always ready to a good run, when they are in combat they have a chance to get extremely focused.
Scenna vs Joan Do Lee
Joan attacks Scenna (4v6 30% hit , hit 2) Joan does 1 damage End turn 1 Scenna ¾ Joan Do Lee 2/2 Scenna abil (miss 44) Scenna attacks Joan (3v9 10% hit, miss 7) End turn 2 Joan attacks Scenna (hit 3) End turn 3 Joan 2/2 Scenna 2/4 Scenna skill proc (fail 66) Scenna att (miss 8) End turn 4 Joan att scenna (hit 3) end turn 5 Scenna ¼ Joan do lee 2/2 Scenna proc (fail 86) Scenna att (Hit 2) Game
Scenna wins
Scenna +1 Level +1 CAP +30 Petals 2/10 Charisma
Joan Do Lee +.5 Level 7/10 Charisma
Cy-Bob Lv: 1 Hp: 5 (+1) Strength: 3 (+1) Defense: 3 (+2) Speed: 3 (-2) Accuracy: 4 Skill: 2 (+1) Size: 3 Passive Skill: Heavy Armor (Defense +2) (Speed -2) Active Skill: Target Lock-on (Raises Accuracy by 50% when in low health)
Vs
AI
Cy-Bob auto win against AI
Cy-Bob +1 Level +1 CAP +30 Petals 0/10 Charisma
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Post by deviantsword on Feb 24, 2015 8:16:43 GMT
So Evergreen has gone undefeated for 5 battles now.
It is time to try and beat him. The next fight will be between him and 2 volunteers. If they best him, each get 1 CAP and 30 Petals. If he bests them, he gets 2 CAPs and 30 Petals.
Who wants to team up against him?
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pielover19
Spec-ops
Having a heart attack.
Posts: 710
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Post by pielover19 on Feb 24, 2015 12:21:03 GMT
Joan will fight Evergreen.
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pielover19
Spec-ops
Having a heart attack.
Posts: 710
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Post by pielover19 on Feb 24, 2015 12:22:42 GMT
Also, add a point to Heath.
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Post by Ultrawing on Feb 24, 2015 14:46:56 GMT
while everyone else is doing stuff Cy-bob is forever alone.....
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Post by Ultrawing on Feb 24, 2015 14:59:07 GMT
also add my point to HP
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Post by pendragon71037 on Feb 24, 2015 21:28:25 GMT
Mist will fight with Joan.
Also, give her a point to skill.
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Post by lonewander on Feb 24, 2015 21:35:45 GMT
... You guys realize that Evergreen doesn't even need to hit you to win right? Short of healing shenanigans with Misty the passive alone will take both of your guys out.
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Post by deviantsword on Feb 25, 2015 0:44:10 GMT
Evergreen Lv: 7 Hp: 8 (+3) Strength: 5 Defense: 6 (+3) (+2) Speed: 1(0) (-3) Accuracy: 6 Skill: 4 Size: 5 Passive Skill: Iron Bark: Evergreen has a coating of bark that is as thick as iron! +2 defense. Passive Skill: Spiked Armor: Any time Evergreen receives damage, return 1 point of damage to the attacker. Active Skill: Deep Rooted:Evergreen may sink his roots into the ground and recover 50% of his max health. (% Based on Skill) 5/10 Charisma
vs
Joan Do Lee. Lv: 5 Hp: 3 (Subtracted By Two) Strength: 2 Defense: 2 Speed: 9 (Increased By Three) Accuracy: 4 Skill: 7 (Increased By Four) Size: 1 Passive Skill: Pie Kwon Dough Training: Joan's Ninja Training has successfully increased his Skill by Two permanently. Active Skill: Pie Kwon Dough: Joan concentrates all of his energy to do Ninja illusions. These illusions allow Joan to make three clones. Then the opponent has a 25 percent chance of hitting Joan and an 75 percent chance of hitting a clone. 4/10 Charisma
Mist (Pink Water Spirit) Lv.: 5.5 (1 point to spend) Size: Variable (3 for stat calculations) HP: 4 ATK: 4 DEF: 3 SPE: 3 ACC: 4 SKL: 4 Passive Ability: Water Collector:: a flat 25% chance to recover enough water to increase size by 1. If already at size 5, heals her for 25% max instead. Active Ability: Pink Blast: when skill activates, hit with a blast of water that does her normal damage (+a small amount) and never misses. Reduce size by 1, and if at size 1, take small(10-25)l% max HP (minimum 1) damage. 9/10 Charisma
Evergreen vs Joan Do Lee and Mist
Mist is tankier, Mist takes front row.
