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Post by GropingYourTvSince1983 on Oct 2, 2015 1:23:21 GMT
All of my logs should be posted below!
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Post by GropingYourTvSince1983 on Oct 2, 2015 1:45:42 GMT
Army: The Understories General/Commander: Mr. Poofkins (Whiptongue Bulborb) Location: Tropical Wilds (Meerslug Arena)
Day: 4 Log: 2
Troops Ordinary: 60 Dwarf Red Bulborbs (Main fighters, easily overwhelmed when alone) 20 Burrowing Bulborbs (Burrowing units, can be easily killed with similar tactics to Dwarf Red Bulborbs
Special: 6 Red Bulborbs (Tough troops, can be easily overwhelmed from behind)
Total:85 Troops (80 Ordinary, 5 Special)
Elite: None
Petals: 120 Petals
Resources: 1000 Units of Iron
Buildings: None
Base Defense: None
Projects: 1. Create Dirt Wall (4/20 Days) (Defense) 2. Give Dwarf Red Bulborbs Running Shoes (4/30 Days) (Troop Upgrade/Enhances Speed) 3. Gather Iron (6 days/50 units) 4. Construct Greenhouse (4/40 Days) (Building/Petal Producer) 5. Teach Burrowing Bulborbs How To Use Shovels (4/30 Days) (Troop Upgrade/Increases Digging) 6. Gather Bulborbium (4 days/75 units)
Log Mr. Poofkins: What a nice day! Hope there's more bloodshed tomorrow though *maniacal laughter*
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Post by Bloodmancer on Oct 2, 2015 1:56:12 GMT
You should have 100 petals at this point. You had sixty left over form your previous projects, and you gained 40 form the four days that have passed.
Also, that extra thirty-two iron looks a bit suspicions. You haven't completed any iron gathering projects yet, so your iron level should have remained at 1000.
I keep checking your logs regularly until you get the hang of this, then I'll stop bothering you! (:
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Post by Bloodmancer on Oct 2, 2015 2:01:43 GMT
God dangit... sorry to spam your log book section, I can delete our posts after you fix this if you want, but I just noticed another small mistake that I had missed. You only added thirty ordinaries, but you get either 10 ordinaries, or 1 specials day. Since four days have passed, you should have added 40 ordinaries, 4 specials, or a combination of both.
To make a long story short, you can add ten more ordinaries, or 1 special to your troop count.
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Post by GropingYourTvSince1983 on Oct 2, 2015 21:05:45 GMT
Army: The Understories General/Commander: Mr. Poofkins (Whiptongue Bulborb) Location: Tropical Wilds (Meerslug Arena) Day: 8 Log: 3 Troops Ordinary: 100 Dwarf Red Bulborbs (Main fighters, easily overwhelmed when alone) 20 Burrowing Bulborbs (Burrowing units, can be easily killed with similar tactics to Dwarf Red Bulborbs Special: 6 Red Bulborbs (Tough troops, can be easily overwhelmed from behind) Total:126 Troops (120 Ordinary, 6 Special) Elite: None Petals: 180 Petals Resources: 1050 Units of Iron Buildings: None Base Defense: None Projects: 1. Create Dirt Wall (8/20 Days) (Defense) 2. Give Dwarf Red Bulborbs Running Shoes (8/30 Days) (Troop Upgrade/Enhances Speed) 3. Gather Iron (6 days/50 units) 4. Construct Greenhouse (8/40 Days) (Building/Petal Producer) 5. Teach Burrowing Bulborbs How To Use Shovels (8/30 Days) (Troop Upgrade/Increases Digging) 6. Gather Bulborbium (4 days/75 units) Log Mr. Poofkins: Oops! Wait a minute.. I tripped on some Bulborbium which means there is a mine! I have to gather this at once, but since I don't have hands, I'll have to put some hard work in to this. Let's say 75 every 4 days? HeHeHeHe *I broke the fourth wall cause why not *
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Post by GropingYourTvSince1983 on Oct 3, 2015 21:53:44 GMT
Army: The Understories General/Commander: Mr. Poofkins (Whiptongue Bulborb) Location: Tropical Wilds (Meerslug Arena)
Day: 12 Log: 4
Troops Ordinary: 100 Dwarf Red Bulborbs (Main fighters, easily overwhelmed when alone) 40 Burrowing Bulborbs (Burrowing units, can be easily killed with similar tactics to Dwarf Red Bulborbs 20 Feathered Bulbirds (Basic Flying units, don't have feet, but have wings)
Special: 6 Red Bulborbs (Tough troops, can be easily overwhelmed from behind)
Total:166 Troops (160 Ordinary, 6 Special)
Elite: None
Petals: 240 Petals
Resources: 1050 Units of Iron
Buildings: None
Base Defense: None
Projects: 1. Create Dirt Wall (12/20 Days) (Defense) 2. Give Dwarf Red Bulborbs Running Shoes (12/30 Days) (Troop Upgrade/Enhances Speed) 3. Gather Iron (6 days/50 units) 4. Construct Greenhouse (12/40 Days) (Building/Petal Producer) 5. Teach Burrowing Bulborbs How To Use Shovels (12/30 Days) (Troop Upgrade/Increases Digging) 6. Gather Bulborbium (4 days/75 units)
Log Mr. Poofkins: It will be a happy day when we finish constructiong the dirt wall! Just a few more days......just a few more days...
