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Post by lonewander on Feb 3, 2015 23:57:31 GMT
Army: Origin Wave General: Zol (Armored Hermit Crawmad) Location: Twilight River ( Water Area in front of the Scornet Maestro stump.)
Day: 64 Log: 17
Ally Bolt of the Mechanical Demons
Troops Ordinary 62 Wogpole Spearmen 100 Watery Skitter Leafs ( Skitter Leaves with the ability to survive in water.) 10 Skeeterskates 90 Scornets +20 40 Arachnodes 35 Ground Arachnodes (Arachnodes which prefer to catch prey in pitfall webs instead. Good burrowers as well. Lacks the ability to climb.) +20 15 Aqua Yellow Pikmin( Pikmin resistant to electricity. Can't swim but can hold breath for much longer in water. Loses the high fly ability and super strength.)
Special 7 Heavy Yellow Wollywogs ( Heavy thick skinned Wolloywogs that can crush smaller armored units) 3 Watery Blowhog 1 Sputtlefish 2 Misty Waddlepus ( Waddlepus who's bubbles spread mist once popped. Still no offensive capability besides trapping small units in bubbles. 3 Aquatic Cannon Larvae (Armored Cannon Larvae which have much less armor for the ability to survive in water. Can also dig underwater tunnels yet lost the ability to shoot solid projectiles being only able spit out held in water at low pressure.) 2 Chaos Dirigibug
Total: 355
Elite: (None)
Petals: 60
Resources 2 Bomb Rocks
Buildings (None)
Base Defense Ambush and Tunnel Network Around Base
Items
Projects 1. Research Hunter Doctrine ( Allows units to detect other units more easily and from farther away. Units are also better able to hunt down fleeing units.) - 60 Petals [9/30] Days 2. Recruiting Acidic Goolix -200 petals [64/100] Days 3. Create Resistance Scornet Piercing Armor - 1 Stainless Steel - 1 Titanium -20 Petals [4/10] Days 4. Build Stainless Steel Costal Fortress - 5 Stainless Steel - 80 Petals [14/40] Days 5. Gather Titanium [8/10] Days 6. Build Underwater Tunnel Trading Market( Increases Petals per day as well as a hiding spots within friendly territory) [48/50] Days -100 Petals -10 Wood
Completed Projects Build Amphibious APC ( APC able to contain water for settling in new water has portholes on top to shoot guns/ harpoons from) [25/25 days] -50 petals -1 iron Create 100 Titanium Harpoon Guns - 1 Titanium - 40 Petals [20/20] days Create 10 Heavy Steel Armor Plating for Large Units [10/10] Days- 20 Petals -3 Steel Create 100 Sniper Rifles -1 Titanium -20 petals [10/10] Days Create 100 Scornet Piercing Armor -20 Petals - 1 Stainless Steel[10/10] Create 100 Thermal Goggles -1 Pikminite -20 Petals [10/10] Days Create 100 Pikminite Sniper Rifles(Rifles which shorter range in free air, but more range piercing ice and water compared to other guns) -1 Pikminite -20 petals [10/10] Days Create 10 Giant Guillotine Blades - 1 Stainless Steel - 20 Petals [10/10] Days Build Ambush and Tunnel Network Around Base - 10 Leaves - 3 Wood - 40 Petals [20/20] Days
Current Stock of Projects 1 Amphibious APC 62 Titanium Harpoon Guns 7 Heavy Steel Armor Plating for Large Units 85 Titanium Sniper Rifles 80 Scornet Piercing Armor 60 Thermal Goggles 25 Pikminite Sniper Rifles 5 Giant Guillotine Blades
Received From Others 45 Scorpion SMGs Improved SMG bullet blueprints
Log
Zol: We were fortunate we lost so few. We've mourned but there's work to be done.
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Post by lonewander on Feb 4, 2015 19:43:28 GMT
Army: Origin Wave General: Zol (Armored Hermit Crawmad) Location: Twilight River ( Water Area in front of the Scornet Maestro stump.)
Day: 68 Log: 18
Ally
Troops
Ordinary 62 Wogpole Spearmen 100 Watery Skitter Leafs ( Skitter Leaves with the ability to survive in water.) 10 Skeeterskates 130 Scornets +40 40 Arachnodes 35 Ground Arachnodes (Arachnodes which prefer to catch prey in pitfall webs instead. Good burrowers as well. Lacks the ability to climb.) 15 Aqua Yellow Pikmin( Pikmin resistant to electricity. Can't swim but can hold breath for much longer in water. Loses the high fly ability and super strength.) 20 Ice Mage Pikmin
Special 7 Heavy Yellow Wollywogs ( Heavy thick skinned Wolloywogs that can crush smaller armored units) 3 Watery Blowhog 1 Sputtlefish 2 Misty Waddlepus ( Waddlepus who's bubbles spread mist once popped. Still no offensive capability besides trapping small units in bubbles. 3 Aquatic Cannon Larvae (Armored Cannon Larvae which have much less armor for the ability to survive in water. Can also dig underwater tunnels yet lost the ability to shoot solid projectiles being only able spit out held in water at low pressure.) 2 Chaos Dirigibug
Total: 395
Elite: (None)
Petals: 90
Resources 2 Bomb Rocks
Buildings Underwater Tunnel Trading Market( Increases Petals per day as well as a hiding spots within friendly territory)
Base Defense Ambush and Tunnel Network Around Base
Items
Projects 1. Research Hunter Doctrine ( Allows units to detect other units more easily and from farther away. Units are also better able to hunt down fleeing units.) - 60 Petals [14/30] Days 2. Recruiting Acidic Goolix -200 petals [68/100] Days 3. Create 1 Resistance General Hermit Crawmad Armor - 1 Stainless Steel - 1 Titanium -20 Petals [8/10] Days 4. Build Stainless Steel Costal Fortress - 5 Stainless Steel - 80 Petals [18/40] Days 5. Create 100 Titanium Sniper Rifles -1 Titanium - 20 Petals [2/10] Days 6. Gather 2 Pikminite [2/4] Days
Completed Projects Build Amphibious APC ( APC able to contain water for settling in new water has portholes on top to shoot guns/ harpoons from) [25/25 days] -50 petals -1 iron Create 100 Titanium Harpoon Guns - 1 Titanium - 40 Petals [20/20] days Create 10 Heavy Steel Armor Plating for Large Units [10/10] Days- 20 Petals -3 Steel Create 100 Sniper Rifles -1 Titanium -20 petals [10/10] Days Create 100 Scornet Piercing Armor -20 Petals - 1 Stainless Steel[10/10] Create 100 Thermal Goggles -1 Pikminite -20 Petals [10/10] Days Create 100 Pikminite Sniper Rifles(Rifles which shorter range in free air, but more range piercing ice and water compared to other guns) -1 Pikminite -20 petals [10/10] Days Create 10 Giant Guillotine Blades - 1 Stainless Steel - 20 Petals [10/10] Days Build Ambush and Tunnel Network Around Base - 10 Leaves - 3 Wood - 40 Petals [20/20] Days Build Underwater Tunnel Trading Market( Increases Petals per day as well as a hiding spots within friendly territory) [50/50] Days -100 Petals -10 Wood
Current Stock of Projects 1 Amphibious APC 62 Titanium Harpoon Guns 7 Heavy Steel Armor Plating for Large Units 60 Titanium Sniper Rifles 80 Scornet Piercing Armor 40 Thermal Goggles 2 Giant Guillotine Blades
Received From Others 45 Scorpion SMGs Improved SMG bullet blueprints
Log
Zol: It seems that Bolt is going ahead with his suicidal mission. We which him the best in the next life. Although I'd like nothing more than to rush out right now that'd be against his last wishes which I will respect.
