Post by Bloodmancer on Mar 23, 2015 2:43:09 GMT
The area claimed by the demons for our use is locate within a large body of water next to a strange looking glass artifice called "a bottle". This area is located within a larger estate called the forest naval. This area is very dark, and makes it hard for anyone to see without some sort of night vision or equipment. Our base is completely surrounded by water, meaning enemies cannot attack without some sort of naval or air transport. Unluckily, the same goes for us!
Base buildings:
Resource storage:
A pretty basic warehouse, which helps keep our materials and money in a safe, organized place.
Ammo storage:
Another large warehouse that stores our ammo. It has quite a bit, so much in fact, that we will probably never run out!
Weapons storage:
Essentially an armory. It stores any equipment we may have.
Barracks:
A nice big building for troops to sleep in, it keeps them out of the weather and in a warm, comfortable place.
Narfel Shrine:
An area were worshipers will sacrifice resources to gain ships!
Crawmadine refinery:
Instantly refines crawamadine every 4 days.
Petal Gathering Center:
Increases daily petal gain by 5 pet day.
Base defenses:
Naval Platform (20 days) (100 Iron):
A large platform attached to the floor of the lake. It keeps the base form being flooded, and allows for the construction and recruitment of land units. It doesn't use supports, but is instead a solid box all the way around, making it harder to knock over.
Borborb cannon (20 days) (50 Iron/Refined Crawmadine):
An all-purpose cannon that fires borborbs at high velocity. They can hit any targets, and are effective against just about any sort vehicle or troop.
Alarm System (20 days) (50 Iron, 10 Copper):
A special base defense that is connected to every building. It will automatically alert the entire base of an attack once it begins. It has a thin copper coating over it, which gives off a slight shock that the system can detect, so touching it will set it of.
Watch Tower (20 days) (100 Iron):
A tall tower with spotlights. It can see enemies coming from a distance and alerts Fault of the attackers.
Radar Tower (40 days) (100 Iron):
A large tower with radar sensors. It can use radar waves, similar to sonar, which help detect enemy units.
Base buildings:
Resource storage:
A pretty basic warehouse, which helps keep our materials and money in a safe, organized place.
Ammo storage:
Another large warehouse that stores our ammo. It has quite a bit, so much in fact, that we will probably never run out!
Weapons storage:
Essentially an armory. It stores any equipment we may have.
Barracks:
A nice big building for troops to sleep in, it keeps them out of the weather and in a warm, comfortable place.
Narfel Shrine:
An area were worshipers will sacrifice resources to gain ships!
Crawmadine refinery:
Instantly refines crawamadine every 4 days.
Petal Gathering Center:
Increases daily petal gain by 5 pet day.
Base defenses:
Naval Platform (20 days) (100 Iron):
A large platform attached to the floor of the lake. It keeps the base form being flooded, and allows for the construction and recruitment of land units. It doesn't use supports, but is instead a solid box all the way around, making it harder to knock over.
Borborb cannon (20 days) (50 Iron/Refined Crawmadine):
An all-purpose cannon that fires borborbs at high velocity. They can hit any targets, and are effective against just about any sort vehicle or troop.
Alarm System (20 days) (50 Iron, 10 Copper):
A special base defense that is connected to every building. It will automatically alert the entire base of an attack once it begins. It has a thin copper coating over it, which gives off a slight shock that the system can detect, so touching it will set it of.
Watch Tower (20 days) (100 Iron):
A tall tower with spotlights. It can see enemies coming from a distance and alerts Fault of the attackers.
Radar Tower (40 days) (100 Iron):
A large tower with radar sensors. It can use radar waves, similar to sonar, which help detect enemy units.