Post by Bloodmancer on Feb 9, 2015 5:49:41 GMT
War Machines:
Oasis Burner:
Commonly used in the great war between the Eastern and Western Desert empires by the Eastern Desert empires. It got it's name from the fact that the bombs it dropped, despite being typical bombs, often created clouds of sparks that lit oasis areas on fire.
Drill Tank:
A large, heavily armored tank that can transport up to 500 ordinaries or 50 specials and/or goods. They can hit enemies with a tank shell as well, or mow down infantry units wit a machine gun. These guys won't be easy to take down.
Anti-Air drill tank:
A modified version of the Drill Tank with a large Flak Cannon instead of an ordinary cannon and machine gun. These excel at taking down airborne units. Other than that, they are the same as an ordinary drill tank.
Tar Tanker:
A Medium sized ship with a large tank filled with hot tar. This ship attacks by shooting this burning tar at enemies in a stream, similar to a water hose. Troops without any fire resistance will be burned alive or boiled in their armor. War machines can't really be burned, but the tar can cause damage by gumming up sensitive parts.
Defenses:
Flare Cannon:
A cannon designed to hurl burning chunks of phosphorus at ground units. The flame the Phosphorus produces is extremely bright and very hot. It will burn groups of infantry, boil them in their armor, and light anything flammable on fire.
Coolant thrower:
A special type of cannon that sprays a continuous stream of deathly cold foam on enemies. It can freeze anyone that can't withstand cold temperatures solid and put out fiery troops in an instant.
AA missile Battery:
A pretty Generic missile battery good at taking down enemy aircraft. The missile have tracking devices in them, but take a bit to load and fire.
Flak Battery: A special type of Artillery good at taking down aircraft, it also doubles as an anti-air infantry gun. It has a high rate of fire and deadly fires deadly armor piercing shells.
Radar Tower: A large tower with a satellite and multiple antennas on the top. Radar towers allow the defender to spot incoming enemies and what they are sending.
Giga-Razor Madibles:
A pair of razor sharp titanium mandibles that fit nicely on any huge insects mandibles. Great weapons.
Giga-Insectile Armor: Special armor plating for large insects. It's made of titanium and provides great protection.
Weapons/armor:
Giga-Razor Beak:
A special beak armament for large snagrets. The tip and biting parts are deadly sharp, and can cut apart troops and through most materials, as it is made of titanium.
Heavy Razor Jaw:
A piece of equipment made for full grown bulborbs and Laceritas use. It is essentially a steel jaw. The teeth are razor sharp and are great for cutting through any armor made out of a materiel as strong as or weaker than steel.
Heavy Lacerita Armor:
Strong armor made from pikminite for full sized Lacerita
Cleaver Jaw and the Sultans Battle armor:
Finely crafted and made of super strong H.F. Rocket Metal, the Cleaver jaw is capable of biting through almost any material with ease, only titanium and H.F. rocket metal give it any real trouble. The battle armor can take the beating of a life time before allowing attacks to reach its wearer.
Cactus Needler:
A gun that has two interchangeable modes. The first is an accurate, single shot rifle style mode with higher power but low fire rate. The second is a rapid fire, less accurate mode, similar to an SMG, which is better for close combat. Fires cactus needles at enemies.
Cactus Pikmin Armor:
Strong armor for cactus pikmin made of pikminite. Has small holes just large enough to allow their spines to stick through
Giga-Snavian Armor: Titanium armor made for large snavians. Does not cover the beak area.
Shock Sticks:
Copper Sticks with a rubber handle. Enemies touched with these will get a deadly shock. Larger enemies have to be tapped multiple times.
Research:
Disguise: All war machines and equipment no longer have symbols on them and are painted black. All unequipped units wear black cloaks to keep them from being identified.
Shot Leading Tactics: Greatly increases the chance of riflemen and snipers of hitting moving targets.
Scope Add on:
All single shot rifles of any sort now have a high powered scope that helps increase accuracy during combat.
Sight adaption/hand eye coordination training:
All units, including hired units, now have much better eye sight and and hand eye coordination. Making them more accurate with all attack and better adept to handle melee combat, giving them a slight advantage over other units who also rely on melee.
Night/Heat vision adaption:
All units have natural night vision, making them much better fighters in dark areas, even with 0% light. They can also lock onto infantry units, even through fog or other obstruction, due to the heat they give off.
Strength/Combat training:
All units have increased strength in all scenarios they can now deal additional damage in melee combat and carry more. They can also carry two weapons at once.
Speed/Endurance/Agility Training:
Increases the speed of all units greatly. Units will also be able to do exhausting activities for much longer, and can dodge obstacles and turn quickly with more skill.
Defense/Hardening training:
Units have hardened senses and can withstand pain better. Their skin and other natural defenses are much more effective. They also know how to dodge and block attacks with more skill, making them last longer in battle.
