Post by Bloodmancer on Sept 30, 2015 23:22:12 GMT
Iron:
This gray, dull metal makes a good wall or machine early on. If you just want to go with something basic, you want Iron. It'll armor your tanks, your buildings, make weapons and armor, Iron does what you need. While weak to extreme fire, it's just a good, standard metal. You may want to replace it with a stronger metal later.
Strength: 3
6 days/50 units
Water Pebbles:
These can be used as ammunition as well as for building. They look like light brown, brittle rocks. They are completely immune to all watery effects, and won't even move if gallons of it are dumped on them. As a projectile, they burst into a spray of water which splashes on the target.
Strength: 2
4 days/75 units
A. Dweevilite:
This shiny yellow metal is generally used as armor, as it is completely immune to all electrical attacks. It won't weigh the unit down too much since it's fairly light, but it protects the unit a good amount for the weight--And most of all makes stuff resistant to electrical attacks.
Strength: 2
4 days/60 units
Titanium:
This gray substance with a bright sheen is extremely strong. It is very light, so it could be made into armor if you had enough time. It takes awhile to whittle Titanium down enough to smash it, so it's best to take it apart piece by piece. Titanium immune to acid, decent on everything else, and is pretty much the best metal around. It's one of the few things that can make aircraft. Make no mistake, Titanium is not invulnerable; but if you're unprepared it sure might seem like that.
Strength: 7
8 days/15 units
Blowhogium:
It weighs a lot more then you'd think for the strength of 3. It can take any amount of heat, but is broken apart by water and ice. It's bright red.
Strength: 3
4 days/50 units
Gold:
Gold is very heavy and valuable. It actually poses a bit of trouble for thieves because of its huge amount of weight, though it won't do much besides slow a thief down. Gold is one of the only resources the Special Store accepts, and thus makes a great trade item to other armies.
Strength: 1
20 days/10 units
Silver:
This shiny metal is resistant against corrosion in general, but trumps everything at conducting electricity. It looks nice too, but... not as nice as gold. Still, it's worth a lot. Silver is one of the only resources that the Special Store accepts. Fine trade item.
Strength: 2
10 days/10 units
Bulborbium:
This metal looks like a yellower, duller gold. It crumbles when faced with electricity, but is resistant against fire and blunt attacks.
Strength: 2
4 days/75 units
Platinum:
It looks a little like silver, except darker with a better shine. It conducts electricity. Really, though, it's best just for trading--It's extremely rare and valuable. One of the only resources the Special Store accepts.
Strength: 2
30 days/10 units
Clay:
Once made into armor or walls, the reddish substance will be wet for 12 days slowing down a unit using it and will have build strength 1. It will also be weak against water. Once the 10 days are up, it'll dry and harden, and become build strength 2. It then becomes resistant against electricity. Fire and heat only harden it more.
Strength: 1, then 2 after twelve days
4 days/100 units
To harden: 4 days/50 units
Wood:
Chopped down from trees, it's in plentiful supply. To be honest, it isn't even remotely strong. Use it for building that you really don't care about or rudimentary armor. It burns easily, so don't rely on it. Wood is, however, one of the few things that can make aircraft. Regardless, if you made a plane out of it, just pray that a pebble doesn't hit it.
Strength: 1
4 days/100 units
Stone:
Not the strongest stuff in the world, but it'll hold up a building. Good for a back-up wall, maybe. This won't burn or corrode easily. It's a dark brown color.
Strength: 2
4 days/75 units
Crawmadine:
Initially, this green metalloid is useless. It has a very low melting point, so just heating it up a little bit will melt it. However, once you refine it it turns dark green and becomes build strength 5. It's also much more fire/corrosion resistant, so it won't melt easily at all.
Strength: .1, or 5 after refinery project
6 days/50 units
To refine: 10 days/40 units
Crystal
This colorless crystalline is completely transparent, making it good for surprising enemies with defenses they couldn't see. It's a good all-rounder, no specific strengths, but no weaknesses. It's fairly light, so it can be made into just about anything. For a 10-day project, you can polish 50 units so it reflects light, good for lighting up tunnels or blinding enemies.
Strength: 2
8 days/60 units
Copper:
This orange metal conducts electricity well. It can be easily charged for electric fence purposes, and the electricity will remain present until discharged. Extra effective against water-based units.
Strength: 3
10 days/50 units
Bublaxium:
This white material is completely fire immune. It's all-round good, except against large amounts of wind or air. A big gust of wind could knock it down, as it's not very heavy. Decent armor for a troop with enough weight to hold its own.
Strength: 4
6 days/50 units
Groinkium:
Groinkium, a blue metal with sort of an orange shine, has very special properties. It attracts other kinds of metal since it's magnetic, so if a machine made of metal (Not wood or stone) came close enough, it would start to pull towards it. If the machine goes in the opposite direction, it'll be slowed a little bit, and it'll go a little bit faster if moving towards it. If Groinkium makes contact, it'll stick to the metal object and enough could completely weigh it down. After the battle these things could be looted if they're still intact. Could be used for a variety of purposes. It corrodes very easily, but otherwise holds up its structure well.
