Post by deviantsword on Jan 29, 2015 7:54:20 GMT
Ordinary
White Collar Pikmin
Appearance: A Red Pikmin with a circle around it's neck and a snazzy hat.
Description: Merchant Pikmin that are responsible for selling and trading goods.
Battle Role: No battle capability and are unable to participate in combat.
Abilities: Their expert merchant abilities prevent transported goods from being stolen or destroyed. 1 pikmin required per caravan being sent out.
Blue Collar Pikmin
Appearance: Blue Pikmin that wear construction hats with caution tape belts.
Description: They are builders that have very limited battle abilities.
Battle Role: They use Power Tools that they have at their disposal to fight enemies if they must. Because combat is not in their job description, and they are part of a union, if a battle takes place with them involved, they will revolt and research will come to a complete halt for 4 game days.
Abilities: They are able to decrease the amount of time needed on a single project as long as there are at least 100. The more that are present, the more the time decreases, but they do not decrease cost. (Detailed mathematical formula is for every 100 pikmin, you get a 5% decrease in research time. You max out at 20% because of those pesky labor unions!)
Revoling Miner Pikmin
Appearance: Brown Pikmin that carry around pickaxes.
Description: Pikmin who live to dig and collect raw materials! they collect Iron, Steel, Stainless Steel, and occasionally Titanium.
Battle Role: With their sharp claws and massive pickaxes miner pikmin can deal some serious damage! They are by no means professional, but you wouldn't want a mob of these guys charging at you!
Abilities: Collects a random amount of mineral resources each day. Resources they can get include: Iron, Steel, Stainless Steel, Titanium (Each group of 50 pikmin will produce a single random unit every 4 days. The way the type of mat will be determined will be by the roll of a 20 sided die. 1-8 Iron. 9-13 steel. 14-18 stainless steel. 19 or 20 Titanium.)
PETA Protector: Vegan Pikmin
Appearance: Green Pikmin with flowers in their hair, who wear flower necklaces.
Description: These Pikmin are so devout to nature, that they spend every waking minute in it! Because of this, when they come home for the night they bring some natural materials that they found throughout the day. They bring home leaves, wood, and stone. And Dirt. Alot of dirt.
Battle Role: There shear devotion to animal rights have lead them to take up arms against all of those who are against animals... or rights! They aren't great fighters, but they are devout, making them crazy and destructive!
Abilities: Every day they use their "intouchness with nature" to find a random amount of plant based resources and bring them home. This includes leaves, wood, and stone. (Each group of 50 pikmin will produce a single random unit every 4 days. The way the type of mat will be determined will be by the roll of a 20 sided die. 1-8 leaves. 9-15 wood. 16-20 stone.)
Exotic Resource Hunter
Type: Ordinary Pikmin
Appearance: A yellow pikmin who has tribal paint on their faces and wear furs.
Description: These pikmin are devoted to looking for, and retrieving rare exotic metals. They spend their days digging, wandering, roaming, and seeking out rare metals like blowhogium, breadbugium, pikminite, and anodite.
Battle Role: They are so busy scouring the world for these rare metals that they don't even notice when battles take place! They aren't even present!
Abilities: Each day, these pikmin go out and look for these exotic metals to add to their collection. (For every 50 units, they will retrieve 1 random material every 4 days. This will be decided by rolling a 20 sided die, 1-5 blowhogium, 6-10 breadbugium, 11-15 pikminite, 16-20 anodite.)
Trade Negotiator Pikmin
Appearance: Red Pikmin with taped glasses and buck teeth.
Description: These pikmin love to haggle and trade! They love it so much, in fact, that they have made a pact with the NPC store owner, who will trade any material that they offer for a different quantity of other material that they want! Those little masterminds!
Battle Role: Trade Negotiators believe that the pen is mightier than the sword! In times of peace, this sounds like an awesome statement, but when it comes time to fight these gym rejects have never even walked a mile! They are completely useless in combat. They might write about their epic loss later, though!
Abilities: Able to change resources into other resources based on Petal value.
Warehouse Worker Pikmin
Class: Normal
Appearance: Red pikmin who where caution vests and operate mini forklifts.
Description: These minimum wage workers are in charge of managing the stock of resources and supplies. Their eight hour orientation video taught them who the buyers and sellers are, and where to move the stuff and put the things... I don't know why it took eight hours either.
