Post by deviantsword on Feb 8, 2015 2:53:00 GMT
hello everybody!
This area will be dedicated to keeping up to date information regarding the Arena, and your personal Gladiator!
First thing is first, everyone should know that the Arena itself is always accessible. There is a difference between the Olympiks and the Arena itself, and when the Olympiks are going on the Arena will be unavailable for Gladiator fights.
You are allowed to have 5 different gladiators per commander, and you will get one free one!
Two people will fight in the arena at one time.
As your Gladiator fights, he gains levels. His level directly affects his performance in the Arena, by granting him an extra point to spend.
For every 10 damage your gladiator does in the arena, you will earn an extra CAP from "Charisma!"
Participating in an Arena fight will cost 20 petals.
The winner will receive 30 petals, and 1 Crowd Approval Point (or CAP) and 1 level. The loser will get .5 levels.
CAPs can be spent in the Crowd Approval Store.
So without further adieu, here is your current Gladiators!!!
Pik Gates
Evergreen
Lv: 9.5
Hp: 10 (+3)
Strength: 5
Defense: 6 (+3) (+2)
Speed: 1(0) (-3)
Accuracy: 6
Skill: 4
Size: 5
Passive Skill: Iron Bark: Evergreen has a coating of bark that is as thick as iron! +2 defense.
Passive Skill: Spiked Armor: Any time Evergreen receives damage, return 1 point of damage to the attacker.
Active Skill: Deep Rooted:Evergreen may sink his roots into the ground and recover 50% of his max health. (% Based on Skill)
9/10 Charisma
Clapton
Joan Do Lee.
Lv: 6 .5
Hp: 3 (Subtracted By Two)
Strength: 2
Defense: 2
Speed: 9 (Increased By Three)
Accuracy: 5
Skill: 7 (Increased By Four)
Size: 1
Passive Skill: Pie Kwon Dough Training: Joan's Ninja Training has successfully increased his Skill by Two permanently.
Active Skill: Pie Kwon Dough: Joan concentrates all of his energy to do Ninja illusions. These illusions allow Joan to make three clones. Then the opponent has a 25 percent chance of hitting Joan and an 75 percent chance of hitting a clone.
1/10 Charisma
Zol
Crawdad
Level: 8 (1 to spend)
Size: 4 (+2 Hp, +2 Defense, +1 Attack, -1 accuracy, -1 speed)
HP: 9 (+2 Size) (+2 Base) (+0 Level)
ATK: 8 (+1 Size) (+2 Base) (+0 Level) (+2 When passive Activates)
DEF: 5 (+2 Size) (+2 Base) (+0 Level)
ACC: 4 (-1 Size) (+4 Base) (+0 Level)
SPE: 1(0) (-1 Size) (+0 Base) (+0 Level)
SKL: 1 (+0 Base) (+0 Level) (+0 When passive Activates)
Abilities
Passive : Mad Time - Activates at 1/3 HP. Due to the rage of getting hit reminding him of the beatings he gets at home Crawdad gets MAD and raises his ATK and SKL by 50%.
Active: Raging Miss - When noticing his actions being ineffective Crawdad becomes even more furious! When his attack misses he smashes the ground so hard that a cloud of dust surrounds him. His opponents have -2 accuracy for the next round when targeting Crawdad.
0/10 Charisma
Scenna the Watery Skitter Leaf
Level: 5 (1 to spend)
Size: 1
HP: 4 (-2 Size)
ATK: 1 (0 Size)
DEF: 2 (0 Size)
ACC: 4 (0 Size)
SPE: 6 (+3 Size)
SKL: 8 (+2 Size)
Abilities
Passive : Scout's Analysis - Scenna has the training of Zol's scouting Skitter Leafs as well as having fought many creatures at the Mercenary Outpost. She has a better understanding than most of weak points. Her skill in hitting uncomfortable spots raises the scratch damage minimum to 2 points instead of 1.
Active: Super Skittering - Upon activation adds half of Scenna's SKL to her ACC and SPE. Skitter Leafs are always ready to a good run, when they are in combat they have a chance to get extremely focused.
0/10 Charisma
Chrom
Mia
Type: Blue Pikmin wearing a red trench coat and wielding two katanas.
Size: 2 (-1 HP,-1 Def, +1 Att, +2 Skl, +2 Acc)
Lv: 5 (2 point to spend)
Hp: 3 (-1)
Att: 6 (+1)
Def: 1(0) (-1)(-2)
Spd: 7 (+2)
Acc: 4 (+2)
Skl: 6 (+2)(+2)
Passive: The Way of The Swordsmaster: (+2 spd, +2 skl, -2 Def) You have trained how to deprive yourself of your natural defenses by relying on your speed alone.
Active: Astra (Duh): Upon activation, attack 5 times in a row.