Strength: 3
6 days/20 units
Pikminite:
With a good build strength, Pikminite is best in cold environments. Water, ice, and any kind of frostbite-inducing temperature won't phase it. Unfortunately, sustained fire will slowly melt it. It's average against other things.
Strength: 4
6 days/50 units
Steel:
Just a completely normal metal. Looks sort of like Iron, but a lot more shiny. No real weaknesses or strengths.
Strength: 4
6 days/25 units
Stainless Steel:
This metal is very special. You must upgrade steel to this before you can obtain it, then things such as electricity and fire seem to "Wash" off of it, so you pretty much need straight ballistic or energy-based attacks to damage it. This is also one of the few materials that can be used to make aircraft.
Strength: 6
8 days/25 units
Aluminum:
A special metal, though not very strong. It could be made into armor, but it isn't recommended. You could also make it a wall for backup or something, but again, not recommended. Its main purpose is to be made into flying machines, as Aluminum is one of the only resources that can do so.
Strength: 2
6 days/75 units
H.F. Rocket Metal:
H.F. stands for Hocotate Freight, the company that Olimar and Louie work for. This is a special black metal coated with a special paint that protects it from fire and corrosion. This can only be gained from a random event or some kind of special appearance--For example, the Special Store might have some pieces. It's one of the few things that can make aircraft; in direct comparison, it's a little weaker than Titanium, but still epic. A machine's engine made out of H.F. Rocket Metal moves 15% faster!
Strength: 6
Tar:
Not really a resource, but tar is still a special substance. Tar sticks to units and won't come off easily, which can suffocate them or at least slow them down. Tar also catches on fire easily, so effective use of it could pretty much render light vehicles useless or even coat large areas of the ground in fire.
Strength: N/A
4 days/75 units
Mines
In this section, Mines construction times and costs are put down so that you can build them.
This gray, dull metal makes a good wall or machine early on. If you just want to go with something basic, you want Iron. It'll armor your tanks, your buildings, make weapons and armor, Iron does what you need. While weak to extreme fire, it's just a good, standard metal. You may want to replace it with a stronger metal later.
Strength: 3
6 days/50 units
Water Pebbles:
These can be used as ammunition as well as for building. They look like light brown, brittle rocks. They are completely immune to all watery effects, and won't even move if gallons of it are dumped on them. As a projectile, they burst into a spray of water which splashes on the target.
Strength: 2
4 days/75 units
A. Dweevilite:
This shiny yellow metal is generally used as armor, as it is completely immune to all electrical attacks. It won't weigh the unit down too much since it's fairly light, but it protects the unit a good amount for the weight--And most of all makes stuff resistant to electrical attacks.
Strength: 2
4 days/60 units
Titanium:
This gray substance with a bright sheen is extremely strong. It is very light, so it could be made into armor if you had enough time. It takes awhile to whittle Titanium down enough to smash it, so it's best to take it apart piece by piece. Titanium immune to acid, decent on everything else, and is pretty much the best metal around. It's one of the few things that can make aircraft. Make no mistake, Titanium is not invulnerable; but if you're unprepared it sure might seem like that.
Strength: 7
8 days/15 units
Blowhogium:
It weighs a lot more then you'd think for the strength of 3. It can take any amount of heat, but is broken apart by water and ice. It's bright red.
Strength: 3
4 days/50 units
Gold:
Gold is very heavy and valuable. It actually poses a bit of trouble for thieves because of its huge amount of weight, though it won't do much besides slow a thief down. Gold is one of the only resources the Special Store accepts, and thus makes a great trade item to other armies.
Strength: 1
20 days/10 units
Silver:
This shiny metal is resistant against corrosion in general, but trumps everything at conducting electricity. It looks nice too, but... not as nice as gold. Still, it's worth a lot. Silver is one of the only resources that the Special Store accepts. Fine trade item.
Strength: 2
10 days/10 units
Bulborbium:
This metal looks like a yellower, duller gold. It crumbles when faced with electricity, but is resistant against fire and blunt attacks.
Strength: 2
4 days/75 units
Platinum:
It looks a little like silver, except darker with a better shine. It conducts electricity. Really, though, it's best just for trading--It's extremely rare and valuable. One of the only resources the Special Store accepts.
Strength: 2
30 days/10 units
Clay:
Once made into armor or walls, the reddish substance will be wet for 12 days slowing down a unit using it and will have build strength 1. It will also be weak against water. Once the 10 days are up, it'll dry and harden, and become build strength 2. It then becomes resistant against electricity. Fire and heat only harden it more.
Strength: 1, then 2 after twelve days
4 days/100 units
To harden: 4 days/50 units
Wood:
Chopped down from trees, it's in plentiful supply. To be honest, it isn't even remotely strong. Use it for building that you really don't care about or rudimentary armor. It burns easily, so don't rely on it. Wood is, however, one of the few things that can make aircraft. Regardless, if you made a plane out of it, just pray that a pebble doesn't hit it.
Strength: 1
4 days/100 units
Stone:
Not the strongest stuff in the world, but it'll hold up a building. Good for a back-up wall, maybe. This won't burn or corrode easily. It's a dark brown color.