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Post by lonewander on Feb 5, 2015 19:36:44 GMT
Army: Origin Wave General: Zol (Armored Hermit Crawmad) Location: Twilight River ( Water Area in front of the Scornet Maestro stump.)
Day: 72 Log: 19
Ally
Troops
Ordinary
100 Watery Skitter Leafs ( Skitter Leaves with the ability to survive in water.) 130 Scornets 75 Ground Arachnodes (Arachnodes which prefer to catch prey in pitfall webs instead. Good burrowers as well. Lacks the ability to climb.)+40
Gone in hiding 62 Wogpole Spearmen 10 Skeeterskates 40 Arachnodes 15 Aqua Yellow Pikmin( Pikmin resistant to electricity. Can't swim but can hold breath for much longer in water. Loses the high fly ability and super strength.) 20 Ice Mage Pikmin
Special 3 Aquatic Cannon Larvae (Armored Cannon Larvae which have much less armor for the ability to survive in water. Can also dig underwater tunnels yet lost the ability to shoot solid projectiles being only able spit out held in water at low pressure.) 2 Chaos Dirigibug
Gone in hiding 7 Heavy Yellow Wollywogs ( Heavy thick skinned Wolloywogs that can crush smaller armored units) 3 Watery Blowhog 1 Sputtlefish 2 Misty Waddlepus ( Waddlepus who's bubbles spread mist once popped. Still no offensive capability besides trapping small units in bubbles.
Total: 435
Elite: (None)
Petals: 150
Resources 2 Bomb Rocks 2 Pikminite
Buildings Underwater Tunnel Trading Market( Increases Petals per day as well as a hiding spots within friendly territory)
Base Defense Ambush and Tunnel Network Around Base
Items
Projects 1. Research Hunter Doctrine ( Allows units to detect other units more easily and from farther away. Units are also better able to hunt down fleeing units.) - 60 Petals [18/30] Days 2. Recruiting Acidic Goolix -200 petals [72/100] Days 3. 4. Build Stainless Steel Costal Fortress - 5 Stainless Steel - 80 Petals [22/40] Days 5. Create 100 Titanium Sniper Rifles -1 Titanium - 20 Petals [6/10] Days 6. Gather 2 Pikminite [2/4] Days
Completed Projects Build Amphibious APC ( APC able to contain water for settling in new water has portholes on top to shoot guns/ harpoons from) [25/25 days] -50 petals -1 iron Create 100 Titanium Harpoon Guns - 1 Titanium - 40 Petals [20/20] days Create 10 Heavy Steel Armor Plating for Large Units [10/10] Days- 20 Petals -3 Steel Create 100 Sniper Rifles -1 Titanium -20 petals [10/10] Days Create 100 Scornet Piercing Armor -20 Petals - 1 Stainless Steel[10/10] Create 100 Thermal Goggles -1 Pikminite -20 Petals [10/10] Days Create 100 Pikminite Sniper Rifles(Rifles which shorter range in free air, but more range piercing ice and water compared to other guns) -1 Pikminite -20 petals [10/10] Days Create 10 Giant Guillotine Blades - 1 Stainless Steel - 20 Petals [10/10] Days Build Ambush and Tunnel Network Around Base - 10 Leaves - 3 Wood - 40 Petals [20/20] Days Build Underwater Tunnel Trading Market( Increases Petals per day as well as a hiding spots within friendly territory) [50/50] Days -100 Petals -10 Wood Create 1 Resistance General Hermit Crawmad Armor - 1 Stainless Steel - 1 Titanium -20 Petals [8/10] Days
Current Stock of Projects 1 Amphibious APC 62 Titanium Harpoon Guns 7 Heavy Steel Armor Plating for Large Units 60 Titanium Sniper Rifles 80 Scornet Piercing Armor 40 Thermal Goggles 2 Giant Guillotine Blades 1 Resistance General Hermit Crawmad Armor
Received From Others 45 Scorpion SMGs Improved SMG bullet blueprints
Log
Zol: We can't see the chance that Bolt will fail in his assault be negligible. I'm heading over guns, blade and armor ready to defend my people. Some are coming with me, the rest are going into hiding in the case of failure. I leave their command with a veteran Wolloywog if I do fall. It's time to march out.
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Post by lonewander on Feb 7, 2015 3:02:06 GMT
Army: Origin Wave General: Zol (Heavy Metal Cyborg Crawmad) Location: Twilight River ( Water Area in front of the Scornet Maestro stump.)
Day: 76 Log: 20
Ally
Troops
Ordinary
70 Watery Skitter Leafs ( Skitter Leaves with the ability to survive in water.) +10 0 Scornets 0 Ground Arachnodes (Arachnodes which prefer to catch prey in pitfall webs instead. Good burrowers as well. Lacks the ability to climb.)+40
62 Wogpole Spearmen 10 Skeeterskates 40 Arachnodes 0 Aqua Yellow Pikmin( Pikmin resistant to electricity. Can't swim but can hold breath for much longer in water. Loses the high fly ability and super strength.) 20 Ice Mage Pikmin
Special 3 Aquatic Cannon Larvae (Armored Cannon Larvae which have much less armor for the ability to survive in water. Can also dig underwater tunnels yet lost the ability to shoot solid projectiles being only able spit out held in water at low pressure.) +3
7 Heavy Yellow Wollywogs ( Heavy thick skinned Wolloywogs that can crush smaller armored units) 3 Watery Blowhog 1 Sputtlefish 2 Misty Waddlepus ( Waddlepus who's bubbles spread mist once popped. Still no offensive capability besides trapping small units in bubbles.