8/10 Charisma
Vo Spader
Mist (Pink Water Spirit)
Lv.: 7 (1 to spend)
Size: Variable (3 for stat calculations)
HP: 4
ATK: 4
DEF: 4
SPE: 3
ACC: 4
SKL: 5
Passive Ability: Water Collector:: a flat 25% chance to recover enough water to increase size by 1. If already at size 5, heals her for 25% max instead.
Active Ability: Pink Blast: when skill activates, hit with a blast of water that does her normal damage (+a small amount) and never misses. Reduce size by 1, and if at size 1, take small(10-25)l% max HP (minimum 1) damage.
3/10 Charisma
Bok:
Lv. 2 (1 to spend)
Size: 5
HP: 4: (+3)
DEF 2 (+3)
ATK: 4
SPE: 3 (-3)
ACC: 4
SKL: 2
Passive Ability: Cold Shoulder: if an enemy hits Bok twice in a row, they will have spent too much tim endear his extreme cold. They take 1 recoil damage, which increases by 1 for every successive time they hit him.
Active Ability: Stomp: upon this skill activating, Bok stomps on his opponent, doing damage equal to his regular attack, but ignoring the opponent's defense.
Captain Chaos
Hector, the Mini-At-Legs
Lv: 8.5 (2 points to spend)
Size:2
HP: 4
Strength: 2
Defense: 3 (+3)
Speed: 8 (+4)
Accuracy: 5 (+2)
Skill: 4
Passive ability: Adaptability: Hector can attach one weapon to it's main body before each match. Gattling Gun = + 1 accuracy, Sword = + 1 strength, Spiky shield = +1 defense. Only one of the three weapon can be equipped.
Active ability: Steam: Hector might let off some steam, putting the enemy accuracy at 1.
6/10 Charisma
Abel
Sting
Lv: 8.5
HP: 7
Attack: 6 (+1)
Defense: 4
Speed: 6
Accuracy: 4 (+1)
Skill: 5 (+1)
Size: 3
Passive Skill: Unholy Armor: Sting's shell acts as a battle scared armor, making him that much harder to defeat. +2 defense
Active Skill: Poison Malice: Any enemy stung by Sting's tail will be injected with deadly venom. They will slowly succumb to fatigue, taking 1 point of damage on their turn.
5/10 Charisma
Cy-Steve
Cy-Bob
Lv: 3.5
Hp: 6
Strength: 4 (+1)
Defense: 3
Speed: 3
Accuracy: 4 (+1)
Skill: 2 (+1)
Size: 3
Passive Skill: Heavy Armor (Defense +2) (Speed -2)
Active Skill: Target Lock-on (Raises Accuracy by 50% when in low health)
5/10 Charisma
This area will be dedicated to keeping up to date information regarding the Arena, and your personal Gladiator!
First thing is first, everyone should know that the Arena itself is always accessible. There is a difference between the Olympiks and the Arena itself, and when the Olympiks are going on the Arena will be unavailable for Gladiator fights.
You are allowed to have 5 different gladiators per commander, and you will get one free one!
Two people will fight in the arena at one time.
As your Gladiator fights, he gains levels. His level directly affects his performance in the Arena, by granting him an extra point to spend.
For every 10 damage your gladiator does in the arena, you will earn an extra CAP from "Charisma!"
Participating in an Arena fight will cost 20 petals.
The winner will receive 30 petals, and 1 Crowd Approval Point (or CAP) and 1 level. The loser will get .5 levels.
CAPs can be spent in the Crowd Approval Store.
So without further adieu, here is your current Gladiators!!!
Pik Gates
Evergreen
Lv: 9.5
Hp: 10 (+3)
Strength: 5
Defense: 6 (+3) (+2)
Speed: 1(0) (-3)
Accuracy: 6
Skill: 4
Size: 5
Passive Skill: Iron Bark: Evergreen has a coating of bark that is as thick as iron! +2 defense.
Passive Skill: Spiked Armor: Any time Evergreen receives damage, return 1 point of damage to the attacker.
Active Skill: Deep Rooted:Evergreen may sink his roots into the ground and recover 50% of his max health. (% Based on Skill)
9/10 Charisma
Clapton
Joan Do Lee.
Lv: 6 .5
Hp: 3 (Subtracted By Two)
Strength: 2
Defense: 2
Speed: 9 (Increased By Three)
Accuracy: 5
Skill: 7 (Increased By Four)
Size: 1
Passive Skill: Pie Kwon Dough Training: Joan's Ninja Training has successfully increased his Skill by Two permanently.
Active Skill: Pie Kwon Dough: Joan concentrates all of his energy to do Ninja illusions. These illusions allow Joan to make three clones. Then the opponent has a 25 percent chance of hitting Joan and an 75 percent chance of hitting a clone.