Battle Role: Very little. They know how to drive a mini forklift, but they never learned how to use the forklift offensively. All they really would end up doing is bringing extra supplies to the enemy by accident, while maybe dropping the crate on a few expecting pikmin. They would really have to be clueless.
Abilities: Learning of the surplus store in their orientation had it's benefits! They now know how to sell excess materials at half the buying price.
Cyborgmin
Class: Normal
Appearance: These gray pikmin have augmented themselves with cybernetics.
Description: After years of experimenting with robotics, these pikmin have augmented themselves with cybernetic implants that increase their speed, strength, and endurance. The downside is that armor interferes with their frequency, so they refuse to wear any and they are extremely susceptible to elemental damage.
Battle Role: Increased speed, strength, and endurance make these pikmin a force to be reckoned with. They just can't get hit by elemental damage or wear armor.
Abilitites: Enhanced strength, speed, and endurance.
Winged Clawed Pikmin
Class: Normal
Appearance: These pink winged pikmin have developed devilishly sharp claws.
Description: These winged clawed Pikmin are experts at areal combat, and even better at picking off unarmored units on the ground. They just can't fly in the air when they are heavily weighed down.
Battle Role: They use their sharp claws to fight in the air, and to strike at enemies who are unarmored on the ground. They don't have much success against pikmin who are armored, and they cannot wear armor themselves.
Abilities: Can fly and has incredibly sharp claws.
Dwarf Winged Crushblat
Class: Normal
Appearance: Small crystallized crushblats that have developed a limited ability to fly.
Description: These crushbats have the limited ability to fly, and use it to fly above armored units and come crushing down at incredible force. They suck at hitting fast and small targets.
Battle Role: Slowly fly up, and then come crushing down with incredible force. They are slow, and lack the ability to hit fast moving targets.
Abilities: Can fly and have the ability to destroy slow armored targets.
Death Scornets
Class: Normal
Appearance: these small scornets use their venom in their stingers to take down enemies quickly. They are striped, yellow and black.
Description: These deadly scornets use their venom in their stingers to kill enemies by stinging them to death. Sadly once they sting, they themselves die. It takes just 1 sting to kill a normal troop, a few stings to kill a special, and a hell of a lot to kill anything else!
Battle Role: They sting enemies and die when they do.
Abilities: Can fly, and suicide sting enemies.
Event Ordinary Pikmin
Gladiator Pikmin
type: Ordinary
Appearance: Yellow pikmin clad in light gladiator armor and wielding light gladiator swords and shields.
Description: After your many bloody triumphs in the Arena, you have gained the ability to hire normal gladiator troops to fight in your pikmin army. These guys have brought along their weak training equipment, and refuse to use any other equipment unless it’s gladiator equipment.
Battle Role: These Gladiators are excellent melee fighters. They use their swords to cut down opponents, while allowing their armor to deflect blows. (Auto Equipped with Light Gladiator armor and light gladiator swords. these have +2 offense and +2 defense).
Abilities: No special abilities.
Special
Black Tux Pikmin
Appearance:White Pikmin with a fancy black suit.
Description: Savvy Businessmen who know how to invest money! That's right, they are pikmin business geniuses! The problem with them is that there comes a point where having alot of them results in all of them fighting over who gets to be on the cover of Pikmin World Today. It's really not pretty. At all. Seriously, don't even try to put more than 50 in a massive building. They need their private office space.
Battle Role: They don't fight at all. Infact, they panic and start throwing petals at those who attack them in hopes that they will take the money and leave them alone... actually... that's usually what happens... huh....
Abilities: Each Black Tux Pikmin gains interest equal to .1% of current Petals. This ability maxes out at 5%, when there are 50 of them fighting in a board room meeting and getting nothing done.
Middle Man Pikmin
Appearance: Black Pikmin who where nice collared shirts and a tie.
Description: These pikmin know how to get the most out of their suppliers! They have memorized trade routes, measured the market, and even crossed state lines to avoid taxes! Because they know how to stretch a petal, they get a bonus from the NPCs every time a trade is made with another Pikmin Leader!
