Post by deviantsword on Jan 29, 2015 1:27:22 GMT
Pik Co. (TM) Merchant Alliance
Pik Gates (Elite Black Tux Pikmin)
Tropical Wilds (Location of the Lemon)
Day: 0
Log: 1
Ordinary
10 White Collar Pikmin (A Red Pikmin with a circle around it's neck and a snazzy hat. Merchant Pikmin that are responsible for selling and trading goods. No battle capability and are unable to participate in combat. However, their expert merchant abilities prevent transported goods from being stolen or destroyed.)
10 Blue Collar Pikmin (Blue Pikmin that wear construction hats with caution tape belts. They are builders that have very limited battle abilities. They are able to decrease the amount of time needed on a single project as long as there are at least 100. The more that are present, the more the time decreases, but they do not decrease cost.)
10 Miner Pikmin (Brown Pikmin that carry around pickaxes. Collects a random amount of mineral resources each day. Limited combat ability.)
10 Vegan Pikmin (Green Pikmin with flowers in their hair and wear flower necklaces. Every day they use their in touchness with nature to find a random amount of plant based resources. Showers enemy with gifts in combat.)
10 Trade Negotiator Pikmin (Red Collar Pikmin with taped glasses and buck teeth. Able to change resources into other resources based on Petal value. No combat ability.)
Special
4 Black Tux Pikmin (White Pikmin with fancy, black suit. No fighting abilities, but is able to gain interest equal to 0.1% of current Petals. Max of 50 or they fight in board room meetings and get nothing done. Showers enemies in money when attacked.)
1 Middle Man Pikmin (Whenever trade with another player is established, the NPCs pay 5% of total Petal value. Does not stack. No combat. Attempts to bribe enemies when attacked.)
Elite
None
Petals: 220
Resources
None
Buildings
None
Defenses
None
Projects
1. (This slot is affected by the Blue Collar Pikmin.) Pik Co. (TM) HQ (Increases Petal productivity by 5.) -80 Petal -5 Iron 0/40 Days
2. Gather 3 Iron 0/6 Days
3. Gather 3 Iron 0/6 Days
4. Gather 3 Iron 0/6 Days
5. Gather 3 Iron 0/6 Days
6. Gather 3 Iron 0/6 Days
Log: Pik Gates: Day 0: Log 1
I have staked my claim near the beach of Tropical Wilds in hope of creating a dream destination where all pikmin can gather to celebrate, trade, negotiate, and relax. My plan is to establish a massive trade network and dominate the Petalconomy. We may not be a well trained force, but we are good at gathering and money management. We will use our locations allure, our savvy business appeal, and our wits to hire, dissuade, and earn our way to victory! Once Pik Co. (TM) Merchant Alliance has full dominance over the industries, we can begin phase 2 of our plan, TO RETIRE PEACEFULLY A GAZILLIONARE!!!!!!! MWAHAHAHAHA!!!
Pik Gates (Elite Black Tux Pikmin)
Tropical Wilds (Location of the Lemon)
Day: 0
Log: 1
Ordinary
10 White Collar Pikmin (A Red Pikmin with a circle around it's neck and a snazzy hat. Merchant Pikmin that are responsible for selling and trading goods. No battle capability and are unable to participate in combat. However, their expert merchant abilities prevent transported goods from being stolen or destroyed.)
10 Blue Collar Pikmin (Blue Pikmin that wear construction hats with caution tape belts. They are builders that have very limited battle abilities. They are able to decrease the amount of time needed on a single project as long as there are at least 100. The more that are present, the more the time decreases, but they do not decrease cost.)
10 Miner Pikmin (Brown Pikmin that carry around pickaxes. Collects a random amount of mineral resources each day. Limited combat ability.)
10 Vegan Pikmin (Green Pikmin with flowers in their hair and wear flower necklaces. Every day they use their in touchness with nature to find a random amount of plant based resources. Showers enemy with gifts in combat.)
10 Trade Negotiator Pikmin (Red Collar Pikmin with taped glasses and buck teeth. Able to change resources into other resources based on Petal value. No combat ability.)
Special
4 Black Tux Pikmin (White Pikmin with fancy, black suit. No fighting abilities, but is able to gain interest equal to 0.1% of current Petals. Max of 50 or they fight in board room meetings and get nothing done. Showers enemies in money when attacked.)
1 Middle Man Pikmin (Whenever trade with another player is established, the NPCs pay 5% of total Petal value. Does not stack. No combat. Attempts to bribe enemies when attacked.)
Elite
None
Petals: 220
Resources
None
Buildings
None
Defenses
None
Projects
1. (This slot is affected by the Blue Collar Pikmin.) Pik Co. (TM) HQ (Increases Petal productivity by 5.) -80 Petal -5 Iron 0/40 Days
2. Gather 3 Iron 0/6 Days
3. Gather 3 Iron 0/6 Days
4. Gather 3 Iron 0/6 Days
5. Gather 3 Iron 0/6 Days
6. Gather 3 Iron 0/6 Days
Log: Pik Gates: Day 0: Log 1
I have staked my claim near the beach of Tropical Wilds in hope of creating a dream destination where all pikmin can gather to celebrate, trade, negotiate, and relax. My plan is to establish a massive trade network and dominate the Petalconomy. We may not be a well trained force, but we are good at gathering and money management. We will use our locations allure, our savvy business appeal, and our wits to hire, dissuade, and earn our way to victory! Once Pik Co. (TM) Merchant Alliance has full dominance over the industries, we can begin phase 2 of our plan, TO RETIRE PEACEFULLY A GAZILLIONARE!!!!!!! MWAHAHAHAHA!!!