1/10 Charisma
Zol
Crawdad
Level: 8 (1 to spend)
Size: 4 (+2 Hp, +2 Defense, +1 Attack, -1 accuracy, -1 speed)
HP: 9 (+2 Size) (+2 Base) (+0 Level)
ATK: 8 (+1 Size) (+2 Base) (+0 Level) (+2 When passive Activates)
DEF: 5 (+2 Size) (+2 Base) (+0 Level)
ACC: 4 (-1 Size) (+4 Base) (+0 Level)
SPE: 1(0) (-1 Size) (+0 Base) (+0 Level)
SKL: 1 (+0 Base) (+0 Level) (+0 When passive Activates)
Abilities
Passive : Mad Time - Activates at 1/3 HP. Due to the rage of getting hit reminding him of the beatings he gets at home Crawdad gets MAD and raises his ATK and SKL by 50%.
Active: Raging Miss - When noticing his actions being ineffective Crawdad becomes even more furious! When his attack misses he smashes the ground so hard that a cloud of dust surrounds him. His opponents have -2 accuracy for the next round when targeting Crawdad.
0/10 Charisma
Scenna the Watery Skitter Leaf
Level: 5 (1 to spend)
Size: 1
HP: 4 (-2 Size)
ATK: 1 (0 Size)
DEF: 2 (0 Size)
ACC: 4 (0 Size)
SPE: 6 (+3 Size)
SKL: 8 (+2 Size)
Abilities
Passive : Scout's Analysis - Scenna has the training of Zol's scouting Skitter Leafs as well as having fought many creatures at the Mercenary Outpost. She has a better understanding than most of weak points. Her skill in hitting uncomfortable spots raises the scratch damage minimum to 2 points instead of 1.
Active: Super Skittering - Upon activation adds half of Scenna's SKL to her ACC and SPE. Skitter Leafs are always ready to a good run, when they are in combat they have a chance to get extremely focused.
0/10 Charisma
Chrom
Mia
Type: Blue Pikmin wearing a red trench coat and wielding two katanas.
Size: 2 (-1 HP,-1 Def, +1 Att, +2 Skl, +2 Acc)
Lv: 5 (2 point to spend)
Hp: 3 (-1)
Att: 6 (+1)
Def: 1(0) (-1)(-2)
Spd: 7 (+2)
Acc: 4 (+2)
Skl: 6 (+2)(+2)
Passive: The Way of The Swordsmaster: (+2 spd, +2 skl, -2 Def) You have trained how to deprive yourself of your natural defenses by relying on your speed alone.
Active: Astra (Duh): Upon activation, attack 5 times in a row.
8/10 Charisma
Vo Spader
Mist (Pink Water Spirit)
Lv.: 7 (1 to spend)
Size: Variable (3 for stat calculations)
HP: 4
ATK: 4
DEF: 4
SPE: 3
ACC: 4
SKL: 5
Passive Ability: Water Collector:: a flat 25% chance to recover enough water to increase size by 1. If already at size 5, heals her for 25% max instead.
Active Ability: Pink Blast: when skill activates, hit with a blast of water that does her normal damage (+a small amount) and never misses. Reduce size by 1, and if at size 1, take small(10-25)l% max HP (minimum 1) damage.
3/10 Charisma
Bok:
Lv. 2 (1 to spend)
Size: 5
HP: 4: (+3)
DEF 2 (+3)
ATK: 4
SPE: 3 (-3)
ACC: 4
SKL: 2
Passive Ability: Cold Shoulder: if an enemy hits Bok twice in a row, they will have spent too much tim endear his extreme cold. They take 1 recoil damage, which increases by 1 for every successive time they hit him.
Active Ability: Stomp: upon this skill activating, Bok stomps on his opponent, doing damage equal to his regular attack, but ignoring the opponent's defense.
Captain Chaos
Hector, the Mini-At-Legs
Lv: 8.5 (2 points to spend)
Size:2
HP: 4
Strength: 2
Defense: 3 (+3)
Speed: 8 (+4)
Accuracy: 5 (+2)
Skill: 4
Passive ability: Adaptability: Hector can attach one weapon to it's main body before each match. Gattling Gun = + 1 accuracy, Sword = + 1 strength, Spiky shield = +1 defense. Only one of the three weapon can be equipped.
Active ability: Steam: Hector might let off some steam, putting the enemy accuracy at 1.
6/10 Charisma
Abel
Sting
Lv: 8.5
HP: 7
Attack: 6 (+1)
Defense: 4
Speed: 6
Accuracy: 4 (+1)
Skill: 5 (+1)
Size: 3
Passive Skill: Unholy Armor: Sting's shell acts as a battle scared armor, making him that much harder to defeat. +2 defense
Active Skill: Poison Malice: Any enemy stung by Sting's tail will be injected with deadly venom. They will slowly succumb to fatigue, taking 1 point of damage on their turn.
5/10 Charisma
Cy-Steve
Cy-Bob
Lv: 3.5
Hp: 6
Strength: 4 (+1)
Defense: 3
Speed: 3
Accuracy: 4 (+1)
Skill: 2 (+1)
Size: 3
Passive Skill: Heavy Armor (Defense +2) (Speed -2)
Active Skill: Target Lock-on (Raises Accuracy by 50% when in low health)
5/10 Charisma