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Post by GropingYourTvSince1983 on Oct 4, 2015 14:40:32 GMT
Army: The Understories General/Commander: Mr. Poofkins (Whiptongue Bulborb) Location: Tropical Wilds (Meerslug Arena)
Day: 16 Log: 5
Troops Ordinary: 100 Dwarf Red Bulborbs (Main fighters, easily overwhelmed when alone) 60 Burrowing Bulborbs (Burrowing units, can be easily killed with similar tactics to Dwarf Red Bulborbs 40 Feathered Bulbirds (Basic Flying units, don't have feet, but have wings)
Special: 6 Red Bulborbs (Tough troops, can be easily overwhelmed from behind)
Total:206 Troops (200 Ordinary, 6 Special)
Elite: None
Petals: 300 Petals
Resources: 1100 Units of Iron
Buildings: None
Base Defense: None
Projects: 1. Create Dirt Wall (16/20 Days) (Defense) 2. Give Dwarf Red Bulborbs Running Shoes (16/30 Days) (Troop Upgrade/Enhances Speed) 3. Gather Iron (6 days/50 units) 4. Construct Greenhouse (16/40 Days) (Building/Petal Producer) 5. Teach Burrowing Bulborbs How To Use Shovels (16/30 Days) (Troop Upgrade/Increases Digging) 6. Gather Bulborbium (4 days/75 units)
Log Mr. Poofkins: Why does it take so long to create a dirt wall! Come on my army we need to move faster!
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Post by GropingYourTvSince1983 on Oct 5, 2015 21:06:10 GMT
Army: The Understories General/Commander: Mr. Poofkins (Whiptongue Bulborb) Location: Tropical Wilds (Meerslug Arena)
Day: 20 Log: 6
Troops Ordinary: 140 Dwarf Red Bulborbs (Main fighters, easily overwhelmed when alone) 60 Burrowing Bulborbs (Burrowing units, can be easily killed with similar tactics to Dwarf Red Bulborbs 40 Feathered Bulbirds (Basic Flying units, don't have feet, but have wings)
Special: 6 Red Bulborbs (Tough troops, can be easily overwhelmed from behind)
Total:246 Troops (240 Ordinary, 6 Special)
Elite: None
Petals: 0
Resources: 1150 Units of Iron, 75 units of Bulborbium
Buildings: None
Base Defense: Dirt Wall (Basic Defensive wall, quite weak)
Projects: 1. Construct Machina 1.0 (0/50 Days) 300 Bulborbium (War machine, bulldozes through defenses) 2. Give Dwarf Red Bulborbs Running Shoes (20/30 Days) (Troop Upgrade/Enhances Speed) 3. Create Bulborbium Mine (0/40 Days) 4. Construct Greenhouse (20/40 Days) (Building/Petal Producer) 5. Teach Burrowing Bulborbs How To Use Shovels (20/30 Days) (Troop Upgrade/Increases Digging) 6. Gather Bulborbium (4 days/75 units)
Log Mr. Poofkins: Yes, we have finally finished this dirt wall! We will now begin construction on our war machine and mine!
