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Post by pendragon71037 on Jan 25, 2015 4:17:53 GMT
Blue Pikmin Raiders: they're just blue Pikmin who happen to be really, really skilled with their weapons. No special abilities other than that. Slightly pirate themed.
Blue Pikmin Savages: The other type of pirate. That is, the savage Viking-type guys who can break down a barred door with nothing but the Pikmin guarding it. Not as skilled at range, and they can't swim for some reason, but they more than make up for that in strength, savagery, and skill with their heavy weapons.
Caustic Dweevils: These guys aren't that great in a fight, but they can make small units go away with their acidic spit. Luckily for them, their long legs make it somewhat difficult to get at their viral areas. More useful is their speed and sheer lifting strength, which can carry away anything from Petals to heavy vehicles (though that may take several of them).
Water Spirits: At only barely above the height of a Pikmin, these see-through beings don't look nearly as dangerous as they are. They can fire off waves of scalding water, and leave themselves frozen in the process! In their icy state, they're slower, but they can throw punches that would make a Bulborb stagger! Or, they can unleash a blast of frosty death, and become steam! In this form, they're intangible, which sadly means they can't hurt their opponents either, but they can literally run as fast as the wind! In any form though, they're deadly.
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Malefio
Spec-ops
Boss Battle
Posts: 1,395
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Post by Malefio on Feb 8, 2015 15:51:15 GMT
Just a post to say I just modded your troops! They all seems fine!
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Post by pendragon71037 on Feb 8, 2015 21:53:13 GMT
Well then I'll make more work for you and add in my new troops.
Blue Pikmin Riders: Almost never seen without their magical horses, these guys are the main cavalry of the Aquaneers. They can fight well with their Cavalry Swords, and they have basic knowledge on Lances (keep the pointy end facing the bad guy). What's more amazing than the Riders, however, is their horses. They're bred for speed, stamina, and agility, all of which they have in spades. Also, they're made entirely of water. This grants them the ability to gallop directly over rivers, under lakes, and without water entirely. They seem to share some sort of telepathic bond with their riders.
Ice Pikmin: Pikmin from the same plane of existence as the Water Spirits. They can use the extreme cold of their bodies, some water, even the water in air (and a dash of magic) to create just about anything out of ice. They specialize in arrows, but with a little extra effort they can make javelins or even spears! Because they're made entirely of ice, they're a bit vulnerable to fire, though they can't melt, but they trade that weakness for a resistance to physical damage.
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Malefio
Spec-ops
Boss Battle
Posts: 1,395
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Post by Malefio on Feb 8, 2015 21:57:50 GMT
That's fine Like just14, just make sure if either the rider or horse die, they both die.
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Post by pendragon71037 on Feb 8, 2015 22:01:36 GMT
Fair enough; I count them as one unit anyway.
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Post by pendragon71037 on Feb 19, 2015 0:57:16 GMT
Ice Golems: big, strong, and with surprisingly good arms for throwing, these Golems may not be the brightest bunch, but they will fight on relentlessly until their death. Well, can it really be called death, since they aren't really alive in the first place? More of a magical automaton, really.
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Post by pendragon71037 on Mar 3, 2015 4:30:21 GMT
Waterwraith (Elite): Riding on giant golden cylinders, trailing black smoke, and roaring like a watery lion, this extra-planar beast inspires terror everywhere it goes! While it has a name, nobody could pronounce it, so it's referred to by its title; fántasma tou neroú. "Waterwraith".
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Post by pendragon71037 on Mar 3, 2015 4:34:22 GMT
Taulmaril (Elite): Taulmaril is yet another creature from the Plane of Water, and in that plane he is known as a mighty hero. Skilled with the bow, sword and shield, and his own blend of icy magic and unrivaled strength, Taulmaril is a living legend that really does live up to the legend.
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