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Post by deviantsword on Feb 14, 2015 17:29:57 GMT
Here everyone will post a single post with their gladiator. Each gladiator will be lv 1, and will have starting stats of 4 HP, 1 every other skill. Each gladiator will have to choose a size, 1-5, with respect to how they actually look. Each gladiator will have one passive skill that will provide a permanent boost throughout the battle. It doesn't have to be stat related, but It has to be relevant to your character. (Example of non-stat specific skill is Volug and Transform, which will give him a set boost under certain conditions.) Each gladiator will have one active ability that will trigger based on your skill level. These abilities can be either offensive or defensive, and must be relevant to your character. (Example of an unacceptable skill: Evergreen has flamethrower. Bok has earthquake (although i can see how this might work...) etc etc. ) Once you have submitted your character, we will decide if it is acceptable or not. As long as you are being reasonable and developing your character in a way it should be developed it will not be scrutinized. For instance, it wouldn't be fair for Bok to be size 1 and have a passive ability that increases his speed by 2 and an active ability that lets him do 3x the damage. It is simply unbalanced. Now that the rules of the Gladiator Rework are clear, HAVE FUN MAKING OVER YOUR GLADIATOR!!! (This message is Mr. Swanky Approved)
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Post by deviantsword on Feb 14, 2015 17:30:57 GMT
Size Guidelines.
Size 1: "you are small and agile. Because of this, enemies have a hard time hitting you, and you are well trained! But keep in mind, that there are penalties to being this tiny..." Permanent +3 speed, +2 skill, -2 HP Size 2: "You stand a little under average, but being slightly shorter than most Gladiators lets you hit below the belt!" +1 attack, +2 skill, +2 accuracy, -1 Hp, -1 defense Size 3: "You are average size for a gladiator. This isn't always a bad thing though..." +1 skill, +1 Hp, +1 attack Size 4: "You are a little more bulky than your average gladiator. Size does have it's weaknesses though." +2 Hp, +2 Defense, +1 Attack, -1 accuracy, -1 speed. Size 5: "Most Gladiators are eclipsed by your shadow. You are as big as they come! Again though, size can be a weakness." +3 Hp, +3 Defense, -3 speed
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Post by pendragon71037 on Feb 14, 2015 17:32:56 GMT
Hmmm... Tough choices between my two. (Also, I figured out how the app works. Yay!)
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just14
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Post by just14 on Feb 14, 2015 17:38:12 GMT
What app?
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Post by deviantsword on Feb 14, 2015 17:39:14 GMT
(I can't get the app to work, so I just use the browser when I am on my phone. I prefer my computer though.)
The second one you can sideline till you can buy a second gladiator.
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just14
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Post by just14 on Feb 14, 2015 17:43:00 GMT
Oh, I also want to know if it's possible to instead of having a chance at two battles if you had two gladiators, could both gladiators be in one battle?
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Post by deviantsword on Feb 14, 2015 17:46:18 GMT
Evergreen Lv: 1 Hp: 7 (+3) Strength: 2 Defense: 6 (+3) (+2) Speed: 1(0) (-3) Accuracy: 4 Skill: 4 Size: 5 Passive Skill: Iron Bark: Evergreen has a coating of bark that is as thick as iron! +2 defense. Active Skill: Deep Rooted:Evergreen may sink his roots into the ground and recover 50% of his max health. (% Based on Skill)
(Make sure you put your size bonus and passive bonus <if you have one> in parenthesis next to the regular number. That way we know when you reach your 20 point true cap.)
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just14
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Post by just14 on Feb 14, 2015 18:06:52 GMT
Volug (Pikguz) Lv: 1 HP: 5 (-1) (+1) Attack: 4 (+1) (+1) Defense: 2 (-1) (+1) Speed: 5 (+1) Accuracy: 1 (+2) (+1) Skill: 2 (+2) (+1) Size: 2 (+1) Passive Skill: Wolf Shift - Increases all of Volug's stats by 1 at the start of the match for 3 rounds before reverting back. Active Skill: Critical Hit - Doubles damage dealt for attack skill is activated for.
