just14
Spec-ops
Lucky Member
Posts: 730
|
Post by just14 on Jan 27, 2015 23:35:45 GMT
Actually, I don't think it would be OP... The minimum training requirement is 30 days, his building is 10 days. It means the building training will be quicker, but weaker... I'll let this one to Bloodmancer though. He said 10 days per unit batch, didn't he?
|
|
Malefio
Spec-ops
Boss Battle
Posts: 1,395
|
Post by Malefio on Jan 27, 2015 23:38:08 GMT
Actually, I don't think it would be OP... The minimum training requirement is 30 days, his building is 10 days. It means the building training will be quicker, but weaker... I'll let this one to Bloodmancer though. He said 10 days per unit batch, didn't he? Here is the rule: 7) All infantry units can be upgraded. Whether these upgrades are genetic modifications or extra training, they typically take about 30 or more days to complete, as they automatically cover an entire troop variety, or all of the troops in your army.
|
|
just14
Spec-ops
Lucky Member
Posts: 730
|
Post by just14 on Jan 27, 2015 23:44:46 GMT
He said 10 days per unit batch, didn't he? Here is the rule: 7) All infantry units can be upgraded. Whether these upgrades are genetic modifications or extra training, they typically take about 30 or more days to complete, as they automatically cover an entire troop variety, or all of the troops in your army. Well, if he follows those rules, it seems fine. In the end, it's Bloodmancer's call though.
|
|
|
Post by lonewander on Jan 28, 2015 0:03:08 GMT
Oh didn't see that rule on training, didn't know that was a thing. Definently be a bit weaker but it is a building and it's just giving more options on how I want training to be done. More like a mid ground. The veteran stuff is okay though? Also that rule says upgrades containing an entire unit type/ army, this method would be training just for those batches only instead of the entire unit. Might make the batches smaller to get an equivalent upgrade.
|
|
|
Post by Bloodmancer on Jan 28, 2015 2:20:16 GMT
Well... that seems kind of tedious. You could just improve your entire armies efficiency in combat with a single project. It would be costly and less effective, as you are constantly gaining troops, were new troops are covered by the single project as well as older ones. It would be better to just do a single project. But you can do it if you want.
I`m sorry, but I have to turn the veteran idea down completely. That makes it MUCH harder to write battles. Especially when you`ve got less experienced units, and then more experienced units in one battle.
|
|
Malefio
Spec-ops
Boss Battle
Posts: 1,395
|
Post by Malefio on Jan 28, 2015 2:47:37 GMT
Might seem like a weird question, but I have to ask it.
I've been hesitating about adding more Chaosbugs (1 Chaosbug = 1 berry after each project), but I feel I would enter Godmode if I gain 20 berries per project...
What do you guys think?
|
|
|
Post by Bloodmancer on Jan 28, 2015 3:03:54 GMT
maybe it`s ten berries of a single breed per 10 bug?
So the Chaos bugs=ten red berries And the next ten = ten purple berries, etc?
|
|
|
Post by lonewander on Jan 28, 2015 3:06:08 GMT
Alright, an alternate project.
Hospital Reduces casualties received in combat. More effective from losses in defensive battles.
|
|
just14
Spec-ops
Lucky Member
Posts: 730
|
Post by just14 on Jan 28, 2015 3:08:30 GMT
How many berries does it take to make a liquid?
|
|
Malefio
Spec-ops
Boss Battle
Posts: 1,395
|
Post by Malefio on Jan 28, 2015 3:12:13 GMT
I think I will just keep having 10 xd just1410 berries = one fluid, one fluid takes 10 days to make (Until I make a research lab, but that will be in a while)
|
|
just14
Spec-ops
Lucky Member
Posts: 730
|
Post by just14 on Jan 28, 2015 3:14:25 GMT
Maybe you could just simply be limited on the Chaosbugs. I dunno. I'm just throwing out random suggestions.
|
|
|
Post by Bloodmancer on Jan 28, 2015 6:21:11 GMT
I`ll have to think about the hospital idea.
Heres something I want to do.
Bottle cap bomber (30 days, 2 units of material) A slower version of the gyrocopter. It is much larger and drops dangerous bombs made form bottle caps.
|
|
Malefio
Spec-ops
Boss Battle
Posts: 1,395
|
Post by Malefio on Jan 28, 2015 13:01:37 GMT
Well, it's a vehicle, nothing special, so approved.
|
|
just14
Spec-ops
Lucky Member
Posts: 730
|
Post by just14 on Jan 28, 2015 14:07:25 GMT
Just seems like a generic weapon. Only, explosions are really cool.
|
|
just14
Spec-ops
Lucky Member
Posts: 730
|
Post by just14 on Jan 28, 2015 14:50:00 GMT
Can I get approval on this Elite?
Liquid Metal Pikmin: This happened when someone decided to put metal inside of the Onion. They are called Liquid Metal Pikmin because they're bodies are made purely of metal that can shift forms. These Pikmin take on the properties of the metal or metals used in making them and are able to copy one unit the opponent has. While still looking like a liquid with their ability to melt down into a puddle, it's confirmed that they are in fact still solid metal in this state. They normally take the form of a typical Red Pikmin when not copying anything. It's still a mystery how they are able to fly when copying flying units with their very heavy weight.
|
|