Oasis Burner:
Commonly used in the great war between the Eastern and Western Desert empires by the Eastern Desert empires. It got it's name from the fact that the bombs it dropped, despite being typical bombs, often created clouds of sparks that lit oasis areas on fire.
Drill Tank:
A large, heavily armored tank that can transport up to 500 ordinaries or 50 specials and/or goods. They can hit enemies with a tank shell as well, or mow down infantry units wit a machine gun. These guys won't be easy to take down.
Anti-Air drill tank:
A modified version of the Drill Tank with a large Flak Cannon instead of an ordinary cannon and machine gun. These excel at taking down airborne units. Other than that, they are the same as an ordinary drill tank.
Tar Tanker:
A Medium sized ship with a large tank filled with hot tar. This ship attacks by shooting this burning tar at enemies in a stream, similar to a water hose. Troops without any fire resistance will be burned alive or boiled in their armor. War machines can't really be burned, but the tar can cause damage by gumming up sensitive parts.
Defenses:
Flare Cannon:
A cannon designed to hurl burning chunks of phosphorus at ground units. The flame the Phosphorus produces is extremely bright and very hot. It will burn groups of infantry, boil them in their armor, and light anything flammable on fire.
Coolant thrower:
A special type of cannon that sprays a continuous stream of deathly cold foam on enemies. It can freeze anyone that can't withstand cold temperatures solid and put out fiery troops in an instant.
AA missile Battery:
A pretty Generic missile battery good at taking down enemy aircraft. The missile have tracking devices in them, but take a bit to load and fire.
Flak Battery: A special type of Artillery good at taking down aircraft, it also doubles as an anti-air infantry gun. It has a high rate of fire and deadly fires deadly armor piercing shells.
Radar Tower: A large tower with a satellite and multiple antennas on the top. Radar towers allow the defender to spot incoming enemies and what they are sending.
Giga-Razor Madibles:
A pair of razor sharp titanium mandibles that fit nicely on any huge insects mandibles. Great weapons.
Giga-Insectile Armor: Special armor plating for large insects. It's made of titanium and provides great protection.
Weapons/armor:
Giga-Razor Beak:
A special beak armament for large snagrets. The tip and biting parts are deadly sharp, and can cut apart troops and through most materials, as it is made of titanium.
Heavy Razor Jaw:
A piece of equipment made for full grown bulborbs and Laceritas use. It is essentially a steel jaw. The teeth are razor sharp and are great for cutting through any armor made out of a materiel as strong as or weaker than steel.
Heavy Lacerita Armor:
Strong armor made from pikminite for full sized Lacerita
Cleaver Jaw and the Sultans Battle armor:
Finely crafted and made of super strong H.F. Rocket Metal, the Cleaver jaw is capable of biting through almost any material with ease, only titanium and H.F. rocket metal give it any real trouble. The battle armor can take the beating of a life time before allowing attacks to reach its wearer.
Cactus Needler:
A gun that has two interchangeable modes. The first is an accurate, single shot rifle style mode with higher power but low fire rate. The second is a rapid fire, less accurate mode, similar to an SMG, which is better for close combat. Fires cactus needles at enemies.
Cactus Pikmin Armor:
Strong armor for cactus pikmin made of pikminite. Has small holes just large enough to allow their spines to stick through
Giga-Snavian Armor: Titanium armor made for large snavians. Does not cover the beak area.
Shock Sticks:
Copper Sticks with a rubber handle. Enemies touched with these will get a deadly shock. Larger enemies have to be tapped multiple times.
Research:
Disguise: All war machines and equipment no longer have symbols on them and are painted black. All unequipped units wear black cloaks to keep them from being identified.
Shot Leading Tactics: Greatly increases the chance of riflemen and snipers of hitting moving targets.
Scope Add on:
All single shot rifles of any sort now have a high powered scope that helps increase accuracy during combat.
Sight adaption/hand eye coordination training:
All units, including hired units, now have much better eye sight and and hand eye coordination. Making them more accurate with all attack and better adept to handle melee combat, giving them a slight advantage over other units who also rely on melee.
Night/Heat vision adaption:
All units have natural night vision, making them much better fighters in dark areas, even with 0% light. They can also lock onto infantry units, even through fog or other obstruction, due to the heat they give off.
Strength/Combat training:
All units have increased strength in all scenarios they can now deal additional damage in melee combat and carry more. They can also carry two weapons at once.
Speed/Endurance/Agility Training:
Increases the speed of all units greatly. Units will also be able to do exhausting activities for much longer, and can dodge obstacles and turn quickly with more skill.
Defense/Hardening training:
Units have hardened senses and can withstand pain better. Their skin and other natural defenses are much more effective. They also know how to dodge and block attacks with more skill, making them last longer in battle.