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pielover19
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Having a heart attack.
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Post by pielover19 on Feb 14, 2015 18:19:47 GMT
Joan Do Lee. Lv: 1 (10 Points Added) Hp: 2 (Subtracted By Two) Strength: 2 Defense: 1 Speed: 8 (Increased By Three) Accuracy: 3 Skill: 7 (Increased By Four) Size: 1 Passive Skill: Pie Kwon Dough Training: Joan's Ninja Training has successfully increased his Skill by Two permanently. Active Skill: Pie Kwon Dough: Joan concentrates all of his energy to do Ninja illusions. These illusions allow Joan to make three clones. Then the opponent has a 25 percent chance of hitting Joan and an 75 percent chance of hitting a clone.
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Post by lonewander on Feb 14, 2015 18:36:58 GMT
Gladiator: Crawdad Size: 4 (+2 Hp, +2 Defense, +1 Attack, -1 accuracy, -1 speed) HP: 8 (+2 Size) (+2 Base) (+0 Level) ATK: 4 (+1 Size) (+2 Base) (+0 Level) (+2 When passive Activates) DEF: 5 (+2 Size) (+2 Base) (+0 Level) ACC: 3 (-1 Size) (+4 Base) (+0 Level) SPE: 0 (-1 Size) (+0 Base) (+0 Level) SKL: 1 (+0 Base) (+0 Level) (+0 When passive Activates) Abilities Passive : Mad Time - Activates at 1/3 HP. Due to the rage of getting hit reminding him of the beatings he gets at home Crawdad gets MAD and raises his ATK and SKL by 50%. Active: Raging Miss - When noticing his actions being ineffective Crawdad becomes even more furious! When his attack misses he smashes the ground so hard that a cloud of dust surrounds him. His opponents has reduced accuracy for the next round when targeting Crawdad.
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Post by deviantsword on Feb 14, 2015 18:49:07 GMT
(I liked the way you set up your thing so much i altered mine, lone)
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just14
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Post by just14 on Feb 14, 2015 19:09:12 GMT
Reposting the stats because Dev was all "why u no post like Lone!?" Volug (Pikguz) Lv: 1 HP: 5 (-1 Size) (+1 Wolf Shift) Attack: 6 (+1 Size) (+1 Wolf Shift) Defense: 2 (-1 Size) (+1 Wolf Shift) Speed: 6 (+1 Size) Accuracy: 4 (+2 Size) (+1 Wolf Shift) Skill: 5 (+2 Size) (+1 Wolf Shift) Size: 2 Passive Skill: Wolf Shift - Increases all of Volug's stats by 1 at the start of the match for 3 rounds before reverting back. Active Skill: Critical Hit - Doubles damage dealt for attack skill is activated for.
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Post by pendragon71037 on Feb 14, 2015 19:22:30 GMT
I've decided to go with Misty.
Misty (Pink Water Spirit) Lv.: 1 Size: Variable (3 for stat calculations) HP: 4 ATK: 3 DEF: 2 SPE: 3 ACC: 4 SKL: 3 Passive Ability: Water Collector:: a flat 25% chance to recover enough water to increase size by 1. If already at size 5, heals her for 25% max instead. Active Ability: Pink Blast: when skill activates, hit with a blast of water that does her normal damage (+a small amount) and never misses. Reduce size by 1, and if at size 1, take small(10-25)l% max HP (minimum 1) damage.
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Post by Bloodmancer on Feb 14, 2015 20:30:22 GMT
Wait, how many attack points does my weapon upgrade give me? o.o
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Post by deviantsword on Feb 14, 2015 20:39:40 GMT
none. read the arena functionality page. We gotta do a weapon rework.
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