Malefio
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Post by Malefio on Jan 27, 2015 18:20:02 GMT
Let's get this out of the way:
White Berry/Fluid: Heals poison and temporarily immunize against poison. (100 ordinary, 10 special, 1 Elite)
Blue Berry/Fluid: Makes enemies tired and thirsty. (30 ordinary, 5 special, 1 elite)
Rock Bomb: Straight from Pikmin games. Can be found by Chaosbugs instead of berries.
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just14
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Post by just14 on Jan 27, 2015 18:21:53 GMT
I'm not seeing much use for the White Fluid. I'm the only one with poison abilities...
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Malefio
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Post by Malefio on Jan 27, 2015 18:24:08 GMT
I'm not seeing much use for the White Fluid. I'm the only one with poison abilities... 1.For now 2.Captain Chaos will also use berries to create some weapons. Example: White berries used to create poison bombs. What good will it make if my troops kill themselves using them?
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just14
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Post by just14 on Jan 27, 2015 19:42:32 GMT
Oh, you were planning on making bombs as well? Mine would probably function a bit differently, but I hope they aren't too similar...
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Malefio
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Post by Malefio on Jan 27, 2015 19:48:23 GMT
Oh, you were planning on making bombs as well? Mine would probably function a bit differently, but I hope they aren't too similar... Was an example to say I will eventually have poison weapons... You made me remember something though, so I'm editing my post, since Bloodmancer hasn't seen it yet.
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just14
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Post by just14 on Jan 27, 2015 20:16:16 GMT
I guess now is a good time to get my new weapons confirmed.
Elemental Hand Guns: Small guns that don't shoot regular bullets. Instead, they shoot bullets made by elemental Pikmin. The effects of the bullets will change depending on what kind of Pikmin made the bullets. The bullet type cannot change during battle though and the type must be chosen before a fight begins.
Elemental Bombs: Like the Elemental Hand Guns, the bombs will also change their effects due to which elemental Pikmin made the bombs. They cannot change what they are once made and only have one use each though.
Gun Swords: Swords that double as guns for effective close and long ranged attacks. They can only be made and used if the army using them has researched guns.
Types of Elemental Bullets/Bombs
Fire: Fire Bullets will burst into flames on contact, engulfing the opponent hit in flames. This attack is very effective and painful. Fire Bombs will explode once going off and have fire blow outward from the blast. This is useful when fighting multiple enemies and when attempting to burn down large objects.
Ice: Ice Bullets instantly freeze the opponent they touch, damaging them and making them slower if they don't die. Ice Bombs freeze a large area. This is good for freezing large groups in underwater battles.
Electric: Electric Bullets zap opponents hit with the electricity in them. Electric Bombs after exploding, create an electrified field around the explosion afterward to electrify opponents.
Poison: Poison Bullets will instantly fill the opponent hit with poison that deals damage over time. Poison Bombs will send out a toxic wave when used, filling the air with a deadly toxic gas.
Wind: Wind Bullets deal less damage, but have the ability to pierce armor. These bullets are extra effective on aerial units. Wind Bombs will create a huge blast of wind that blows everything outwards from the blast. Useful when pushing large opponents somewhere.
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Malefio
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Post by Malefio on Jan 27, 2015 20:19:02 GMT
I guess now is a good time to get my new weapons confirmed. Elemental Hand Guns: Small guns that don't shoot regular bullets. Instead, they shoot bullets made by elemental Pikmin. The effects of the bullets will change depending on what kind of Pikmin made the bullets. The bullet type cannot change during battle though and the type must be chosen before a fight begins. Elemental Bombs: Like the Elemental Hand Guns, the bombs will also change their effects due to which elemental Pikmin made the bombs. They cannot change what they are once made and only have one use each though. Gun Swords: Swords that double as guns for effective close and long ranged attacks. They can only be made and used if the army using them has researched guns. Types of Elemental Bullets/Bombs Fire: Fire Bullets will burst into flames on contact, engulfing the opponent hit in flames. This attack is very effective and painful. Fire Bombs will explode once going off and have fire blow outward from the blast. This is useful when fighting multiple enemies and when attempting to burn down large objects. Ice: Ice Bullets instantly freeze the opponent they touch, damaging them and making them slower if they don't die. Ice Bombs freeze a large area. This is good for freezing large groups in underwater battles. Electric: Electric Bullets zap opponents hit with the electricity in them. Electric Bombs after exploding, create an electrified field around the explosion afterward to electrify opponents. Poison: Poison Bullets will instantly fill the opponent hit with poison that deals damage over time. Poison Bombs will send out a toxic wave when used, filling the air with a deadly toxic gas. Wind: Wind Bullets deal less damage, but have the ability to pierce armor. These bullets are extra effective on aerial units. Wind Bombs will create a huge blast of wind that blows everything outwards from the blast. Useful when pushing large opponents somewhere. Approved by me. Bloodmancer has the final word though.
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just14
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Post by just14 on Jan 27, 2015 20:23:35 GMT
I forgot to mention that I make the guns and gun swords like regular equipment and the bombs are only one every 10 days.
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Malefio
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Post by Malefio on Jan 27, 2015 20:24:23 GMT
I forgot to mention that I make the guns and gun swords like regular equipment and the bombs are only one every 10 days. Well, of course you need to do projects before having them!
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just14
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Post by just14 on Jan 27, 2015 20:26:57 GMT
I forgot to mention that I make the guns and gun swords like regular equipment and the bombs are only one every 10 days. Well, of course you need to do projects before having them! Yeah, but I wanted to make sure nobody thought I made 100 Elemental Bombs every 10 days. Then not even I would accept it.
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Malefio
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Post by Malefio on Jan 27, 2015 20:29:34 GMT
Well, of course you need to do projects before having them! Yeah, but I wanted to make sure nobody thought I made 100 Elemental Bombs every 10 days. Then not even I would accept it. I really like the concept of weapons adapting to what is using it. That's a great gimmick.
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Post by Bloodmancer on Jan 27, 2015 22:46:31 GMT
They all look good.
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Post by lonewander on Jan 27, 2015 23:14:17 GMT
Building Concept
Military Academy A building which allows for the training of troops to become better Trained. Allows for a 10 Day Project for training batches of 100 Regular, or 10 Special ( Although less can be trained for the same amount of time.) Units. Also allows units that survived multiple battles ( I'm leaning towards 3) to become Veterans, better versions which also instill confidence in non veteran units. Training can be utilized by other armies with given permission although the veteran change only applies to Origin Wave.
Also checking the 5 materials don't have to be the same right? 4 Iron and a Steel would be enough? Also would this be a 40 Day Project or more?
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just14
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Post by just14 on Jan 27, 2015 23:16:32 GMT
Sounds kinda OP considering under normal circumstances that would only be 25 ordinary and 2.5 special...
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Malefio
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Post by Malefio on Jan 27, 2015 23:26:15 GMT
Actually, I don't think it would be OP...
The minimum training requirement is 30 days, his building is 10 days. It means the building training will be quicker, but weaker...
I'll let this one to Bloodmancer though.
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