Total:
Elite: (None)
Petals: 190
Resources 2 Bomb Rocks 3 Pikminite
Buildings Underwater Tunnel Trading Market( Increases Petals per day as well as a hiding spots within friendly territory)
Base Defense Ambush and Tunnel Network Around Base
Items
Projects 1. Research Hunter Doctrine ( Allows units to detect other units more easily and from farther away. Units are also better able to hunt down fleeing units.) - 60 Petals [22/30] Days 2. Recruiting Acidic Goolix -200 petals [78/86] Days 3. Recruiting Acidic Goolix petals [6/14] Days (Posted the wrong version having a blank yesterday) 4. Build Stainless Steel Costal Fortress - 5 Stainless Steel - 80 Petals [26/40] Days 5. Create 100 Pikminite Sniper Rifles -1 Pikminite - 20 Petals [2/10] Days 6. Gather 2 Stainless Steel [2/6] Days
Completed Projects Build Amphibious APC ( APC able to contain water for settling in new water has portholes on top to shoot guns/ harpoons from) [25/25 days] -50 petals -1 iron Create 100 Titanium Harpoon Guns - 1 Titanium - 40 Petals [20/20] days Create 10 Heavy Steel Armor Plating for Large Units [10/10] Days- 20 Petals -3 Steel Create 100 Sniper Rifles -1 Titanium -20 petals [10/10] Days Create 100 Scornet Piercing Armor -20 Petals - 1 Stainless Steel[10/10] Create 100 Thermal Goggles -1 Pikminite -20 Petals [10/10] Days Create 100 Pikminite Sniper Rifles(Rifles which shorter range in free air, but more range piercing ice and water compared to other guns) -1 Pikminite -20 petals [10/10] Days Create 10 Giant Guillotine Blades - 1 Stainless Steel - 20 Petals [10/10] Days Build Ambush and Tunnel Network Around Base - 10 Leaves - 3 Wood - 40 Petals [20/20] Days Build Underwater Tunnel Trading Market( Increases Petals per day as well as a hiding spots within friendly territory) [50/50] Days -100 Petals -10 Wood Create 1 Resistance General Hermit Crawmad Armor - 1 Stainless Steel - 1 Titanium -20 Petals [8/10] Days
Current Stock of Projects 1 Amphibious APC 62 Titanium Harpoon Guns 7 Heavy Steel Armor Plating for Large Units 100 Titanium Sniper Rifles 0 Scornet Piercing Armor 40 Thermal Goggles 1 Giant Guillotine Blades 0 Resistance General Hermit Crawmad Armor
Received From Others 5 Scorpion SMGs Improved SMG bullet blueprints
Log
Zol: It's... Been a while. We've finally gathered all the units that were ordered into hiding long ago, finally we can continue working on the base. It seems like there's plenty of external threats heading our way.Wrrrrr. I told the troops that they didn't have to come back, that they served enough. They stayed their ground wanting to protect this world and that they believed in me. I'll make them proud.
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Post by lonewander on Feb 7, 2015 23:29:20 GMT
Army: Origin Wave General: Zol (Heavy Metal Cyborg Crawmad) Location: Twilight River ( Water Area in front of the Scornet Maestro stump.)
Day: 80 Log: 21
Ally
Troops
Ordinary
70 Watery Skitter Leafs ( Skitter Leaves with the ability to survive in water.) 0 Scornets 40 Ground Arachnodes (Arachnodes which prefer to catch prey in pitfall webs instead. Good burrowers as well. Lacks the ability to climb.)+40
62 Wogpole Spearmen 10 Skeeterskates 40 Arachnodes 0 Aqua Yellow Pikmin( Pikmin resistant to electricity. Can't swim but can hold breath for much longer in water. Loses the high fly ability and super strength.) 20 Ice Mage Pikmin
Special 3 Aquatic Cannon Larvae (Armored Cannon Larvae which have much less armor for the ability to survive in water. Can also dig underwater tunnels yet lost the ability to shoot solid projectiles being only able spit out held in water at low pressure.) +3
7 Heavy Yellow Wollywogs ( Heavy thick skinned Wolloywogs that can crush smaller armored units) 3 Watery Blowhog 1 Sputtlefish 2 Misty Waddlepus ( Waddlepus who's bubbles spread mist once popped. Still no offensive capability besides trapping small units in bubbles.
Total: 258
Elite: (None)
Petals: 250
Resources 2 Bomb Rocks 3 Pikminite 2 Stainless Steel
Buildings Underwater Tunnel Trading Market( Increases Petals per day as well as a hiding spots within friendly territory)
Base Defense Ambush and Tunnel Network Around Base
Items
Projects 1. Research Hunter Doctrine ( Allows units to detect other units more easily and from farther away. Units are also better able to hunt down fleeing units.) - 60 Petals [26/30] Days 2. Recruiting Acidic Goolix -200 petals [82/86] Days 3. Recruiting Acidic Goolix petals [10/14] Days 4. Build Stainless Steel Costal Fortress - 5 Stainless Steel - 80 Petals [34/40] Days 5. Create 100 Pikminite Sniper Rifles -1 Pikminite - 20 Petals [6/10] Days 6. Gather 3 Andonite [0/4] Days
Completed Projects Build Amphibious APC ( APC able to contain water for settling in new water has portholes on top to shoot guns/ harpoons from) [25/25 days] -50 petals -1 iron Create 100 Titanium Harpoon Guns - 1 Titanium - 40 Petals [20/20] days Create 10 Heavy Steel Armor Plating for Large Units [10/10] Days- 20 Petals -3 Steel Create 100 Sniper Rifles -1 Titanium -20 petals [10/10] Days Create 100 Scornet Piercing Armor -20 Petals - 1 Stainless Steel[10/10] Create 100 Thermal Goggles -1 Pikminite -20 Petals [10/10] Days Create 100 Pikminite Sniper Rifles(Rifles which shorter range in free air, but more range piercing ice and water compared to other guns) -1 Pikminite -20 petals [10/10] Days Create 10 Giant Guillotine Blades - 1 Stainless Steel - 20 Petals [10/10] Days Build Ambush and Tunnel Network Around Base - 10 Leaves - 3 Wood - 40 Petals [20/20] Days Build Underwater Tunnel Trading Market( Increases Petals per day as well as a hiding spots within friendly territory) [50/50] Days -100 Petals -10 Wood Create 1 Resistance General Hermit Crawmad Armor - 1 Stainless Steel - 1 Titanium -20 Petals [8/10] Days
Current Stock of Projects 1 Amphibious APC 62 Titanium Harpoon Guns 7 Heavy Steel Armor Plating for Large Units 100 Titanium Sniper Rifles 0 Scornet Piercing Armor 40 Thermal Goggles 1 Giant Guillotine Blades 0 Resistance General Hermit Crawmad Armor
Received From Others 5 Scorpion SMGs Improved SMG bullet blueprints
Log
Zol: Already more foes appear. One experimentor has created many odd creations with the intent of apparently killing everyone else. We need to repair and rebuild.
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Post by lonewander on Feb 8, 2015 23:48:30 GMT
Army: Origin Wave General: Zol (Heavy Metal Cyborg Crawmad) Location: Twilight River ( Water Area in front of the Scornet Maestro stump.)
Day: 84 Log: 22
Ally
Troops
Ordinary
100 Watery Skitter Leafs ( Skitter Leaves with the ability to survive in water.) +40 0 Scornets 40 Ground Arachnodes (Arachnodes which prefer to catch prey in pitfall webs instead. Good burrowers as well. Lacks the ability to climb.)
62 Wogpole Spearmen 10 Skeeterskates 40 Arachnodes 0 Aqua Yellow Pikmin( Pikmin resistant to electricity. Can't swim but can hold breath for much longer in water. Loses the high fly ability and super strength.)
Unique 20 Ice Mage Pikmin
Special 3 Aquatic Cannon Larvae (Armored Cannon Larvae which have much less armor for the ability to survive in water. Can also dig underwater tunnels yet lost the ability to shoot solid projectiles being only able spit out held in water at low pressure.)
7 Heavy Yellow Wollywogs ( Heavy thick skinned Wolloywogs that can crush smaller armored units) 3 Watery Blowhog 1 Sputtlefish 2 Misty Waddlepus ( Waddlepus who's bubbles spread mist once popped. Still no offensive capability besides trapping small units in bubbles.