Battle Role: They do not have any battle capabilities, however they do offer a unique battle perk. When an attack is declared on Pik Co. (TM), before the battle takes place and the battle stratagies have been sent in, the 3rd party moderator decides on a set number of petals that Pik Co. (TM) must offer in exchange for a truce. Then before the battle takes place, Pik Co. (TM) gets to decide if they will pay the bribe, or go to war! When a truce is established in this manner, Pik Co (TM) cannot be attacked by the opponent again for 100 days because they are busy bathing in their new petals.
Abilities: Whenever trade with another player is established, the NPCs pay 5% of total Petal value. Does not stack. Attempts to bribe enemies when attacked (see Battle Role).
Long Tongued Swooping Snitchbugs
Class: Special
Appearance: A larger than normal snitchbug who has developed an incredibly long tongue.
Description: These Snitchbugs are aerial aces, using their tongues to whack enemy units out of the air and to their deaths. They can't swallow like normal snitchbugs, because their tongues are too large and take up most of their inner body.
Battle Role: These Snitchbugs use their tongues to beat enemies into submission. They are experts at aerial combat and can wield weapons.
Abilities: They use their tongues to whack opponents out of the air and beat them into submission.
Night Blade Pikmin (Now Death Blades)
Class: Special
Appearance: These pikmin are dark blue pikmin who wear a black cloak. They use the shadows to fight.
Description: These ex-assassins are masters of stealth and death. They use their double daggers to attack quickly and kill quietly and use the shadows to get in and get out undetected. They are superior at instantly killing special class pikmin or lower,but refuse to kill other commanders pikmin directly.
Battle Role: They use their shadow training to get behind targets and quickly dispatch them,but they refuse to directly kill any commanders pikmin.
Abilities: Shadow Warriors: These units are stealthed and completely undetectable unless you have the proper equipment.
Elite
Phoenix Wright, Ace Attorney
Class: Elite
Appearance: This White Pikmin wears a blue suit with a red tie and has nicely styled black hair and carries around a brief case
Description: Some pikmin become harvesters, some pikmin join mob armies, some pikmin become architects (Phil), other pikmin attend prestigious colleges in order to get an education in how to screw over an opponent to the greatest economical degree. This is what the pikmin lawyer has done. After attending the prestigious college of Pikmin University (or P.U.), this illustrious pikmin named Phoenix has joined your forces in order to sue and screw over all your opponents!
Battle Role: This pikmin is exeptionally good at being a lawyer, and as such, he has the ability to turn some of the opponents forces against them because of some land disagreements and sibling rivalries. He himself, however, doesn't believe in fighting with fists, but rather fights with words.
Abilities: Going to law school has taught Phoenix alot. He knows that when a commander is caught up in a trial, he doesn't have the time to develop or work on his own economy. Due to the distraction of having to write up his own defense case, his petal production is halved! The problem is, after suing an individual, he must wait a long period of time to gather evidence to attempt to sue him again. You can only sue one player at a time. A law suit lasts for 16 days, and after that you cannot sue the same player for 40 more days.
Eddie, the Saboteur
Type: Elite
Appearance: A dark blue pikmin who studied the technique of the shadow. He is fully cloaked in a black hood that can turn invisible with his illusion magic.
Description: Eddie is a member of the Night Blades. He has studied long and hard to master shadow techniques. Instead of following in his comrades footsteps, Eddie has chosen the peaceful style of the shadow techniques. Eddie is a master at sabotage. He can get in, and get out, without being seen. The only issue is that what he tampers with, can be clearly seen. This will result in the person who was sabotaged to be on high alert for 40 days, before calling the search off.
Battle Role: Eddie does not directly fight, but if there is any equipment or gear being used in the fight Eddie can disable one specific target.
Abilities: Eddie sabotages research projects, buildings, or equipment. If he sabotages a research project, the project is set back 16 days. If a building or equipment is sabotaged, it is damaged and must be repaired through a research project to be fixed (usually half of it's construction time. Maximum of 20 days). Can only sabotage once every 16 days, and cannot sabotage someone they have recently sabotaged for 40 days.
War Machines
Assault Mech
Type: War Machine
Appearance: A large machine that is piloted by a single pikmin. It has missiles, machine guns, can fly, has large cannons, and heavy armor. (It is essentially a Mech from Gundam)
Battle Role: This massive machine takes to the front lines and attacks with the force of an army! The only limitations that the Assault Mech has is that of who pilots it and the sheer cost of the machine.
