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Post by deviantsword on Feb 19, 2015 22:07:27 GMT
"Come one and all! This weekend, we will have an exciting event! Two gladiators will be chained together, and forced to fight with each other against another team of two gladiators! How will this fair? Well it's simple! We have devised four teams, who have been arranged to compliment each others strengths and weaknesses! They will have to work together to get the juicy rewards that we have! This event will be free, and you can still earn charisma while fighting! So let's see what the match ups look like..."
Crawdad with Joan Do Lee Hector with Sting Evergreen with Volug Mist with _______ (I am thinking of either letting Bok come back for this event, or giving Mr. Fungi points... unless someone decides to hire a second gladiator)
Here are the rewards for the event!
Winning team of gladiators gets 5 CAPs each! Second place gets 3 CAPs each! Everyone else gets a CAP for playing!
This event will begin Friday, with our first 2 battles! The excitement will carry on over to Saturday, where the 2 winning teams will duke it out to see who is the best team!
So here is the first game's lineup!
Crawdad/Joan Do Lee vs Hector/Sting
Evergreen/Volug vs Mist/(Partner)
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Post by pendragon71037 on Feb 20, 2015 4:41:24 GMT
Eh, I'll bring Bok back. Here's his Lv. 1 stats. Bok: Lv. 1 Size: 5 HP: 4: (+3) DEF 2 (+3) ATK: 4 SPE: 3 (-3) ACC: 4 SKL: 2 Passive Ability: Cold Shoulder: if an enemy hits Bok twice in a row, they will have spent too much tim endear his extreme cold. They take 1 recoil damage, which increases by 1 for every successive time they hit him. Active Ability: Stomp: upon this skill activating, Bok stomps on his opponent, doing damage equal to his regular attack, but ignoring the opponent's defense.
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Post by pendragon71037 on Feb 20, 2015 4:41:50 GMT
Also, I think I'd like to permanently drop the "Y" from Misty's name. Mist just sounds better to me.
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Post by deviantsword on Feb 20, 2015 5:18:45 GMT
Sounds good
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Post by deviantsword on Feb 20, 2015 19:56:30 GMT
The first fight will be tonight! STAY TUNED!
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Post by deviantsword on Feb 21, 2015 2:20:38 GMT
Evergreen Lv: 4 Hp: 8 (+3) Strength: 2 Defense: 6 (+3) (+2) Speed: 1(0) (-3) Accuracy: 6 Skill: 4 Size: 5 Passive Skill: Iron Bark: Evergreen has a coating of bark that is as thick as iron! +2 defense. Passive Skill: Spiked Armor: Any time Evergreen receives damage, return 1 point of damage to the attacker. Active Skill: Deep Rooted:Evergreen may sink his roots into the ground and recover 50% of his max health. (% Based on Skill) 0/10 Charisma
Volug (Pikguz) Lv: 3.5 HP: 5 (-1 Size) Attack: 7 (+1 Size) (+1 Wolf Shift) Defense: 2 (-1 Size) (+1 Wolf Shift) Speed: 7 (+1 Size) (+1 Wolf Shift) Accuracy: 5 (+2 Size) (+1 Wolf Shift) Skill: 5 (+2 Size) (+1 Wolf Shift) Size: 2 Passive Skill: Wolf Shift - Increases all of Volug's stats by 1 at the start of the match for 3 rounds before reverting back. Active Skill: Critical Hit - Doubles damage dealt for attack skill is activated for. 1/10 Charisma
VS
Bok: Lv. 1 Size: 5 HP: 4: (+3) DEF 2 (+3) ATK: 4 SPE: 3 (-3) ACC: 4 SKL: 2 Passive Ability: Cold Shoulder: if an enemy hits Bok twice in a row, they will have spent too much tim endear his extreme cold. They take 1 recoil damage, which increases by 1 for every successive time they hit him. Active Ability: Stomp: upon this skill activating, Bok stomps on his opponent, doing damage equal to his regular attack, but ignoring the opponent's defense.
Mist (Pink Water Spirit) Lv.: 3 Size: Variable (3 for stat calculations) HP: 4 ATK: 3 DEF: 3 SPE: 3 ACC: 4 SKL: 4 Passive Ability: Water Collector:: a flat 25% chance to recover enough water to increase size by 1. If already at size 5, heals her for 25% max instead. Active Ability: Pink Blast: when skill activates, hit with a blast of water that does her normal damage (+a small amount) and never misses. Reduce size by 1, and if at size 1, take small(10-25)l% max HP (minimum 1) damage. 2/10 Charisma
Evergreen/Volug vs Mist/Bok
Bok takes his place at the front, blocking Mist from attacks. Evergreen does the same, positioning himself in front of Volug.