Total: 298
Elite: Acidic Goolix
Petals: 165
Resources 2 Bomb Rocks 1 Pikminite 0 Stainless Steel 2 Andonite
Buildings Underwater Tunnel Trading Market( Increases Petals per day as well as a hiding spots within friendly territory)
Base Defense Ambush and Tunnel Network Around Base
Items
Projects 1. Create 100 Scornet Piercing Armor -20 Petals - 1 Stainless Steel[0/10] 2. Research Mobility Doctrine [Unit's are faster in general.] -60 Petals [0/30] Days 3. Create 100 Andonite Armor -20 Petals - 1 Andonite[0/10] 4. Build Stainless Steel Trading Port [ Generates Petals. Also the main dock of the base.] - 5 Stainless Steel - 80 Petals [38/40] Days 5. Create 1 Pikminite Insulation Injection [ Makes gooey units resistant to freezing, elite sized] -20 Petals - 1 Pikminite[0/10] 6. Create 1 Acidic Goolix Stainless Steel Cores Armor -20 Petals - 1 Stainless Steel [0/10] Days
Completed Projects Build Amphibious APC ( APC able to contain water for settling in new water has portholes on top to shoot guns/ harpoons from) [25/25 days] -50 petals -1 iron Create 100 Titanium Harpoon Guns - 1 Titanium - 40 Petals [20/20] days Create 10 Heavy Steel Armor Plating for Large Units [10/10] Days- 20 Petals -3 Steel Create 100 Sniper Rifles -1 Titanium -20 petals [10/10] Days Create 100 Scornet Piercing Armor -20 Petals - 1 Stainless Steel[10/10] Create 100 Thermal Goggles -1 Pikminite -20 Petals [10/10] Days Create 100 Pikminite Sniper Rifles(Rifles which shorter range in free air, but more range piercing ice and water compared to other guns) -1 Pikminite -20 petals [10/10] Days Create 10 Giant Guillotine Blades - 1 Stainless Steel - 20 Petals [10/10] Days Build Ambush and Tunnel Network Around Base - 10 Leaves - 3 Wood - 40 Petals [20/20] Days Build Underwater Tunnel Trading Market( Increases Petals per day as well as a hiding spots within friendly territory) [50/50] Days -100 Petals -10 Wood Create 1 Resistance General Hermit Crawmad Armor - 1 Stainless Steel - 1 Titanium -20 Petals [8/10] Days Research Hunter Doctrine ( Allows units to detect other units more easily and from farther away. Units are also better able to hunt down fleeing units.) - 60 Petals [26/30] Days
Current Stock of Projects 1 Amphibious APC 62 Titanium Harpoon Guns 7 Heavy Steel Armor Plating for Large Units 90 Titanium Sniper Rifles 100 Pikminite Sniper Rifles 0 Scornet Piercing Armor 40 Thermal Goggles 1 Giant Guillotine Blades 0 Resistance General Hermit Crawmad Armor
Research Hunter Doctrine ( Allows units to detect other units more easily and from farther away. Units are also better able to hunt down fleeing units.)
Received From Others 5 Scorpion SMGs Improved SMG bullet blueprints
Log
Zol: We finally found and convinced it. The Acidic Goolix. I didn't believe my troops that such a thing existed but they kept on diligently searching for it. We are not quite sure how we got it to follow us but it is. Looking at it I have to wonder... How exactly are we going to equip this thing? Our engineers assure me that they can design a stainless steel armor for it's core but I have my doubts.
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Post by Bloodmancer on Feb 9, 2015 6:21:12 GMT
What ever happened to the goolix being 100 days?
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Post by lonewander on Feb 9, 2015 6:38:43 GMT
Err thought we could split projects, I can redo the days if needed. If they can't be split midway then I'll just edit the days accordingly.
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Post by Bloodmancer on Feb 9, 2015 13:20:50 GMT
Okay, I see it. I just wanted to make sure something weird hadn't happened.
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Post by lonewander on Feb 9, 2015 18:42:45 GMT
Army: Origin Wave General: Zol (Heavy Metal Cyborg Crawmad) Location: Twilight River ( Water Area in front of the Scornet Maestro stump.)
Day: 92 Log: 24
Ally
Troops
Ordinary
100 Watery Skitter Leafs ( Skitter Leaves with the ability to survive in water.) 80 Scornets +40 40 Ground Arachnodes (Arachnodes which prefer to catch prey in pitfall webs instead. Good burrowers as well. Lacks the ability to climb.)
62 Wogpole Spearmen 10 Skeeterskates 40 Arachnodes 0 Aqua Yellow Pikmin( Pikmin resistant to electricity. Can't swim but can hold breath for much longer in water. Loses the high fly ability and super strength.)
Unique 20 Ice Mage Pikmin
Special 3 Aquatic Cannon Larvae (Armored Cannon Larvae which have much less armor for the ability to survive in water. Can also dig underwater tunnels yet lost the ability to shoot solid projectiles being only able spit out held in water at low pressure.)
7 Heavy Yellow Wollywogs ( Heavy thick skinned Wolloywogs that can crush smaller armored units) 3 Watery Blowhog 1 Sputtlefish 2 Misty Waddlepus ( Waddlepus who's bubbles spread mist once popped. Still no offensive capability besides trapping small units in bubbles.
Total: 338
Elite: Acidic Goolix
Petals: 335
Resources 2 Bomb Rocks 1 Pikminite 0 Stainless Steel 2 Andonite
Buildings Underwater Tunnel Trading Market( Increases Petals per day as well as a hiding spots within friendly territory) Stainless Steel Trading Port [ Generates Petals. Also the main dock of the base.]
Base Defense Ambush and Tunnel Network Around Base
Items
Projects 1. Create 100 Scornet Piercing Armor -20 Petals - 1 Stainless Steel[6/10] 2. Research Mobility Doctrine [Unit's are faster in general.] -60 Petals [8/30] Days 3. Create 100 Andonite Armor -20 Petals - 1 Andonite[8/10] 4. Research Tunneling Doctrine [ Allows for tunnels to be quickly created in combat, quicker laid traps as well as improvement in underground fighting in general.] -40 Petals [6/20] Days 5. Create 1 Pikminite Insulation Injection [ Makes gooey units resistant to freezing, elite sized] -20 Petals - 1 Pikminite[6/10] 6. Create 1 Acidic Goolix Stainless Steel Armor -20 Petals - 1 Stainless Steel [8/10] Days
Completed Projects Build Amphibious APC ( APC able to contain water for settling in new water has portholes on top to shoot guns/ harpoons from) [25/25 days] -50 petals -1 iron Create 100 Titanium Harpoon Guns - 1 Titanium - 40 Petals [20/20] days Create 10 Heavy Steel Armor Plating for Large Units [10/10] Days- 20 Petals -3 Steel Create 100 Sniper Rifles -1 Titanium -20 petals [10/10] Days Create 100 Scornet Piercing Armor -20 Petals - 1 Stainless Steel[10/10] Create 100 Thermal Goggles -1 Pikminite -20 Petals [10/10] Days Create 100 Pikminite Sniper Rifles(Rifles which shorter range in free air, but more range piercing ice and water compared to other guns) -1 Pikminite -20 petals [10/10] Days Create 10 Giant Guillotine Blades - 1 Stainless Steel - 20 Petals [10/10] Days Build Ambush and Tunnel Network Around Base - 10 Leaves - 3 Wood - 40 Petals [20/20] Days Build Underwater Tunnel Trading Market( Increases Petals per day as well as a hiding spots within friendly territory) [50/50] Days -100 Petals -10 Wood Create 1 Resistance General Hermit Crawmad Armor - 1 Stainless Steel - 1 Titanium -20 Petals [8/10] Days Research Hunter Doctrine ( Allows units to detect other units more easily and from farther away. Units are also better able to hunt down fleeing units.) - 60 Petals [26/30] Days Build Stainless Steel Trading Port [ Generates Petals. Also the main dock of the base.] - 5 Stainless Steel - 80 Petals [38/40] Days
Current Stock of Projects 1 Amphibious APC 62 Titanium Harpoon Guns 7 Heavy Steel Armor Plating for Large Units 90 Titanium Sniper Rifles 100 Pikminite Sniper Rifles 0 Scornet Piercing Armor 40 Thermal Goggles 1 Giant Guillotine Blades 0 Resistance General Hermit Crawmad Armor
Research Hunter Doctrine ( Allows units to detect other units more easily and from farther away. Units are also better able to hunt down fleeing units.)