Abilities: Flying, Defensive Maneuvers
Costs: 40 days, 80 petals, 5 titanium!
White Collar Pikmin
Appearance: A Red Pikmin with a circle around it's neck and a snazzy hat.
Description: Merchant Pikmin that are responsible for selling and trading goods.
Battle Role: No battle capability and are unable to participate in combat.
Abilities: Their expert merchant abilities prevent transported goods from being stolen or destroyed. 1 pikmin required per caravan being sent out.
Blue Collar Pikmin
Appearance: Blue Pikmin that wear construction hats with caution tape belts.
Description: They are builders that have very limited battle abilities.
Battle Role: They use Power Tools that they have at their disposal to fight enemies if they must. Because combat is not in their job description, and they are part of a union, if a battle takes place with them involved, they will revolt and research will come to a complete halt for 4 game days.
Abilities: They are able to decrease the amount of time needed on a single project as long as there are at least 100. The more that are present, the more the time decreases, but they do not decrease cost. (Detailed mathematical formula is for every 100 pikmin, you get a 5% decrease in research time. You max out at 20% because of those pesky labor unions!)
Revoling Miner Pikmin
Appearance: Brown Pikmin that carry around pickaxes.
Description: Pikmin who live to dig and collect raw materials! they collect Iron, Steel, Stainless Steel, and occasionally Titanium.
Battle Role: With their sharp claws and massive pickaxes miner pikmin can deal some serious damage! They are by no means professional, but you wouldn't want a mob of these guys charging at you!
Abilities: Collects a random amount of mineral resources each day. Resources they can get include: Iron, Steel, Stainless Steel, Titanium (Each group of 50 pikmin will produce a single random unit every 4 days. The way the type of mat will be determined will be by the roll of a 20 sided die. 1-8 Iron. 9-13 steel. 14-18 stainless steel. 19 or 20 Titanium.)
PETA Protector: Vegan Pikmin
Appearance: Green Pikmin with flowers in their hair, who wear flower necklaces.
Description: These Pikmin are so devout to nature, that they spend every waking minute in it! Because of this, when they come home for the night they bring some natural materials that they found throughout the day. They bring home leaves, wood, and stone. And Dirt. Alot of dirt.
Battle Role: There shear devotion to animal rights have lead them to take up arms against all of those who are against animals... or rights! They aren't great fighters, but they are devout, making them crazy and destructive!
Abilities: Every day they use their "intouchness with nature" to find a random amount of plant based resources and bring them home. This includes leaves, wood, and stone. (Each group of 50 pikmin will produce a single random unit every 4 days. The way the type of mat will be determined will be by the roll of a 20 sided die. 1-8 leaves. 9-15 wood. 16-20 stone.)
Exotic Resource Hunter
Type: Ordinary Pikmin
Appearance: A yellow pikmin who has tribal paint on their faces and wear furs.
Description: These pikmin are devoted to looking for, and retrieving rare exotic metals. They spend their days digging, wandering, roaming, and seeking out rare metals like blowhogium, breadbugium, pikminite, and anodite.
Battle Role: They are so busy scouring the world for these rare metals that they don't even notice when battles take place! They aren't even present!
Abilities: Each day, these pikmin go out and look for these exotic metals to add to their collection. (For every 50 units, they will retrieve 1 random material every 4 days. This will be decided by rolling a 20 sided die, 1-5 blowhogium, 6-10 breadbugium, 11-15 pikminite, 16-20 anodite.)
Trade Negotiator Pikmin
Appearance: Red Pikmin with taped glasses and buck teeth.
Description: These pikmin love to haggle and trade! They love it so much, in fact, that they have made a pact with the NPC store owner, who will trade any material that they offer for a different quantity of other material that they want! Those little masterminds!
Battle Role: Trade Negotiators believe that the pen is mightier than the sword! In times of peace, this sounds like an awesome statement, but when it comes time to fight these gym rejects have never even walked a mile! They are completely useless in combat. They might write about their epic loss later, though!
Abilities: Able to change resources into other resources based on Petal value.
Warehouse Worker Pikmin
Class: Normal
Appearance: Red pikmin who where caution vests and operate mini forklifts.
Description: These minimum wage workers are in charge of managing the stock of resources and supplies. Their eight hour orientation video taught them who the buyers and sellers are, and where to move the stuff and put the things... I don't know why it took eight hours either.
