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Post by pendragon71037 on Mar 11, 2015 0:18:18 GMT
Let me preface this by saying that I think resources are too easy to get in V1. Now, I'm thinking you swung the pendulum a little too far in the other direction, Blood. I mean, there just doesn't seem to be any real way to get resources in any decent amount (except of course for the 1000 Iron that you're giving out at the start). Let's take a look at the gathering times. Now, in V1, it takes 10 days to get 1 Titanium (maybe not the best example, but I have more). In V2, it takes double that amount of time to get 10. Which is fine and all, but in V1, your average building (taken from the PGC costs) takes 5 units of material. In other words, 5 gathering projects, each taking 10 days, to build a Titanium PGC. And here's the rub. In V2, a PGC takes 400 units of material. That would be 40 projects, each 20 days long, to build that same Titanium PGC (don't even get me started on the resource costs; 150 Petals for 10 Tiranium? 1400 for 100? Who would ever, in the entirety of the game, have 1400 Petals?). Now, I understand that this is Titanium, and as such is meant to be all-powerful and incredibly expensive, but when it'd take me more time and money to procure 100 Titanium for a few weapons (160 days gathering, 300 petals, plus a project to actually craft them) than it would to recruit, say three 50 day Waterwraiths, I'd just as soon make the Elites.
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Post by deviantsword on Mar 11, 2015 0:23:43 GMT
Yeah, I am on board with pendragon here. While version 1 has easy access resources, version 2 is just... absurdly difficult to get decent materials. I think the real question you want to answer with the balancing scale is "How long should a titanium war machine take to come into play?". Add the project time you already allot to it, say 40 days, and then assume that it should take an additional 40 days from materials, we can deduct that 100 titanium should take 40 days to gather. Iron on the other hand, is very weak, so it should only take 10 days to gather for the same machine. This would mean that you gather 100 iron every 10 days. Does that make sense?
I am not saying that the examples I provided SHOULD be the answer, but what I am saying is that the WAY the examples were done should be how all resources are calculated. It is just more logical.
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Malefio
Spec-ops
Boss Battle
Posts: 1,395
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Post by Malefio on Mar 11, 2015 0:30:05 GMT
Actually, I don't understand the jump from 1 to 100 to do anything...
Why can't we keep V1 ressources time and ressource number, but specify that:
Weapons, armors cost 1 ressource Vehicles cost 10 Defense cost 15 Building cost 25 etc.
I mean 1 V1 = 100 V2, but in the end it's the same thing... What's the point except confusing ourselves with huge number?
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Post by Bloodmancer on Mar 11, 2015 23:49:26 GMT
The unit size has changed to such a small amount to allow variety. If I a war machine that has a small titanium blade, it may not take an entire piece of titanium to make that blade. 20 titanium, with the new system, is more fitting.
The massive change in resources is there for a resources. In V1, people were wasting massive amounts of material of buildings and machines that should have taken no more than 2-3 pieces.
And, not only does it encourage Player trade a but more, as mines and ammo blueprints will be valuable assets, but resources and petals are actually worth something, instead of just being expendable assets that can be replaced quickly, seeing as the U-store will probably be used more.
There will be no more excess, for the most part, people will get only what they need.
There will likely be a point in the game in which someone has procured around 3000 petals. Especially hocos. Wildlife can do it to. It just takes a bit of ingenuity and trading. That's why they cost so much, to keep people from going home with, say, 400 titanium, especially hocotatians, easily.
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Malefio
Spec-ops
Boss Battle
Posts: 1,395
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Post by Malefio on Mar 12, 2015 0:01:00 GMT
Well, personally I'm perfectly fine with the new system.
What I was arguing about is the jump to 1 = 100
Why use huge numbers when we can use small numbers?
What I'm meaning is this:
If a tank takes 100 ressources to build and you use 80 iron for the body and 20 titanium for the cannon;
Taking 10 ressources to build a tank, 8 iron and 2 titanium would be the same thing. Smaller number makes things less complicated imo!
Of course, like always, it's your choice. I'm just sharing my opinion.
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Post by Bloodmancer on Mar 12, 2015 0:09:19 GMT
What if you want to build a spy drone that takes 12 copper?
Or a single weapon that takes five titanium.
It's just for variety.
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pielover19
Spec-ops
Having a heart attack.
Posts: 710
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Post by pielover19 on Mar 12, 2015 0:38:20 GMT
Or you could just do this:
Spy Drone: 1.2 Copper.
Weapon: 0.05 Titanium.
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Post by deviantsword on Mar 12, 2015 0:46:07 GMT
Touche
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Post by pendragon71037 on Mar 12, 2015 1:19:08 GMT
Wait, did I read something wrong before, or do Hocotations have a 300 maximum Petal count?
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Post by pendragon71037 on Mar 12, 2015 1:35:45 GMT
I think the problem I'm having for the most part is a lack of understanding of the size of a single unit of material. I mean, the only frame of reference I have is an initial starting Iron count of 1,000, and a standard building taking 400 (keep in mind, in V1 both of these values were 5 units). So, my thought process is, okay, he's just giving us more starting material, with a few more zeroes attached. So then my mind defaulted to everything being essentially 80x bigger, by numbers alone. That is, your standard batch of 100 medium-sized weapons (swords, guns, nothing huge, nothing tiny) would cost 80 units of material, with anything more than that added to make it better, and anything less making them less effective. But then the store (and even more importantly, the required gathering times) rolls out, and I find out that not only is everything RIDICULOUSLY expensive in terms of Petals (10 Petals for 10 Steel? 150 for 10 Titanium? Really?), but you have to spend a literally (and yes I do mean literally) ABSURD amount of projects to get a decent amount of stuff (if you spent 5 of your 6 projects gathering steel, you'd have 80 units 10 days later. Repeat this five times, and you'll have enough for a building. Meanwhile, that sixth slot could be getting you a minimum-sized Elite troop). So my question to you, Blood, is this: after that initial 1,000 Iron is gone, how are we supposed to build anything?
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Post by Bloodmancer on Mar 12, 2015 1:53:43 GMT
Buy it form the store. Build PGC's, or build a mine. You guys are all wanting to start off building massive projects. You may not be able to do that. Iron isn't that bad. You could easily get enough for a tank with 50 petals, you gain that much without PGC's in 5 game days.
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