Volug is fastest, he get’s first strike attacking Bok (6v3 80% hit 8) Volug does 8-2=6 damage. Bok faints Mist attacks Evergreen (4v1 80% hit 2) Mist skill proc (10%, miss 16) Mist does 3-7=-4 (1) (1 damage from recoil) Mist passive proc (sucess!) end turn 2 Evergreen ⅞ volug 5/5 mist ¾ Bok 0/4 Evergreen attacks mist (6v3 80% hit 1) damage done 1 evergreen skill (10% miss 50) end turn 3 evergreen ⅞ volug 5/5 mist ¾ bok 0/4 Volug shifts forms Volug attacks mist (5v3 70% hit, hit 7) End game
Volug/Evergreen wins
Volug +1 CAP +1 Level +30 Petals 6/10 charisma
Evergreen +1 CAP +1 Level +30 Petals 2/10 charisma
Mist +1 level (gets bok’s bonus) 3/10 charisma
Hector, the Mini-At-Legs Lv: 3 Size:2 HP: 3 Strength: 2 Defense: 3 (+3) Speed: 7 (+4) Accuracy: 5 (+2) Skill: 4 Passive ability: Adaptability: Hector can attach one weapon to it's main body before each match. Gattling Gun = + 1 accuracy, Sword = + 1 strength, Spiky shield = +1 defense. Only one of the three weapon can be equipped. Active ability: Steam: Hector might let off some steam, putting the enemy accuracy at 1. 6/10 Charisma
Sting Lv: 3.5 (1 point to spend) HP: 5 (+1) Attack: 4 (+1)(+2) Defense: 4 (level point = +1) (+2) Speed: 4 (+3) Accuracy: 4 (+3) Skill: 5 (+1) (+2) Size: 3 Passive Skill: Unholy Armor: Sting's shell acts as a battle scared armor, making him that much harder to defeat. +2 defense Active Skill: Poison Malice: Any enemy stung by Sting's tail will be injected with deadly venom. They will slowly succumb to fatigue, taking 1 point of damage on their turn. 4/10 Charisma
VS
Crawdad Level: 3.5 Size: 4 (+2 Hp, +2 Defense, +1 Attack, -1 accuracy, -1 speed) HP: 8 (+2 Size) (+2 Base) (+0 Level) ATK: 7 (+1 Size) (+2 Base) (+0 Level) (+2 When passive Activates) DEF: 5 (+2 Size) (+2 Base) (+0 Level) ACC: 3 (-1 Size) (+4 Base) (+0 Level) SPE: 1(0) (-1 Size) (+0 Base) (+0 Level) SKL: 1 (+0 Base) (+0 Level) (+0 When passive Activates) Abilities Passive : Mad Time - Activates at 1/3 HP. Due to the rage of getting hit reminding him of the beatings he gets at home Crawdad gets MAD and raises his ATK and SKL by 50%. Active: Raging Miss - When noticing his actions being ineffective Crawdad becomes even more furious! When his attack misses he smashes the ground so hard that a cloud of dust surrounds him. His opponents have -2 accuracy for the next round when targeting Crawdad. 3/10 Charisma
Joan Do Lee. Lv: 3 Hp: 2 (Subtracted By Two) Strength: 2 Defense: 2 Speed: 9 (Increased By Three) Accuracy: 3 Skill: 7 (Increased By Four) Size: 1 Passive Skill: Pie Kwon Dough Training: Joan's Ninja Training has successfully increased his Skill by Two permanently. Active Skill: Pie Kwon Dough: Joan concentrates all of his energy to do Ninja illusions. These illusions allow Joan to make three clones. Then the opponent has a 25 percent chance of hitting Joan and an 75 percent chance of hitting a clone. 8/10 Charisma
Joan Do Lee/Crawdad vs Hector/Sting
Crawdad positions himself in front of Joan Do Lee Sting positions himself in front of Hector (unwillingly) Hector takes the minigun
Joan goes first because he is so flipping fast and attacks Sting (3v4 for 40%. Hit 1) Joan does 1 damage End turn 1 sting ⅘ hector 3/3 joan do lee 2/2 crawdad 8/8 Hector attacks crawdad (6v1 100% hit) damage done 1 Skill proc (19 fail) end turn 2 sting ⅘ hector 3/3 joan do lee 2/2 crawdad 8/8 sting attacks crawdad (4v1 80% hit, hit 6) damage done 1. end turn 3 sting ⅘ hector 3/3 joan do lee 2/2 crawdad ⅞ Crawdad attacks sting (3v4 40% hit 3) 7-4=3 damage end turn 4 crawdad 6/8 joan do lee 2/2 sting ⅕ hector 3/3 (sting slinks into the back, letting hector take the next blow. he also giggles miniacly) Joan Do Lee attacks hector (3v7 10% hit, miss 4) end turn 5 no change Hector attacks crawdad (6/1 100% hit) hector hits for 1 hector skill (miss 6) end turn 6 crawdad ⅝ joan do lee 2/2 sting ⅕ hector 3/3 Sting attacks crawdad (4v1 80% hit 7) damage done 1 end turn 7 Crawdad 4/8 joan do lee 2/2 sting ⅕ hector 3/3 crawdad