Malefio
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Post by Malefio on Mar 3, 2015 23:54:24 GMT
Well then... Onwards to find another use for the totems xd
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Malefio
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Post by Malefio on Mar 4, 2015 0:24:24 GMT
(should we make another topic for V2 approvals?)
Pitching a few ideas for the totems, trying to find what is ok and what is not:
Totem: Base defense. Wildlife around the base become violent and will attack the attackers. Don't think this one is legit.
Ressource totem: There would probably be 2 of these totems. A wooden totem and a stone totem. They give an additional project. It can be anything, as long as it uses the same material as the totem. Count as a building.
[Insert ressource name] totem: Count as a building. All equipment made of the same ressource as the totem will have +1 strength
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Post by Bloodmancer on Mar 4, 2015 0:27:19 GMT
The totem defense would actually be okay, an the second totem would be fine to.
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Post by deviantsword on Mar 4, 2015 0:32:17 GMT
So in version 2, we start with a free 20 days worth of base defenses right?
Like an archer tower, or cannon or something of that nature?
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Post by Bloodmancer on Mar 4, 2015 1:02:09 GMT
Yup!
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Malefio
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Post by Malefio on Mar 4, 2015 23:33:33 GMT
Modified a few troops, so posting them in case my new troop topic is not being looked at!
---Ordinary---
White Chaosmin: A white pikmin with sharp teeth. They are immune to poison and are toxic. They developped the ability to see trough fog.
Chaos Snitchbug: Swoopin snitchbug trained to transport reinforcements into battle. Like normal snitchbugs, they can burrow their enemies in the ground. They are expert in saving wounded troops.
Chaos Dirigibug: Drops balls of a liquid known as blast bile. This liquid explodes on contact. The Chaos Dirigibugs can transport troops into battle. They are resistant to explosions.
---Special---
Chaos Bumbling Snitchbug: A giant chaos bumbling snitchbug. They can grab vehicles, defenses or troops that are as big as vehicles or defenses. They can't do anything to things smaller than vehicles or defenses though. In other words, they can only attack vehicles, defenses and huge enemies. They will attack by grabbing their target, then smashing it on another target or on the ground.
---Elite---
Sparky, the rocket-at-legs: Sparky is now as big as a man-at-legs, but he has a rocket launcher instead of a gattling gun. He has high defense and accuracy. His missiles have a 50 days power. Speed is normal. Resists explosions and fire. Don't know if that changes anything, but he has the intelligence of a commander.
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Post by Bloodmancer on Mar 4, 2015 23:35:50 GMT
The chaos bugs are quite powerful. they must not do a lot of damage. Other than that, they look fine.
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Malefio
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Post by Malefio on Mar 4, 2015 23:53:03 GMT
The chaos bugs are quite powerful. they must not do a lot of damage. Other than that, they look fine. Well, they are made to fight vehicles, defenses and elites... But one ordinary alone can kill them all 15 of them without the Bumbling Snitchbugs being able to defend themselves... I think that's a pretty big cons, which makes them ok xd
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Post by Bloodmancer on Mar 5, 2015 0:39:01 GMT
Still, one troop should not be able to easily destroy a vehicle. Gatling Groinks are good at fighting large targets to, but they still can't destroy them.
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Malefio
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Post by Malefio on Mar 5, 2015 0:50:16 GMT
Oh yeah! I mean they can grab vehicles, defenses and huge enemies, but they don't smash it in one hit! Depending how much defense the target has, ordinaries have plenty of time to get rid of the Bumbling Snitchbugs and save their vehicles.
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pielover19
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Having a heart attack.
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Post by pielover19 on Mar 5, 2015 1:02:16 GMT
If one of those goes rouge and attacks me, I will kill it because the Belgium-Waffle-A-Tron is made out of HF ROCKET METAL! It can take the beating of a lifetime!
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Malefio
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Post by Malefio on Mar 7, 2015 14:19:17 GMT
Dojo of Zenitude: Material needed: 10 Steel, 4 wood, 10 Iron Project duration: 30? 40? 50? days Increase income by 5 petals a day. Can be used to make the troops calm in an upcoming battle. Other armies are welcome to use the dojo to calm their troops, for at least 1 petal (The cost is at the commander's discretion to help funding the Dojo!)
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Post by Bloodmancer on Mar 7, 2015 14:27:00 GMT
It will take more because of the extra functions, but it looks fine.
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Malefio
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Post by Malefio on Mar 7, 2015 14:31:34 GMT
So 50?
Or by more, you mean 60?
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Post by Bloodmancer on Mar 7, 2015 14:52:47 GMT
50 Would probably be good.
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