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Post by Ultrawing on Apr 11, 2015 15:37:18 GMT
true but most of my elites are too powerful to create normally and i have that there to insure i dont have anything too OP
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Post by Bloodmancer on Apr 11, 2015 15:44:22 GMT
No. No Elite factories. Get it the normal way.
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Post by Ultrawing on Apr 11, 2015 16:19:30 GMT
all right then
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Post by Ultrawing on Apr 11, 2015 18:06:05 GMT
i guess i can make the elites without the Summoning shrine with just these 2 and a giant hand as my elites
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Post by Ultrawing on Jun 17, 2015 16:34:16 GMT
Here is a thing that needs of approving
Armored Heart: Tier 1 Research 35 Days + 10 of any material
Adds armor to a ghost heart making then more resilient to attacks, Tier 1 Gives resistance to Knifes
Armored Heart: Tier 2
15 Days + 10 of any material(requires Armored Heart: Tier 1) Research Adds armor to a ghost heart making then more resilient to attacks, Tier 2 Adds resistance to elemental attacks Along with The effects of tier 1
Armored Heart: Tier 3 Research 15 Days + 10 of any material(requires Armored Heart: Tier 2)
Adds armor to a ghost heart making then more resilient to attacks, Tier 3 Adds Resistance to bullets Along with the effects of tier 1 and tier 2
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Malefio
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Boss Battle
Posts: 1,395
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Post by Malefio on Jun 17, 2015 17:20:32 GMT
A question for the far future:
Let's say I manage to survive long enough to summon Ikakuka, can I build something to revive him in 50 days if he dies?
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Post by Bloodmancer on Jun 19, 2015 14:35:13 GMT
If you want him at full power, youll need to redo the entire project.
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Malefio
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Posts: 1,395
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Post by Malefio on Oct 2, 2015 11:51:00 GMT
About elemental control research:
So, basically, what my army will do is research elements to fully control them.
What this means is that when Electricity Research is complete for example, the electric dweevils will be able to fully manipulate electricity, no matter the source. So if an enemy uses electicity, the electric dweevils can manipulate that electricity and use it against the enemy...
I've put the research at 30 days for now, but when I'll manipulate every element, I'll be pretty OP... So if you want me to augment the day cost, I'll do it.
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Post by Bloodmancer on Oct 2, 2015 21:24:12 GMT
I definitely feel like that control should have a very specific limit. And would be more powerful based on the time of the upgraded
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Malefio
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Posts: 1,395
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Post by Malefio on Oct 3, 2015 3:54:30 GMT
Would element absorption be better?
Example: Electricity Anode Dweevil: Can absorb one electric attack and send it back at the enemy. Volt Dweevil: Can absorb 3 electric attacks and send it back at the enemy.
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Post by Bloodmancer on Oct 3, 2015 3:57:51 GMT
It would definitively be better. I just feel like complete control is a bit over the top. What if you only send one fire dweevil and someone had a hundred flamethrowers? How could one dweevil possibly control all that fire at once?
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Malefio
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Posts: 1,395
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Post by Malefio on Oct 3, 2015 11:32:50 GMT
True, that's something for a 200 days elite.
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Post by Ultrawing on Oct 3, 2015 23:42:43 GMT
Night vision Senses Troop Upgrade Allows all Dragon troops to see in the dark 30 days
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Post by Bloodmancer on Oct 3, 2015 23:56:01 GMT
Yup, I had night vision last version, and I really don't see anything wrong with it.
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Post by GropingYourTvSince1983 on Oct 4, 2015 0:02:19 GMT
Machina 1.0 War Machine Large mech-suit that is used by the commander, it is made of Bulborbium. It allows the using commander to get a boost in attack with its blasters. It also gives defense because of its metal exterior, but it heavily decreases speed. It has 2 legs similar to a small walker from star wars, and it has a sphere like body with a glass dome on top where the commander sits. The outside has blasters on the front of the body that shoot fire (Bulborbium body crumbles from electricity) 50 Days , 200 petals, and 100 Bulborbium
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