Received From Others 5 Scorpion SMGs Improved SMG bullet blueprints
Log
Zol: We prepare for battle. Still. Also we got this War Mech from out of nowhere.
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Post by lonewander on Feb 11, 2015 2:25:37 GMT
Army: Origin Wave General: Zol (Heavy Metal Cyborg Crawmad) Location: Twilight River ( Water Area in front of the Scornet Maestro stump.)
Day: 96 Log: 25
Ally
Troops
Ordinary
90 Watery Skitter Leafs ( Skitter Leaves with the ability to survive in water.) +20 40 Scornets 40 Ground Arachnodes (Arachnodes which prefer to catch prey in pitfall webs instead. Good burrowers as well. Lacks the ability to climb.)
62 Wogpole Spearmen 10 Skeeterskates 40 Arachnodes 0 Aqua Yellow Pikmin( Pikmin resistant to electricity. Can't swim but can hold breath for much longer in water. Loses the high fly ability and super strength.)
Unique 20 Ice Mage Pikmin
Special 4 Aquatic Cannon Larvae (Armored Cannon Larvae which have much less armor for the ability to survive in water. Can also dig underwater tunnels yet lost the ability to shoot solid projectiles being only able spit out held in water at low pressure.) +2 4 Young Burrowing Snagrets
7 Heavy Yellow Wollywogs ( Heavy thick skinned Wolloywogs that can crush smaller armored units) 3 Watery Blowhog 1 Sputtlefish 2 Misty Waddlepus ( Waddlepus who's bubbles spread mist once popped. Still no offensive capability besides trapping small units in bubbles.
Total: 332
Elite: Acidic Goolix
Petals: 275
Resources 1 Pikminite 0 Stainless Steel 2 Andonite
Buildings Underwater Tunnel Trading Market( Increases Petals per day as well as a hiding spots within friendly territory) Stainless Steel Trading Port [ Generates Petals. Also the main dock of the base.]
Base Defense Ambush and Tunnel Network Around Base
Items
Projects 1. Research Mobility Doctrine [Unit's are faster in general.] -60 Petals [12/18] Days 2. Research Mobility Doctrine [Unit's are faster in general.] [0/6] Days Extension 3. Research Mobility Doctrine [Unit's are faster in general.] [0/6] Days Extension 4. Research Tunneling Doctrine [ Allows for tunnels to be quickly created in combat, quicker laid traps as well as improvement in underground fighting in general.] -40 Petals [10/20] Days 5. Research Evasive Doctrine [Units are in better position to evade attacks reducing casualties from AOE attacks as well as better able to dodge in general.] - 60 Petals [0/30] Days 6. Research Long Shot Doctrine [Units can fire at other units from farther away than normal] [2/30] Days
Completed Projects Build Amphibious APC ( APC able to contain water for settling in new water has portholes on top to shoot guns/ harpoons from) [25/25 days] -50 petals -1 iron Create 100 Titanium Harpoon Guns - 1 Titanium - 40 Petals [20/20] days Create 10 Heavy Steel Armor Plating for Large Units [10/10] Days- 20 Petals -3 Steel Create 100 Sniper Rifles -1 Titanium -20 petals [10/10] Days Create 100 Scornet Piercing Armor -20 Petals - 1 Stainless Steel[10/10] Create 100 Thermal Goggles -1 Pikminite -20 Petals [10/10] Days Create 100 Pikminite Sniper Rifles(Rifles which shorter range in free air, but more range piercing ice and water compared to other guns) -1 Pikminite -20 petals [10/10] Days Create 10 Giant Guillotine Blades - 1 Stainless Steel - 20 Petals [10/10] Days Build Ambush and Tunnel Network Around Base - 10 Leaves - 3 Wood - 40 Petals [20/20] Days Build Underwater Tunnel Trading Market( Increases Petals per day as well as a hiding spots within friendly territory) [50/50] Days -100 Petals -10 Wood Create 1 Resistance General Hermit Crawmad Armor - 1 Stainless Steel - 1 Titanium -20 Petals [8/10] Days Research Hunter Doctrine ( Allows units to detect other units more easily and from farther away. Units are also better able to hunt down fleeing units.) - 60 Petals [26/30] Days Build Stainless Steel Trading Port [ Generates Petals. Also the main dock of the base.] - 5 Stainless Steel - 80 Petals [38/40] Days Create 100 Andonite Armor -20 Petals - 1 Andonite[8/10] Create 1 Pikminite Insulation Injection [ Makes gooey units resistant to freezing, elite sized] -20 Petals - 1 Pikminite[6/10] Create 1 Acidic Goolix Stainless Steel Armor -20 Petals - 1 Stainless Steel [8/10] Days
Current Stock of Projects 1 Amphibious APC 62 Titanium Harpoon Guns 7 Heavy Steel Armor Plating for Large Units 70 Titanium Sniper Rifles 90 Pikminite Sniper Rifles 100 Scornet Piercing Armor 40 Thermal Goggles 1 Giant Guillotine Blades 0 Resistance General Hermit Crawmad Armor 100 Andonite Armor 1 Pikminite Insulation Injection [ Makes gooey units resistant to freezing, elite sized] 1 Acidic Goolix Stainless Steel Armor
Research Hunter Doctrine ( Allows units to detect other units more easily and from farther away. Units are also better able to hunt down fleeing units.)
Received From Others 5 Scorpion SMGs Improved SMG bullet blueprints
Log
Zol: ..... There's too much on my mind.
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Post by lonewander on Feb 12, 2015 0:54:20 GMT
Army: Origin Wave General: Zol (Heavy Metal Cyborg Crawmad) Location: Twilight River ( Water Area in front of the Scornet Maestro stump.)
Day: 100 Log: 26
Ally
Troops
Ordinary
110 Watery Skitter Leafs ( Skitter Leaves with the ability to survive in water.) +20 60 Scornets +20 40 Ground Arachnodes (Arachnodes which prefer to catch prey in pitfall webs instead. Good burrowers as well. Lacks the ability to climb.) 62 Wogpole Spearmen 10 Skeeterskates 40 Arachnodes 0 Aqua Yellow Pikmin( Pikmin resistant to electricity. Can't swim but can hold breath for much longer in water. Loses the high fly ability and super strength.)