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Post by GropingYourTvSince1983 on Oct 6, 2015 21:03:42 GMT
Army: The Understories General/Commander: Mr. Poofkins (Whiptongue Bulborb) Location: Tropical Wilds (Meerslug Arena)
Day: 24 Log: 7
Troops Ordinary: 140 Dwarf Red Bulborbs (Main fighters, easily overwhelmed when alone) 80 Burrowing Bulborbs (Burrowing units, can be easily killed with similar tactics to Dwarf Red Bulborbs 50 Feathered Bulbirds (Basic Flying units, don't have feet, but have wings)
Special: 6 Red Bulborbs (Tough troops, can be easily overwhelmed from behind) 1 Grand Bulbird (Flying troop, about as big as regular red bulborb, can fly and grab things with its claws, climbing up its tail will reveal a weakpoint)
Total:277 Troops (270 Ordinary, 7 Special)
Elite: None
Petals: 190 Petals
Resources: 1050 Units of Iron
Buildings: None
Base Defense: Dirt Wall (Basic Defensive wall, quite weak)
Projects: 1. Construct Machina 1.0 (4/50 Days) 150 Bulborbium (War machine, bulldozes through defenses) 2. Give Dwarf Red Bulborbs Running Shoes (24/30 Days) (Troop Upgrade/Enhances Speed) 3. Create Bulborbium Mine (4/40 Days) 4. Construct Greenhouse (24/40 Days) (Building/Petal Producer) 5. Teach Burrowing Bulborbs How To Use Shovels (24/30 Days) (Troop Upgrade/Increases Digging) 6. Gather Bulborbium (4 days/75 units)
Log Mr. Poofkins: I am currently trading some iron for petals with the Elemental Spiders!
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Post by GropingYourTvSince1983 on Oct 7, 2015 21:02:29 GMT
Army: The Understories General/Commander: Mr. Poofkins (Whiptongue Bulborb) Location: Tropical Wilds (Meerslug Arena)
Day: 28 Log: 8
Troops Ordinary: 140 Dwarf Red Bulborbs (Main fighters, easily overwhelmed when alone) 80 Burrowing Bulborbs (Burrowing units, can be easily killed with similar tactics to Dwarf Red Bulborbs 50 Feathered Bulbirds (Basic Flying units, don't have feet, but have wings)
Special: 6 Red Bulborbs (Tough troops, can be easily overwhelmed from behind) 5 Grand Bulbird (Flying troop, about as big as regular red bulborb, can fly and grab things with its claws, climbing up its tail will reveal a weakpoint)
Total:281 Troops (270 Ordinary, 11 Special)
Elite: None
Petals: 230 Petals
Resources: 1050 Units of Iron
Buildings: None
Base Defense: Dirt Wall (Basic Defensive wall, quite weak)
Projects: 1. Construct Machina 1.0 (8/50 Days) 75 Bulborbium (War machine, bulldozes through defenses) 2. Give Dwarf Red Bulborbs Running Shoes (28/30 Days) (Troop Upgrade/Enhances Speed) 3. Create Bulborbium Mine (8/40 Days) 4. Construct Greenhouse (28/40 Days) (Building/Petal Producer) 5. Teach Burrowing Bulborbs How To Use Shovels (28/30 Days) (Troop Upgrade/Increases Digging) 6. Gather Bulborbium (4 days/75 units)
Log Mr. Poofkins: Once our mine is complete, we will start a Bulborbium trading post!
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Post by Bloodmancer on Oct 8, 2015 9:02:12 GMT
I just realized that you never subtracted your iron for your greenhouse, which should have taken away 400. Please do it now.
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Post by GropingYourTvSince1983 on Oct 8, 2015 17:40:19 GMT
Army: The Understories General/Commander: Mr. Poofkins (Whiptongue Bulborb) Location: Tropical Wilds (Meerslug Arena)
Day: 32 Log: 9
Troops Ordinary: 140 Dwarf Red Bulborbs (Main fighters, easily overwhelmed when alone) 100 Burrowing Bulborbs (Burrowing units, can be easily killed with similar tactics to Dwarf Red Bulborbs 70 Feathered Bulbirds (Basic Flying units, don't have feet, but have wings)
Special: 6 Red Bulborbs (Tough troops, can be easily overwhelmed from behind) 5 Grand Bulbird (Flying troop, about as big as regular red bulborb, can fly and grab things with its claws, climbing up its tail will reveal a weakpoint)
Total:321 Troops (310 Ordinary, 11 Special)
Elite: None
Petals: 270 Petals
Resources: 605 Units of Iron
Buildings: None
Base Defense: Dirt Wall (Basic Defensive wall, quite weak)
Projects: 1. Construct Machina 1.0 (12/50 Days) (War machine, bulldozes through defenses) 2. Sleep Deprivation (0/30 Days) (Troop Upgrade, allows all troops to stay awake) 3. Create Bulborbium Mine (12/40 Days) 4. Construct Greenhouse (32/40 Days) (Building/Petal Producer) 5. Collect Iron (6 days/50 units) 6. Gather Bulborbium (4 days/75 units)
Completed Projects: Dirt Wall Dwarf Red Bulborb Running Shoes Burrowing Bulborb Shovels
Log Mr. Poofkins: Yes! Now our troops are better prepared!