Battle Role: Very little. They know how to drive a mini forklift, but they never learned how to use the forklift offensively. All they really would end up doing is bringing extra supplies to the enemy by accident, while maybe dropping the crate on a few expecting pikmin. They would really have to be clueless.
Abilities: Learning of the surplus store in their orientation had it's benefits! They now know how to sell excess materials at half the buying price.
Cyborgmin
Class: Normal
Appearance: These gray pikmin have augmented themselves with cybernetics.
Description: After years of experimenting with robotics, these pikmin have augmented themselves with cybernetic implants that increase their speed, strength, and endurance. The downside is that armor interferes with their frequency, so they refuse to wear any and they are extremely susceptible to elemental damage.
Battle Role: Increased speed, strength, and endurance make these pikmin a force to be reckoned with. They just can't get hit by elemental damage or wear armor.
Abilitites: Enhanced strength, speed, and endurance.
Winged Clawed Pikmin
Class: Normal
Appearance: These pink winged pikmin have developed devilishly sharp claws.
Description: These winged clawed Pikmin are experts at areal combat, and even better at picking off unarmored units on the ground. They just can't fly in the air when they are heavily weighed down.
Battle Role: They use their sharp claws to fight in the air, and to strike at enemies who are unarmored on the ground. They don't have much success against pikmin who are armored, and they cannot wear armor themselves.
Abilities: Can fly and has incredibly sharp claws.
Dwarf Winged Crushblat
Class: Normal
Appearance: Small crystallized crushblats that have developed a limited ability to fly.
Description: These crushbats have the limited ability to fly, and use it to fly above armored units and come crushing down at incredible force. They suck at hitting fast and small targets.
Battle Role: Slowly fly up, and then come crushing down with incredible force. They are slow, and lack the ability to hit fast moving targets.
Abilities: Can fly and have the ability to destroy slow armored targets.
Death Scornets
Class: Normal
Appearance: these small scornets use their venom in their stingers to take down enemies quickly. They are striped, yellow and black.
Description: These deadly scornets use their venom in their stingers to kill enemies by stinging them to death. Sadly once they sting, they themselves die. It takes just 1 sting to kill a normal troop, a few stings to kill a special, and a hell of a lot to kill anything else!
Battle Role: They sting enemies and die when they do.
Abilities: Can fly, and suicide sting enemies.
Event Ordinary Pikmin
Gladiator Pikmin
type: Ordinary
Appearance: Yellow pikmin clad in light gladiator armor and wielding light gladiator swords and shields.
Description: After your many bloody triumphs in the Arena, you have gained the ability to hire normal gladiator troops to fight in your pikmin army. These guys have brought along their weak training equipment, and refuse to use any other equipment unless it’s gladiator equipment.
Battle Role: These Gladiators are excellent melee fighters. They use their swords to cut down opponents, while allowing their armor to deflect blows. (Auto Equipped with Light Gladiator armor and light gladiator swords. these have +2 offense and +2 defense).
Abilities: No special abilities.
Special
Black Tux Pikmin
Appearance:White Pikmin with a fancy black suit.
Description: Savvy Businessmen who know how to invest money! That's right, they are pikmin business geniuses! The problem with them is that there comes a point where having alot of them results in all of them fighting over who gets to be on the cover of Pikmin World Today. It's really not pretty. At all. Seriously, don't even try to put more than 50 in a massive building. They need their private office space.
Battle Role: They don't fight at all. Infact, they panic and start throwing petals at those who attack them in hopes that they will take the money and leave them alone... actually... that's usually what happens... huh....
Abilities: Each Black Tux Pikmin gains interest equal to .1% of current Petals. This ability maxes out at 5%, when there are 50 of them fighting in a board room meeting and getting nothing done.
Middle Man Pikmin
Appearance: Black Pikmin who where nice collared shirts and a tie.
Description: These pikmin know how to get the most out of their suppliers! They have memorized trade routes, measured the market, and even crossed state lines to avoid taxes! Because they know how to stretch a petal, they get a bonus from the NPCs every time a trade is made with another Pikmin Leader!