Unique 20 Ice Mage Pikmin
Special 4 Aquatic Cannon Larvae (Armored Cannon Larvae which have much less armor for the ability to survive in water. Can also dig underwater tunnels yet lost the ability to shoot solid projectiles being only able spit out held in water at low pressure.) 4 Young Burrowing Snagrets
7 Heavy Yellow Wollywogs ( Heavy thick skinned Wolloywogs that can crush smaller armored units) 3 Watery Blowhog 1 Sputtlefish 2 Misty Waddlepus ( Waddlepus who's bubbles spread mist once popped. Still no offensive capability besides trapping small units in bubbles.
Total: 332
Elite: Acidic Goolix
War Machines Ion Goliath
Petals: 128
Resources 1 Pikminite 0 Stainless Steel 2 Andonite 3 Meteor Pieces
Buildings Underwater Tunnel Trading Market( Increases Petals per day as well as a hiding spots within friendly territory) Stainless Steel Trading Port [ Generates Petals. Also the main dock of the base.]
Base Defense Ambush and Tunnel Network Around Base
Items
Projects 1. Build Mercenary Outpost -80 Petals -5 Steel [16/20] Days 2. Build Mercenary Outpost [4/8] Days Extension 3. Build Mercenary Outpost [4/8] Days Extension 4. Research Tunneling Doctrine [ Allows for tunnels to be quickly created in combat, quicker laid traps as well as improvement in underground fighting in general.] -40 Petals [14/20] Days 5. Build Mercenary Outpost [4/6] Days Extension 6. Build Mercenary Outpost [6/6] Days Extension
Completed Projects Build Amphibious APC ( APC able to contain water for settling in new water has portholes on top to shoot guns/ harpoons from) [25/25 days] -50 petals -1 iron Create 100 Titanium Harpoon Guns - 1 Titanium - 40 Petals [20/20] days Create 10 Heavy Steel Armor Plating for Large Units [10/10] Days- 20 Petals -3 Steel Create 100 Sniper Rifles -1 Titanium -20 petals [10/10] Days Create 100 Scornet Piercing Armor -20 Petals - 1 Stainless Steel[10/10] Create 100 Thermal Goggles -1 Pikminite -20 Petals [10/10] Days Create 100 Pikminite Sniper Rifles(Rifles which shorter range in free air, but more range piercing ice and water compared to other guns) -1 Pikminite -20 petals [10/10] Days Create 10 Giant Guillotine Blades - 1 Stainless Steel - 20 Petals [10/10] Days Build Ambush and Tunnel Network Around Base - 10 Leaves - 3 Wood - 40 Petals [20/20] Days Build Underwater Tunnel Trading Market( Increases Petals per day as well as a hiding spots within friendly territory) [50/50] Days -100 Petals -10 Wood Create 1 Resistance General Hermit Crawmad Armor - 1 Stainless Steel - 1 Titanium -20 Petals [8/10] Days Research Hunter Doctrine ( Allows units to detect other units more easily and from farther away. Units are also better able to hunt down fleeing units.) - 60 Petals [26/30] Days Build Stainless Steel Trading Port [ Generates Petals. Also the main dock of the base.] - 5 Stainless Steel - 80 Petals [38/40] Days Create 100 Andonite Armor -20 Petals - 1 Andonite[8/10] Create 1 Pikminite Insulation Injection [ Makes gooey units resistant to freezing, elite sized] -20 Petals - 1 Pikminite[6/10] Create 1 Acidic Goolix Stainless Steel Armor -20 Petals - 1 Stainless Steel [8/10] Days
Current Stock of Projects 1 Amphibious APC 62 Titanium Harpoon Guns 7 Heavy Steel Armor Plating for Large Units 70 Titanium Sniper Rifles 90 Pikminite Sniper Rifles 100 Scornet Piercing Armor 40 Thermal Goggles 1 Giant Guillotine Blades 0 Resistance General Hermit Crawmad Armor 100 Andonite Armor 1 Pikminite Insulation Injection [ Makes gooey units resistant to freezing, elite sized] 1 Acidic Goolix Stainless Steel Armor
Research Hunter Doctrine ( Allows units to detect other units more easily and from farther away. Units are also better able to hunt down fleeing units.)
Gifted Research Shot Leading Tactics ( Increased accuracy against moving targets)
Received From Others 5 Scorpion SMGs Improved SMG bullet blueprints 117 Nectar Guns 3 Nectar Potions 2 Nectar Pikmin Bobbleheads
Log
Zol : It looks like more conflict is going to occur. I'm sending word for mercenaries all over the globe. It's been a long while since I was a mercenary myself. Teaming up with all kinds of creatures and fighting all kinds as well. Sometimes I miss when it used to be as simple as kill the enemy. But I have people that I have saved on my free will, free of charge now. I ordered everyone to drop what they were doing and get to building that outpost. Naturally I'll let other factions hire them as well, it's only fair being mercenaries and all.
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Post by lonewander on Feb 12, 2015 13:34:54 GMT
Army: Origin Wave General: Zol (Heavy Metal Cyborg Crawmad) Location: Twilight River ( Water Area in front of the Scornet Maestro stump.)
Day: 104 Log: 27
Ally
Troops
Ordinary
130 Watery Skitter Leafs ( Skitter Leaves with the ability to survive in water.) +20 80 Scornets +20 40 Ground Arachnodes (Arachnodes which prefer to catch prey in pitfall webs instead. Good burrowers as well. Lacks the ability to climb.) 62 Wogpole Spearmen 10 Skeeterskates 40 Arachnodes 0 Aqua Yellow Pikmin( Pikmin resistant to electricity. Can't swim but can hold breath for much longer in water. Loses the high fly ability and super strength.)
Unique 20 Ice Mage Pikmin
Special 4 Aquatic Cannon Larvae (Armored Cannon Larvae which have much less armor for the ability to survive in water. Can also dig underwater tunnels yet lost the ability to shoot solid projectiles being only able spit out held in water at low pressure.) 4 Young Burrowing Snagrets
7 Heavy Yellow Wollywogs ( Heavy thick skinned Wolloywogs that can crush smaller armored units) 3 Watery Blowhog 1 Sputtlefish 2 Misty Waddlepus ( Waddlepus who's bubbles spread mist once popped. Still no offensive capability besides trapping small units in bubbles.