Joan Do Lee gets first strike (4v1 90% hit 2) Damage done 1. 1 Recoil End turn 1 Evergreen ⅞ Joan ⅔ Mist 4/4 Mist attacks Evergreen (4v1 90% hit 5) Mist skill? (miss 97) Damage done 1. 1 recoil Mist passive(miss 86) End turn 2 Evergreen 6/8 joan ⅔ mist ¾ Evergreen attacks mist (6v3 80% hit, hit 3) damage done 5-3=2 damage evergreen skill? (fail 34) end turn 3 Evergreen 6/8 Joan ⅔ Mist ¼ Joan attacks Evergreen (90% hit, hit 4) End turn 4 Evergreen ⅝ Joan ⅓ mist ¼ Mist attacks evergreen (90% hit, hit 8) Mist skill? (miss 23) Mist faints End turn 5 Evergreen 4/8 Joan ⅓ Mist 0/4 Joan attacks evergreen (90% hit, miss 10) End turn 6 no change Evergreen attacks Joan (6v9 20% hit, miss 7) Evergreen skill? (miss 48) End turn 7 no change Joan attacks Evergreen (90% hit, hit 8) Game evergreen ⅜ joan Do Lee 0/3 mist 0/4
Evergreen wins
Evergreen +3 CAPs +1 Level +30 Petals 2/10 (Changed 1 full chage for CAP)
Joan Do Lee +.5 levels 7/10 Charisma
Mist +.5 Levels +1 CAP 1/10 Charisma
Hector, the Mini-At-Legs Lv: 6 Size:2 HP: 4 Strength: 2 Defense: 3 (+3) Speed: 8 (+4) Accuracy: 5 (+2) Skill: 4 Passive ability: Adaptability: Hector can attach one weapon to it's main body before each match. Gattling Gun = + 1 accuracy, Sword = + 1 strength, Spiky shield = +1 defense. Only one of the three weapon can be equipped. Active ability: Steam: Hector might let off some steam, putting the enemy accuracy at 1. 4/10 Charisma
vs
Sting Lv: 6 (2 points to spend) HP: 7 (+1) Attack: 4 (+1)(+2) Defense: 4 (level point = +1) (+2) Speed: 4 (+3) Accuracy: 4 (+3) Skill: 5 (+1) (+2) Size: 3 Passive Skill: Unholy Armor: Sting's shell acts as a battle scared armor, making him that much harder to defeat. +2 defense Active Skill: Poison Malice: Any enemy stung by Sting's tail will be injected with deadly venom. They will slowly succumb to fatigue, taking 1 point of damage on their turn. 5/10 Charisma
Hector Vs Sting
Hector chooses Gatling Gun
Hector gets first strike (6v4 70% hit 2) Damage done=1 Hector skill? (miss 80) End turn 1 Hector 4/4 Sting 6/7 Sting attacks Hector (4v8 10% hit, miss 9) End turn 2 no change Hector attacks Sting (70% hit, hit 7) Hector skill? (Hit 6) Sting accuracy decreased by 2 (still 10%) End turn 3 Hector 4/4 Sting 5/7 Sting attacks Hector (10% hit, hit 1) does 1 damage. End turn 4 Hector ¾ Sting 5/7 Hector attacks sting (hit 2) End turn 5 hector 2/4 Sting 4/7 Sting attacks Hector (miss 8) End turn 6 Hector attacks Sting (hit 7) End turn 7 Hector ¼ Sting 3/7 Sting attacks hector (miss 3) End turn 8 Hector attacks sting (hit 3) end turn 9 hector 0/4 Sting 2/7 end game Sting wins
Sting +1 Level +1 CAP +30 Petals 9/10 Charisma
Hector +.5 Level 9/10 Charisma
Crawdad Level: 5.5 Size: 4 (+2 Hp, +2 Defense, +1 Attack, -1 accuracy, -1 speed) HP: 9 (+2 Size) (+2 Base) (+0 Level) ATK: 7 (+1 Size) (+2 Base) (+0 Level) (+2 When passive Activates) DEF: 5 (+2 Size) (+2 Base) (+0 Level) ACC: 4 (-1 Size) (+4 Base) (+0 Level) SPE: 1(0) (-1 Size) (+0 Base) (+0 Level) SKL: 1 (+0 Base) (+0 Level) (+0 When passive Activates) Abilities Passive : Mad Time - Activates at 1/3 HP. Due to the rage of getting hit reminding him of the beatings he gets at home Crawdad gets MAD and raises his ATK and SKL by 50%. Active: Raging Miss - When noticing his actions being ineffective Crawdad becomes even more furious! When his attack misses he smashes the ground so hard that a cloud of dust surrounds him. His opponents have -2 accuracy for the next round when targeting Crawdad. 3/10 Charisma
vs
Mia Type: Blue Pikmin wearing a red trench coat and wielding two katanas. Size: 2 (-1 HP,-1 Def, +1 Att, +2 Skl, +2 Acc) Lv: 3 Hp: 3 (-1) Att: 6 (+1) Def: 1(0) (-1)(-2) Spd: 7 (+2) Acc: 4 (+2) Skl: 6 (+2)(+2) Passive: The Way of The Swordsmaster: (+2 spd, +2 skl, -2 Def) You have trained how to deprive yourself of your natural defenses by relying on your speed alone. Active: Astra (Duh): Upon activation, attack 5 times in a row.