Battle Role: They do not have any battle capabilities, however they do offer a unique battle perk. When an attack is declared on Pik Co. (TM), before the battle takes place and the battle stratagies have been sent in, the 3rd party moderator decides on a set number of petals that Pik Co. (TM) must offer in exchange for a truce. Then before the battle takes place, Pik Co. (TM) gets to decide if they will pay the bribe, or go to war! When a truce is established in this manner, Pik Co (TM) cannot be attacked by the opponent again for 100 days because they are busy bathing in their new petals.
Abilities: Whenever trade with another player is established, the NPCs pay 5% of total Petal value. Does not stack. Attempts to bribe enemies when attacked (see Battle Role).
Long Tongued Swooping Snitchbugs
Class: Special
Appearance: A larger than normal snitchbug who has developed an incredibly long tongue.
Description: These Snitchbugs are aerial aces, using their tongues to whack enemy units out of the air and to their deaths. They can't swallow like normal snitchbugs, because their tongues are too large and take up most of their inner body.
Battle Role: These Snitchbugs use their tongues to beat enemies into submission. They are experts at aerial combat and can wield weapons.
Abilities: They use their tongues to whack opponents out of the air and beat them into submission.
Night Blade Pikmin (Now Death Blades)
Class: Special
Appearance: These pikmin are dark blue pikmin who wear a black cloak. They use the shadows to fight.
Description: These ex-assassins are masters of stealth and death. They use their double daggers to attack quickly and kill quietly and use the shadows to get in and get out undetected. They are superior at instantly killing special class pikmin or lower,
Battle Role: They use their shadow training to get behind targets and quickly dispatch them,
Abilities: Shadow Warriors: These units are stealthed and completely undetectable unless you have the proper equipment.
Elite
Phoenix Wright, Ace Attorney
Class: Elite
Appearance: This White Pikmin wears a blue suit with a red tie and has nicely styled black hair and carries around a brief case
Description: Some pikmin become harvesters, some pikmin join mob armies, some pikmin become architects (Phil), other pikmin attend prestigious colleges in order to get an education in how to screw over an opponent to the greatest economical degree. This is what the pikmin lawyer has done. After attending the prestigious college of Pikmin University (or P.U.), this illustrious pikmin named Phoenix has joined your forces in order to sue and screw over all your opponents!
Battle Role: This pikmin is exeptionally good at being a lawyer, and as such, he has the ability to turn some of the opponents forces against them because of some land disagreements and sibling rivalries. He himself, however, doesn't believe in fighting with fists, but rather fights with words.
Abilities: Going to law school has taught Phoenix alot. He knows that when a commander is caught up in a trial, he doesn't have the time to develop or work on his own economy. Due to the distraction of having to write up his own defense case, his petal production is halved! The problem is, after suing an individual, he must wait a long period of time to gather evidence to attempt to sue him again. You can only sue one player at a time. A law suit lasts for 16 days, and after that you cannot sue the same player for 40 more days.
Eddie, the Saboteur
Type: Elite
Appearance: A dark blue pikmin who studied the technique of the shadow. He is fully cloaked in a black hood that can turn invisible with his illusion magic.
Description: Eddie is a member of the Night Blades. He has studied long and hard to master shadow techniques. Instead of following in his comrades footsteps, Eddie has chosen the peaceful style of the shadow techniques. Eddie is a master at sabotage. He can get in, and get out, without being seen. The only issue is that what he tampers with, can be clearly seen. This will result in the person who was sabotaged to be on high alert for 40 days, before calling the search off.
Battle Role: Eddie does not directly fight, but if there is any equipment or gear being used in the fight Eddie can disable one specific target.
Abilities: Eddie sabotages research projects, buildings, or equipment. If he sabotages a research project, the project is set back 16 days. If a building or equipment is sabotaged, it is damaged and must be repaired through a research project to be fixed (usually half of it's construction time. Maximum of 20 days). Can only sabotage once every 16 days, and cannot sabotage someone they have recently sabotaged for 40 days.
War Machines
Assault Mech
Type: War Machine
Appearance: A large machine that is piloted by a single pikmin. It has missiles, machine guns, can fly, has large cannons, and heavy armor. (It is essentially a Mech from Gundam)
Battle Role: This massive machine takes to the front lines and attacks with the force of an army! The only limitations that the Assault Mech has is that of who pilots it and the sheer cost of the machine.
Abilities: Flying, Defensive Maneuvers
Costs: 40 days, 80 petals, 5 titanium!