|
Post by lonewander on Apr 10, 2015 19:20:56 GMT
Soldiers 260 Wing Pikmin (Weaker Pikmin but they can fly) 200 Blue Pikmin (Slightly higher stamina, water breathers) 260 Red Pikmin (Slightly stronger attack, fire resistant) +80 160 Purple Pikmin ( Heavy Pikmin that are super strong, a bit slower) 240 White Pikmin ( Weaker Pikmin but good ground detectors as well as poisonous and resistant to it) 160 Teal Pikmin ( Numb to feeling pain - allows or an extra attack or two before they go down, average in all other ways, resists ice) 240 Silver Pikmin (Slightly stronger than other Pikmin and has natural claws. Repels metals in an extremely small radius around itself, all the time, note if pushed onto a metal floor it'll tumble in the air helpless. Essentially bulletproof but can't approach war machines (They're too heavy) nor actually approach metal Armored Troops although if the armor isn't heavy/units aren't strong prevents those units from approaching. Otherwise metal armored units decently strong will also send them uninvoluntary flying)
10 Dancer Pikmin
Total (Non Mercs): 1540
On day 72. 100 Base start, 1440 From daily troops. Is Pie counting Mercs?
|
|
|
Post by pendragon71037 on Apr 10, 2015 22:12:49 GMT
Wow, really? That's significantly more than I thought I had...
Edit: wait, is that from Day 72, or now (day 80)?
|
|
|
Post by Bloodmancer on Apr 10, 2015 23:14:33 GMT
I think you might be using the old troop system. 10 ordinaries/1 special a day. It's 20 ordinaries/2 specials a day now.
|
|
|
Post by pendragon71037 on Apr 11, 2015 5:46:17 GMT
Ohhhhhh, that's it. Got it.
|
|
Malefio
Spec-ops
Boss Battle
Posts: 1,395
|
Post by Malefio on Apr 11, 2015 14:43:13 GMT
Making it reapproved, since I added my 19 Muncher Crawmads again.
Day: 84 Log: 21
Soldiers
Ordinary: 280 Leaf Crabmin (A crab with a leaf on top of his head. Weak attacks, slow, but high defense.) 120 Bud Crabmin (A crab with a bud on top of his head. Normal attacks, speed and defense.) 90 Flower Crabmin (A crab with a flower on top of his head. Stronger attacks, faster, but their shells are cracked.) 65 Angler Crawmad (An hermit crawmad with a light bulb on his head (like an anglerfish). This bulb can shoot electricity.)
Special: 20 Pincer Bloyster (A bloyster with crab pincers. They can detect any life form.) 24 Depths Crawmad (Big Hermit Crawmads with pincers full of spikes. Can crush most metals (currently Iron and lower) and has a really hard shell. Very slow and has a bad sight.) 20 Pincer Jellyfloat (A big floating Jellyfish with crab pincers. They glow in the dark, preventing enemies from using the darkness to their advantage.) 30 Shaman Crabmin (A crab with a stick on it's head. His stick works as a healing staff.) 30 Muncher Crawmad (A Crawmad with a giant pouch on his back to transport ressources)
Total: 677 Ordinaries: 555 Specials: 122
Losses until now: 10 Angler Crawmads 30 Leaf Crabmin 20 Bud Crabmin 15 Flower Crabmin
|
|