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Post by Bloodmancer on Oct 8, 2015 21:30:35 GMT
Once you complete a project, should add it to corrosponding section in ypur log book, then you can start a new project!
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Post by GropingYourTvSince1983 on Oct 9, 2015 23:18:19 GMT
Army: The Understories General/Commander: Mr. Poofkins (Whiptongue Bulborb) Location: Tropical Wilds (Meerslug Arena)
Day: 36 Log: 10
Troops Ordinary: 140 Dwarf Red Bulborbs (Main fighters, easily overwhelmed when alone) 110 Burrowing Bulborbs (Burrowing units, can be easily killed with similar tactics to Dwarf Red Bulborbs 100 Feathered Bulbirds (Basic Flying units, don't have feet, but have wings)
Special: 6 Red Bulborbs (Tough troops, can be easily overwhelmed from behind) 5 Grand Bulbird (Flying troop, about as big as regular red bulborb, can fly and grab things with its claws, climbing up its tail will reveal a weakpoint)
Total:361 Troops (350 Ordinary, 11 Special)
Elite: None
Petals: 260 Petals
Resources: 605 Units of Iron
Buildings: None
Base Defense: Dirt Wall (Basic Defensive wall, quite weak)
Projects: 1. Construct Machina 1.0 (16/50 Days) (War machine, bulldozes through defenses) 2. Sleep Deprivation (4/30 Days) (Troop Upgrade, allows all troops to stay awake) 3. Create Bulborbium Mine (16/40 Days) 4. Construct Greenhouse (36/40 Days) (Building/Petal Producer) 5. Upgrade Dirt Wall to Bulborbium Wall (0/30 Days) 75/150 Bulborbium 6. Gather Bulborbium (4 days/75 units)
Completed Projects: Dirt Wall Dwarf Red Bulborb Running Shoes Burrowing Bulborb Shovels
Log Mr. Poofkins: Soon our greenhouse will be finished!
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Post by GropingYourTvSince1983 on Oct 10, 2015 23:19:56 GMT
Army: The Understories General/Commander: Mr. Poofkins (Whiptongue Bulborb) Location: Tropical Wilds (Meerslug Arena)
Day: 40 Log: 11
Troops Ordinary: 160 Dwarf Red Bulborbs (Main fighters, easily overwhelmed when alone) 110 Burrowing Bulborbs (Burrowing units, can be easily killed with similar tactics to Dwarf Red Bulborbs 100 Feathered Bulbirds (Basic Flying units, don't have feet, but have wings)
Special: 7 Red Bulborbs (Tough troops, can be easily overwhelmed from behind) 6 Grand Bulbird (Flying troop, about as big as regular red bulborb, can fly and grab things with its claws, climbing up its tail will reveal a weakpoint)
Total:383 Troops (370 Ordinary, 13 special)
Elite: None
Petals: 200 Petals
Resources: 605 Units of Iron
Buildings: Greenhouse (Allows user to produce 20 petals a day instead of 10)
Base Defense: Dirt Wall (Basic Defensive wall, quite weak)
Projects: 1. Construct Machina 1.0 (20/50 Days) (War machine, bulldozes through defenses) 2. Sleep Deprivation (8/30 Days) (Troop Upgrade, allows all troops to stay awake) 3. Create Bulborbium Mine (16/40 Days) 4. Summon the Elemental Bulblax (0/50 Days) (Elite that can change the elements that protect it) 5. Upgrade Dirt Wall to Bulborbium Wall (4/30 Days) 6. Gather Bulborbium (4 days/75 units)
Completed Projects: Dirt Wall Dwarf Red Bulborb Running Shoes Burrowing Bulborb Shovels Greenhouse
Log Mr. Poofkins: Soon our greenhouse will be finished!
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