Total: 332
Elite: Acidic Goolix
War Machines Ion Goliath
Petals: 188
Resources 1 Pikminite 0 Stainless Steel 2 Andonite 3 Meteor Pieces
Buildings Underwater Tunnel Trading Market( Increases Petals per day as well as a hiding spots within friendly territory) Stainless Steel Trading Port [ Generates Petals. Also the main dock of the base.] Mercenary Outpost
Base Defense Ambush and Tunnel Network Around Base
Items
Projects 1. Build Mercenary Outpost -80 Petals -5 Steel [20/20] Days 2. Build Mercenary Outpost [8/8] Days Extension 3. Build Mercenary Outpost [8/8] Days Extension 4. Research Tunneling Doctrine [ Allows for tunnels to be quickly created in combat, quicker laid traps as well as improvement in underground fighting in general.] -40 Petals [18/20] Days 5. Gather 2 Stainless Steel [2/6] Days 6. Gather Titanium [4/10] Days
Completed Projects Build Amphibious APC ( APC able to contain water for settling in new water has portholes on top to shoot guns/ harpoons from) [25/25 days] -50 petals -1 iron Create 100 Titanium Harpoon Guns - 1 Titanium - 40 Petals [20/20] days Create 10 Heavy Steel Armor Plating for Large Units [10/10] Days- 20 Petals -3 Steel Create 100 Sniper Rifles -1 Titanium -20 petals [10/10] Days Create 100 Scornet Piercing Armor -20 Petals - 1 Stainless Steel[10/10] Create 100 Thermal Goggles -1 Pikminite -20 Petals [10/10] Days Create 100 Pikminite Sniper Rifles(Rifles which shorter range in free air, but more range piercing ice and water compared to other guns) -1 Pikminite -20 petals [10/10] Days Create 10 Giant Guillotine Blades - 1 Stainless Steel - 20 Petals [10/10] Days Build Ambush and Tunnel Network Around Base - 10 Leaves - 3 Wood - 40 Petals [20/20] Days Build Underwater Tunnel Trading Market( Increases Petals per day as well as a hiding spots within friendly territory) [50/50] Days -100 Petals -10 Wood Create 1 Resistance General Hermit Crawmad Armor - 1 Stainless Steel - 1 Titanium -20 Petals [8/10] Days Research Hunter Doctrine ( Allows units to detect other units more easily and from farther away. Units are also better able to hunt down fleeing units.) - 60 Petals [26/30] Days Build Stainless Steel Trading Port [ Generates Petals. Also the main dock of the base.] - 5 Stainless Steel - 80 Petals [38/40] Days Create 100 Andonite Armor -20 Petals - 1 Andonite[8/10] Create 1 Pikminite Insulation Injection [ Makes gooey units resistant to freezing, elite sized] -20 Petals - 1 Pikminite[6/10] Create 1 Acidic Goolix Stainless Steel Armor -20 Petals - 1 Stainless Steel [8/10] Days
Current Stock of Projects 1 Amphibious APC 62 Titanium Harpoon Guns 7 Heavy Steel Armor Plating for Large Units 70 Titanium Sniper Rifles 90 Pikminite Sniper Rifles 60 Scornet Piercing Armor 40 Thermal Goggles 1 Giant Guillotine Blades 0 Resistance General Hermit Crawmad Armor 100 Andonite Armor 1 Pikminite Insulation Injection [ Makes gooey units resistant to freezing, elite sized] 1 Acidic Goolix Stainless Steel Armor
Research Hunter Doctrine ( Allows units to detect other units more easily and from farther away. Units are also better able to hunt down fleeing units.)
Gifted Research Shot Leading Tactics ( Increased accuracy against moving targets)
Received From Others 5 Scorpion SMGs Improved SMG bullet blueprints 117 Nectar Guns 3 Nectar Potions 2 Nectar Pikmin Bobbleheads
Log
Zol : The Mercenary outpost is now open for business!
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Post by lonewander on Feb 15, 2015 13:52:47 GMT
Was waiting for Breadbug results
Army: Origin Wave General: Zol (Heavy Metal Cyborg Crawmad) Location: Twilight River ( Water Area in front of the Scornet Maestro stump.)
Day: 108 Log: 28
Ally
Troops
Ordinary
150 Watery Skitter Leafs ( Skitter Leaves with the ability to survive in water.) +20 100 Scornets +20 40 Ground Arachnodes (Arachnodes which prefer to catch prey in pitfall webs instead. Good burrowers as well. Lacks the ability to climb.) 62 Wogpole Spearmen 10 Skeeterskates 40 Arachnodes 0 Aqua Yellow Pikmin( Pikmin resistant to electricity. Can't swim but can hold breath for much longer in water. Loses the high fly ability and super strength.)
Unique 20 Ice Mage Pikmin
Special 4 Aquatic Cannon Larvae (Armored Cannon Larvae which have much less armor for the ability to survive in water. Can also dig underwater tunnels yet lost the ability to shoot solid projectiles being only able spit out held in water at low pressure.) 4 Young Burrowing Snagrets 4 Mamuta Chuckers
7 Heavy Yellow Wollywogs ( Heavy thick skinned Wolloywogs that can crush smaller armored units) 3 Watery Blowhog 1 Sputtlefish 2 Misty Waddlepus ( Waddlepus who's bubbles spread mist once popped. Still no offensive capability besides trapping small units in bubbles.
Total: 282
Elite: Acidic Goolix
War Machines Ion Goliath
Petals: 188
Resources 1 Pikminite 2 Stainless Steel 2 Andonite 3 Meteor Pieces
Buildings Underwater Tunnel Trading Market( Increases Petals per day as well as a hiding spots within friendly territory) Stainless Steel Trading Port [ Generates Petals. Also the main dock of the base.] Mercenary Outpost
Base Defense Ambush and Tunnel Network Around Base
Items
Projects 1. Research Evasive Doctrine [4/8] Days Extension 2. Research Evasive Doctrine [4/8] Days Extension 3. Research Evasive Doctrine [4/8] Days Extension 4. Research Evasive Doctrine [Units are in better position to evade attacks reducing casualties from AOE attacks as well as better able to dodge in general.] -60 Petals [2/6] Days 5. Gather 2 Stainless Steel [6/6] Days 6. Gather Titanium [8/10] Days
Completed Projects Build Amphibious APC ( APC able to contain water for settling in new water has portholes on top to shoot guns/ harpoons from) [25/25 days] -50 petals -1 iron Create 100 Titanium Harpoon Guns - 1 Titanium - 40 Petals [20/20] days Create 10 Heavy Steel Armor Plating for Large Units [10/10] Days- 20 Petals -3 Steel Create 100 Sniper Rifles -1 Titanium -20 petals [10/10] Days Create 100 Scornet Piercing Armor -20 Petals - 1 Stainless Steel[10/10] Create 100 Thermal Goggles -1 Pikminite -20 Petals [10/10] Days Create 100 Pikminite Sniper Rifles(Rifles which shorter range in free air, but more range piercing ice and water compared to other guns) -1 Pikminite -20 petals [10/10] Days Create 10 Giant Guillotine Blades - 1 Stainless Steel - 20 Petals [10/10] Days Build Ambush and Tunnel Network Around Base - 10 Leaves - 3 Wood - 40 Petals [20/20] Days Build Underwater Tunnel Trading Market( Increases Petals per day as well as a hiding spots within friendly territory) [50/50] Days -100 Petals -10 Wood Create 1 Resistance General Hermit Crawmad Armor - 1 Stainless Steel - 1 Titanium -20 Petals [8/10] Days Research Hunter Doctrine ( Allows units to detect other units more easily and from farther away. Units are also better able to hunt down fleeing units.) - 60 Petals [26/30] Days Build Stainless Steel Trading Port [ Generates Petals. Also the main dock of the base.] - 5 Stainless Steel - 80 Petals [38/40] Days Create 100 Andonite Armor -20 Petals - 1 Andonite[8/10] Create 1 Pikminite Insulation Injection [ Makes gooey units resistant to freezing, elite sized] -20 Petals - 1 Pikminite[6/10] Create 1 Acidic Goolix Stainless Steel Armor -20 Petals - 1 Stainless Steel [8/10] Days Research Tunneling Doctrine [ Allows for tunnels to be quickly created in combat, quicker laid traps as well as improvement in underground fighting in general.] -40 Petals [18/20] Days
Current Stock of Projects 1 Amphibious APC 62 Titanium Harpoon Guns 7 Heavy Steel Armor Plating for Large Units 70 Titanium Sniper Rifles 90 Pikminite Sniper Rifles 60 Scornet Piercing Armor 40 Thermal Goggles 1 Giant Guillotine Blades 0 Resistance General Hermit Crawmad Armor 100 Andonite Armor 1 Pikminite Insulation Injection [ Makes gooey units resistant to freezing, elite sized] 1 Acidic Goolix Nuclei Stainless Steel Armor Pair
Research Hunter Doctrine ( Allows units to detect other units more easily and from farther away. Units are also better able to hunt down fleeing units.) Tunneling Doctrine [ Allows for tunnels to be quickly created in combat, quicker laid traps as well as improvement in underground fighting in general.]
