Post by Ultrawing on Feb 21, 2017 16:56:16 GMT
Ordinary
Scout pikmin
these white pikmin are all Talk and tough, their Greatest Strength is their Speed, but they are frail
Pyro Pikmin
These Red Pikmin all wear Gas Masks, they only mumble when speak. the biggest mystery of the mercs, they are a Close Ranged Jack of all Trades
Demo-min
These Rock pikmin are all about Destroying Stuff and Blowing Stuff up, they prefer indirect fire, Quite tanky for an Ordinary
Engineer Pikmin
These Yellow pikmin are unique, on their own they are pretty Average, but they can build one of 3 Temporary buildings a Teleporter, a dispenser, and a Sentry gun, the Teleporters are great for offensive battles, the Sentry guns are great for Defense, and a Dispenser is great for Support.
Medic pikmin
These Winged pikmin Prefer to Heal and help others rather then fight, does not help that they are insane
Sniper Pikmin
Bulbmin who prefer to Kill from afar, like the scout they are frail on their own, and only really works at long range
Spy Pikmin
Yellow pikmin who like to infiltrate enemy lines and kill them from behind, they are frail like Sniper and Scout
Bread Monster
An Accidental Creation by one of the Engineer's Experiments with the Teleporters, it is basically living bread. Ferocious and Tiny, but...you guessed it! Frail
Specials
Soldier pikmin
Blue pikmin that like the do huge amount of damage Quickly, pretty tanky but slow
Heavy pikmin
The True tanks of the Mercs, these Purple pikmin like to overpower foes with their HUGE guns while calling everyone else Babies, Extremely Slow but extremely Tanky
Elites
Giant Bread Monster
Created by Soldier pikmin who wanted to Teleport some Giant Bread for some unknown reason. it is basically a Bigger version of the Bread monsters. but with tentacles
50 days
Merasmus
This Wizard is packing all sorts of Magic, types of magic that can turn foes into explosives, and some direct attacks. slow and casting magic takes time, there can only be 1 Merasmus
100 days
Headless Horseless Horsemann
one of Merasmus' Minions, he takes heads to become stronger, without any heads he is just about as Strong as a
Basic Special with an Elite's health, the more kills he gets the stronger he becomes
80 days
Monoculus
one of Merasmus' Minions, a random Demo-min's eyeball possessed, it Grew in size and it now can fly, it shoots Exploding eyeballs, and it can Teleport, but it is Frail for a Elite
70 days
Scout pikmin
these white pikmin are all Talk and tough, their Greatest Strength is their Speed, but they are frail
Pyro Pikmin
These Red Pikmin all wear Gas Masks, they only mumble when speak. the biggest mystery of the mercs, they are a Close Ranged Jack of all Trades
Demo-min
These Rock pikmin are all about Destroying Stuff and Blowing Stuff up, they prefer indirect fire, Quite tanky for an Ordinary
Engineer Pikmin
These Yellow pikmin are unique, on their own they are pretty Average, but they can build one of 3 Temporary buildings a Teleporter, a dispenser, and a Sentry gun, the Teleporters are great for offensive battles, the Sentry guns are great for Defense, and a Dispenser is great for Support.
Medic pikmin
These Winged pikmin Prefer to Heal and help others rather then fight, does not help that they are insane
Sniper Pikmin
Bulbmin who prefer to Kill from afar, like the scout they are frail on their own, and only really works at long range
Spy Pikmin
Yellow pikmin who like to infiltrate enemy lines and kill them from behind, they are frail like Sniper and Scout
Bread Monster
An Accidental Creation by one of the Engineer's Experiments with the Teleporters, it is basically living bread. Ferocious and Tiny, but...you guessed it! Frail
Specials
Soldier pikmin
Blue pikmin that like the do huge amount of damage Quickly, pretty tanky but slow
Heavy pikmin
The True tanks of the Mercs, these Purple pikmin like to overpower foes with their HUGE guns while calling everyone else Babies, Extremely Slow but extremely Tanky
Elites
Giant Bread Monster
Created by Soldier pikmin who wanted to Teleport some Giant Bread for some unknown reason. it is basically a Bigger version of the Bread monsters. but with tentacles
50 days
Merasmus
This Wizard is packing all sorts of Magic, types of magic that can turn foes into explosives, and some direct attacks. slow and casting magic takes time, there can only be 1 Merasmus
100 days
Headless Horseless Horsemann
one of Merasmus' Minions, he takes heads to become stronger, without any heads he is just about as Strong as a
Basic Special with an Elite's health, the more kills he gets the stronger he becomes
80 days
Monoculus
one of Merasmus' Minions, a random Demo-min's eyeball possessed, it Grew in size and it now can fly, it shoots Exploding eyeballs, and it can Teleport, but it is Frail for a Elite
70 days