Strength: 2
4 days/75 units
Crawmadine:
Initially, this green metalloid is useless. It has a very low melting point, so just heating it up a little bit will melt it. However, once you refine it it turns dark green and becomes build strength 5. It's also much more fire/corrosion resistant, so it won't melt easily at all.
Strength: .1, or 5 after refinery project
6 days/50 units
To refine: 10 days/40 units
Crystal
This colorless crystalline is completely transparent, making it good for surprising enemies with defenses they couldn't see. It's a good all-rounder, no specific strengths, but no weaknesses. It's fairly light, so it can be made into just about anything. For a 10-day project, you can polish 50 units so it reflects light, good for lighting up tunnels or blinding enemies.
Strength: 2
8 days/60 units
Copper:
This orange metal conducts electricity well. It can be easily charged for electric fence purposes, and the electricity will remain present until discharged. Extra effective against water-based units.
Strength: 3
10 days/50 units
Bublaxium:
This white material is completely fire immune. It's all-round good, except against large amounts of wind or air. A big gust of wind could knock it down, as it's not very heavy. Decent armor for a troop with enough weight to hold its own.
Strength: 4
6 days/50 units
Groinkium:
Groinkium, a blue metal with sort of an orange shine, has very special properties. It attracts other kinds of metal since it's magnetic, so if a machine made of metal (Not wood or stone) came close enough, it would start to pull towards it. If the machine goes in the opposite direction, it'll be slowed a little bit, and it'll go a little bit faster if moving towards it. If Groinkium makes contact, it'll stick to the metal object and enough could completely weigh it down. After the battle these things could be looted if they're still intact. Could be used for a variety of purposes. It corrodes very easily, but otherwise holds up its structure well.
Strength: 3
6 days/20 units
Pikminite:
With a good build strength, Pikminite is best in cold environments. Water, ice, and any kind of frostbite-inducing temperature won't phase it. Unfortunately, sustained fire will slowly melt it. It's average against other things.
Strength: 4
6 days/50 units
Steel:
Just a completely normal metal. Looks sort of like Iron, but a lot more shiny. No real weaknesses or strengths.
Strength: 4
6 days/25 units
Stainless Steel:
This metal is very special. You must upgrade steel to this before you can obtain it, then things such as electricity and fire seem to "Wash" off of it, so you pretty much need straight ballistic or energy-based attacks to damage it. This is also one of the few materials that can be used to make aircraft.
Strength: 6
8 days/25 units
Aluminum:
A special metal, though not very strong. It could be made into armor, but it isn't recommended. You could also make it a wall for backup or something, but again, not recommended. Its main purpose is to be made into flying machines, as Aluminum is one of the only resources that can do so.
Strength: 2
6 days/75 units
H.F. Rocket Metal:
H.F. stands for Hocotate Freight, the company that Olimar and Louie work for. This is a special black metal coated with a special paint that protects it from fire and corrosion. This can only be gained from a random event or some kind of special appearance--For example, the Special Store might have some pieces. It's one of the few things that can make aircraft; in direct comparison, it's a little weaker than Titanium, but still epic. A machine's engine made out of H.F. Rocket Metal moves 15% faster!
Strength: 6
Tar:
Not really a resource, but tar is still a special substance. Tar sticks to units and won't come off easily, which can suffocate them or at least slow them down. Tar also catches on fire easily, so effective use of it could pretty much render light vehicles useless or even coat large areas of the ground in fire.
Strength: N/A
4 days/75 units
Mines
In this section, Mines construction times and costs are put down so that you can build them.
Resource | Cost | Project Time | Output |
Wood | 90 Petals | 30 days | 20 Wood per day |
Stone | 120 Petals | 40 days | 15 Stone every day |
A. Dweevilite | 140 Petals | 40 days | 15 A. Dweevilite every day |
Iron | 180 Petals | 60 days | 10 Iron every day |
Aluminum | 150 Petals | 50 Days | 10 Aluminum every day |
Pikminite | 230 Petals | 70 days | 5 Pikminite every day |
Bublaxium | 220 Petals | 70 days | 5 Bublaxium every day |
Bulborbium | 140 Petals | 40 days | 15 Bulborbium every day |
Steel | 210 Petals | 70 days | 5 Steel every day |
Stainless Steel | 260 Petals | 85 days | Instant Steel Coating |
Crawmadine | 100 Petals | 50 days | 10 Crawmadine Every day |
Refined Crawmadine | 225 Petals | 75 days | Instant Crawmadine Refining |
Blowhogium | 170 Petals | 60 Days | 10 Blowhogium every day |
Clay | 90 Petals | 30 days | 20 Clay every day |
Hardened Clay | 120 Petals | 40 days | Instant Clay hardening |
Crystal | 200 Petals | 60 days | 10 units per day |
Tar | 140 Petals | 40 days | 15 units per day |
Gronkium | 150 Petals | 70 days | 5 units per day |
Copper | 200 Petals | 60 days | 10 Units per day |
Water Pebbles | 130 Petals | 40 days | 10 units per day |