Gifted Research Shot Leading Tactics ( Increased accuracy against moving targets)
Received From Others 5 Scorpion SMGs Improved SMG bullet blueprints 117 Nectar Guns 3 Nectar Potions 2 Nectar Pikmin Bobbleheads
Log
Zol : More preparing.
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Post by lonewander on Feb 15, 2015 13:54:45 GMT
Army: Origin Wave General: Zol (Heavy Metal Cyborg Crawmad) Location: Twilight River ( Water Area in front of the Scornet Maestro stump.)
Day: 112 Log: 29
Ally
Troops
Ordinary
150 Watery Skitter Leafs ( Skitter Leaves with the ability to survive in water.) 120 Scornets +20 60 Ground Arachnodes (Arachnodes which prefer to catch prey in pitfall webs instead. Good burrowers as well. Lacks the ability to climb.)+20 62 Wogpole Spearmen 10 Skeeterskates 40 Arachnodes 0 Aqua Yellow Pikmin( Pikmin resistant to electricity. Can't swim but can hold breath for much longer in water. Loses the high fly ability and super strength.)
Unique 20 Ice Mage Pikmin
Special 4 Aquatic Cannon Larvae (Armored Cannon Larvae which have much less armor for the ability to survive in water. Can also dig underwater tunnels yet lost the ability to shoot solid projectiles being only able spit out held in water at low pressure.) 4 Young Burrowing Snagrets 4 Mamuta Chuckers
7 Heavy Yellow Wollywogs ( Heavy thick skinned Wolloywogs that can crush smaller armored units) 3 Watery Blowhog 1 Sputtlefish 2 Misty Waddlepus ( Waddlepus who's bubbles spread mist once popped. Still no offensive capability besides trapping small units in bubbles.
Total: 282
Elite: Acidic Goolix
War Machines Ion Goliath
Petals: 228
Resources 1 Pikminite 1 Stainless Steel 2 Andonite 3 Meteor Pieces 0 Titanium
Buildings Underwater Tunnel Trading Market( Increases Petals per day as well as a hiding spots within friendly territory) Stainless Steel Trading Port [ Generates Petals. Also the main dock of the base.] Mercenary Outpost
Base Defense Ambush and Tunnel Network Around Base
Items
Projects 1. Research Evasive Doctrine [8/8] Days Extension 2. Research Evasive Doctrine [8/8] Days Extension 3. Research Evasive Doctrine [8/8] Days Extension 4. Research Evasive Doctrine [Units are in better position to evade attacks reducing casualties from AOE attacks as well as better able to dodge in general.] -60 Petals [6/6] Days 5. Build 1 Titanium Resistance Fighter - 1 Titanium - 1 Stainless Steel- 40 Petals [4/10] Days 6. Build 1 Titanium Resistance Fighter Extension [2/10] Days
Completed Projects Build Amphibious APC ( APC able to contain water for settling in new water has portholes on top to shoot guns/ harpoons from) [25/25 days] -50 petals -1 iron Create 100 Titanium Harpoon Guns - 1 Titanium - 40 Petals [20/20] days Create 10 Heavy Steel Armor Plating for Large Units [10/10] Days- 20 Petals -3 Steel Create 100 Sniper Rifles -1 Titanium -20 petals [10/10] Days Create 100 Scornet Piercing Armor -20 Petals - 1 Stainless Steel[10/10] Create 100 Thermal Goggles -1 Pikminite -20 Petals [10/10] Days Create 100 Pikminite Sniper Rifles(Rifles which shorter range in free air, but more range piercing ice and water compared to other guns) -1 Pikminite -20 petals [10/10] Days Create 10 Giant Guillotine Blades - 1 Stainless Steel - 20 Petals [10/10] Days Build Ambush and Tunnel Network Around Base - 10 Leaves - 3 Wood - 40 Petals [20/20] Days Build Underwater Tunnel Trading Market( Increases Petals per day as well as a hiding spots within friendly territory) [50/50] Days -100 Petals -10 Wood Create 1 Resistance General Hermit Crawmad Armor - 1 Stainless Steel - 1 Titanium -20 Petals [8/10] Days Research Hunter Doctrine ( Allows units to detect other units more easily and from farther away. Units are also better able to hunt down fleeing units.) - 60 Petals [26/30] Days Build Stainless Steel Trading Port [ Generates Petals. Also the main dock of the base.] - 5 Stainless Steel - 80 Petals [38/40] Days Create 100 Andonite Armor -20 Petals - 1 Andonite[8/10] Create 1 Pikminite Insulation Injection [ Makes gooey units resistant to freezing, elite sized] -20 Petals - 1 Pikminite[6/10] Create 1 Acidic Goolix Stainless Steel Armor -20 Petals - 1 Stainless Steel [8/10] Days Research Tunneling Doctrine [ Allows for tunnels to be quickly created in combat, quicker laid traps as well as improvement in underground fighting in general.] -40 Petals [18/20] Days Research Evasive Doctrine [Units are in better position to evade attacks reducing casualties from AOE attacks as well as better able to dodge in general.] -60 Petals [6/6] Days
Current Stock of Projects 1 Amphibious APC 62 Titanium Harpoon Guns 7 Heavy Steel Armor Plating for Large Units 70 Titanium Sniper Rifles 90 Pikminite Sniper Rifles 60 Scornet Piercing Armor 40 Thermal Goggles 1 Giant Guillotine Blades 0 Resistance General Hermit Crawmad Armor 100 Andonite Armor 1 Pikminite Insulation Injection [ Makes gooey units resistant to freezing, elite sized] 1 Acidic Goolix Nuclei Stainless Steel Armor Pair
Research Hunter Doctrine ( Allows units to detect other units more easily and from farther away. Units are also better able to hunt down fleeing units.) Tunneling Doctrine [ Allows for tunnels to be quickly created in combat, quicker laid traps as well as improvement in underground fighting in general.] Evasive Doctrine [Units are in better position to evade attacks reducing casualties from AOE attacks as well as better able to dodge in general.]
Gifted Research Shot Leading Tactics ( Increased accuracy against moving targets)
Received From Others 5 Scorpion SMGs Improved SMG bullet blueprints 117 Nectar Guns 3 Nectar Potions 2 Nectar Pikmin Bobbleheads
Log
Zol : More preparing for new foes.
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