attacks hector (3v7 10% miss 3) crawdad rages, making hector’s accuracy -2 next turn end turn 8 crawdad ⅜ joan do lee 2/2 sting ⅕ hector 3/3 Joan attacks hector (miss 7) end turn 9 crawdad ⅜ joan do lee 2/2 sting ⅕ hector 3/3 Hector attacks crawdad (4v1 hit 2) hector skill (miss 6) end turn 10 crawdad 2/8 joan do lee 2/2 sting ⅕ hector 3/3 Sting attacks crawdad (2v1 60% hit 4) End turn 11 crawdad ⅛ joan do lee 2/2 sting ⅕ hector 3/3 Crawdad rages and attacks hector (5v7 (30% hit, hit 2) Hector faints. crawdad faints End turn 12 crawdad 0/8 joan do lee 2/2 sting ⅕ hector 0/3 Joan attacks sting (3v4 40% hit 1) end game
Joan Do Lee and Crawdad wins Joan Do Lee +2 CAP +1 Level +30 Petals 2/10 Charisma (converted 1 full charge to 1 CAP)
Crawdad +2 CAP +1 Level +30 Petals 0/10 Charisma (full Charge converted to CAP)
Sting +.5 Level 9/10 Charisma
Hector +.5 Level 9/10 Charisma
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pielover19
Spec-ops
Having a heart attack.
Posts: 710
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Post by pielover19 on Feb 21, 2015 2:30:34 GMT
Increase Accuracy by one.
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Malefio
Spec-ops
Boss Battle
Posts: 1,395
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Post by Malefio on Feb 21, 2015 2:34:56 GMT
-__-
Am I the one with the most defeat? xd
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Post by deviantsword on Feb 21, 2015 2:41:22 GMT
IDK, I would check the gladiator reference page to see who is lowest level.... but honestly I thought you and sting had that fight in the bag with sting's passive. Joan and Crawdad came out of nowhere!
(Did you like how sting abandoned hector? I thought it was funny and very sting-like...)
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Post by pendragon71037 on Feb 21, 2015 3:47:08 GMT
I think you forgot to apply Bok's size bonus.
Edit: he has 4 HP, 2, DEF. But he gets +3 to both of those because of his size.
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Post by lonewander on Feb 21, 2015 3:53:44 GMT
Err yeah, that should be 7 HP on Bok going by the highlights I think.
Also I think I had and extra point in attack which would have made the fight last at least another round.
Crawdad Level: 3.5 (0 Point to spend) Size: 4 (+2 Hp, +2 Defense, +1 Attack, -1 accuracy, -1 speed) HP: 8 (+2 Size) (+2 Base) (+0 Level) ATK: 6 (+1 Size) (+2 Base) (+2 Level) (+3 When passive Activates) DEF: 5 (+2 Size) (+2 Base) (+0 Level) ACC: 3 (-1 Size) (+4 Base) (+0 Level) SPE: 1(0) (-1 Size) (+0 Base) (+0 Level) SKL: 1 (+0 Base) (+0 Level) (+0 When passive Activates) Abilities Passive : Mad Time - Activates at 1/3 HP. Due to the rage of getting hit reminding him of the beatings he gets at home Crawdad gets MAD and raises his ATK and SKL by 50%. Active: Raging Miss - When noticing his actions being ineffective Crawdad becomes even more furious! When his attack misses he smashes the ground so hard that a cloud of dust surrounds him. His opponents have -2 accuracy for the next round when targeting Crawdad.
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Post by deviantsword on Feb 21, 2015 3:57:23 GMT
ooohhh... I used the stats like Lone sets his up. That was my bad... umm... I can re-run the fight, or compensate you with 1 CAP! Your pick!
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Post by deviantsword on Feb 21, 2015 3:58:59 GMT
erghh... geeze I just flubbed this whole fight up.... ehhhhhhhh
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Post by lonewander on Feb 21, 2015 4:12:06 GMT
Well for Pie and I's fight you'd just go on with Sting surviving that last hit with 1 HP as Clawdad still one shots Hector anyways with 9 ATK.
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Post by deviantsword on Feb 21, 2015 4:33:43 GMT
joan had a 100% hit, and with sting only having 1HP joan would be sucessful.
So that would mean...
10/10 charisma for Sting=1 CAP
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