Crawdad vs Mia
Mia is faster, mia gets first strike (4v1 90% hit, hit 8) Mia skill? (miss 68) damage done 1 End turn 1 Mia 3/3 Crawdad 8/9 Crawdad attacks mia (4v7 20% hit, miss 9) Crawdad skill (-2 Acc) End turn 2 Mia attacks Crawdad (70% hit , hit 2) mia skill? (Hit 12) Mia attacks 5 times for 5 damage. End turn 3 Mia 3/3 Crawdad 3/9 Crawdad rages Crawdad attacks mia (20%, miss 6) Craw skill (-2 acc) Mia attacks Crawdad (70% hit, hit 7) Mia skill?(miss 93) end turn 4 Mia 3/3 Crawdad 2/9 Crawdad attacks Mia (20% miss 6) End turn 5 Mia attacks Crawdad (70% hit, miss 8) Mia skill? (miss 95) End turn 6 Crawdad attacks mia (20%,, miss 70) end turn 7 Mia attacks crawdad (70% hit 7) Mia skill? (miss 56) End turn 8 mia 3/3 crawdad 1/9 Crawdad attacks mia (20% , miss 3) End turn 9 Mia attacks crawdad ((70%, miss 9) Mia skill? (miss 55) End turn 10 Crawdad attacks Mia (20% hit, miss 10) End turn 11 Mia Attacks Crawdad (70% hit, , hit 16) End game 0/9 Crawdad 3/3 mia
Mia wins
Mia +1 Level +2 CAPs +30 Petals 2/10 Charisma (1 charge for 1 CAP)
Crawdad +.5 Level
Scenna the Watery Skitter Leaf Level: 2 (1 point to spend) Size: 1 HP: 4 (-2 Size) ATK: 1 (0 Size) DEF: 2 (0 Size) ACC: 4 (0 Size) SPE: 6 (+3 Size) SKL: 6 (+2 Size) Abilities Passive : Scout's Analysis - Scenna has the training of Zol's scouting Skitter Leafs as well as having fought many creatures at the Mercenary Outpost. She has a better understanding than most of weak points. Her skill in hitting uncomfortable spots raises the scratch damage minimum to 2 points instead of 1. Active: Super Skittering - Upon activation adds half of Scenna's SKL to her ACC and SPE. Skitter Leafs are always ready to a good run, when they are in combat they have a chance to get extremely focused.
vs
Cy-Bob Lv: 2 Hp: 6 (+1) Strength: 3 (+1) Defense: 3 (+2) Speed: 3 (-2) Accuracy: 4 Skill: 2 (+1) Size: 3 Passive Skill: Heavy Armor (Defense +2) (Speed -2) Active Skill: Target Lock-on (Raises Accuracy by 50% when in low health)
Cy-Bob vs Scenna
Scenna gets first strike (4v3 60% hit, miss 9) Scenna skill? (miss 40) End turn 1 Cy attacks Scenna (4v6 30% hit, miss 5) End turn 2 Scenna skill? (miss 93) Scenna attacks cy (hit 4) does 2 damage End turn 3 Scenna 4/4 Cy-Bob 4/6 Cy attacks scenna (miss 7) End turn 4 Scenna abil? (miss 68) Scenna attacks Cy (hit 2) end turn 5 Scenna 4/4 Cy-Bob 2/6 Cy-bob raises acc to 6 Cy attacks scenna (50% hit, hit 1) Damage done=1 end turn 6 Scenna ¾ Cybob 2/6 Scenna attacks Cy (Hit 1) Game Cy-bob 0/6 Scenna ¾ Scenna wins
Scenna +1 Level +1 CAP +30 Petals 8/10 Charisma
Cy-Bob +.5 Level 1/10 Charisma
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Post by pendragon71037 on Feb 25, 2015 7:50:05 GMT
Let's give her +1 Skill, +1 DEF.
Also, I see it didn't prod this time around, but if her Pink Blast activates, it should do double damage her ATK.
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Post by deviantsword on Feb 26, 2015 5:45:18 GMT
Sorry, I have been busy doing homework and stuff so I haven't had a chance to do today's fights. I will do them tomorrow morning when I wake up, but I got to know something.
Evergreen beat the 2v1 fight, so do we upgrade it to a 3v1 or just a different pair of 2v1s? And whatever you decide, who wants to fight him this go around?
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