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Post by Bloodmancer on Apr 8, 2015 4:39:23 GMT
((Now, we are waiting for losses form Lone. I need to be on the modding end, and the defending end before I can officially decided what we will do with this battle writing feature. (Also, depends on what you guys want.) ))
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Post by Ultrawing on Apr 8, 2015 15:09:44 GMT
yea my army is a weak early game army
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Malefio
Spec-ops
Boss Battle
Posts: 1,395
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Post by Malefio on Apr 8, 2015 15:15:38 GMT
Okay, just to make sure what happened here:
Blood and pen sent plans, then wrote their battle log in this topic.
Ultra sent his plan after reading the logs, then wrote his log.
Blood and pen then sent another plan, then wrote their log.
Lone is now deciding the number of losses, according to the plans sent to him, not the battle logs.
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Post by lonewander on Apr 8, 2015 19:08:46 GMT
I was sent 3 plans, and deciding losses from those and the logs. The plans are the basic idea of what's going on and the logs are the progression and reactions. Just have many tabs open, will take a bit.
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Post by lonewander on Apr 8, 2015 21:46:06 GMT
Fault Log 1
-30 Blue Ghost-min -10 Red Ghost-min
Jarlaxle Log 1
( Literally ran into the bulk of his army as detailed in the plans sent. Jar's plans didn't really do much for all the troops inside the storage building.)
-50 Goblins -5 Orcs
- 30 Yellow Ghost-min - 20 Black Ghost-Min - 20 Red Ghost-Min
JM IV Log 1
- 50 Black Pikmin (Sounded like the frontline) -10 Volcanic Nimkips - 20 Lightning Nimkips ( From the troops that weren't in the storage)
- 30 Goblins -15 Dark Pikmin Mages (
- 30 Red Ghostmin - 15 Yellow Ghostmin - 20 Blue Ghostmin - 10 Black Ghostmin - 10 Ghost Bulbmin - 2 Adult Ghost Bulborb - 1 Ghost Blowhog
Fault Log 2
- 25 Black Pikmin ( Some caught in blasts due to being pinned down) - 20 Brown Pikmin ( Black Ghost-min that slipped past) -15 Volcanic Nimkips - 15 Lightning Nimkips ( Huge target signs when using their elemental attacks where's everything else is hard to get a lock on once they aren't bunched.) 10 Corrosive Nimkips ( Carrying fallen resources.) 20 Toxic Nimkips 20 Kinetic Nimkips (Hands, Aquatic assumed to be closer to boats and corrosive carrying resources due to high potential of friendly fire)
- 25 Goblins - 5 Dark Pikmin Mages
- 20 Red Ghostmin - 25 Yellow Ghostmin - 10 Blue Ghostmin - 30 Black Ghostmin - 70 Ghost Bulbmin ( Was the most exterior force) - 4 Adult Ghost Bulborb - 5 Ghost Blowhog (Big target for said elemental attacks)
14 of 20 Spirit Hands
Jarlaxle Log 2
- 5 Black Pikmin ( Some caught in blasts due to being pinned down) - 10 Corrosive Nimkips ( Also pinned down.)
- 5 Goblins - 10 Dark Pikmin Foot Soldiers
- 10 Red Ghostmin - 5 Blue Ghostmin - 5 Black Ghostmin - 10 Ghost Bulbmin ( Was the most exterior force)
- Grave Yard (Barracks) Jerome's Tomb (Resource Storage) need 10 Days Repairs (Took less fire due to firing at foes nearby to save looters) ( General blast damage tomfoolery)
Losses
Fault
80 Black Pikmin 20 Brown Pikmin 20 Corrosive Nimkips 20 Volcanic Nimkips 30 Lightning Nimkips 20 Toxic Nimkips 20 Kinetic Nimkips
200 Ordinary
60 Stainless Steel Combat Knives (Lost in the darkness and franticness of the fall back)
Jarlaxle
20 Dark Pikmin Mages 10 Dark Pikmin Foot Soldiers 5 Orcs 60 Goblins
90 Ordinary 5 Special
Jerome Mitchel IV
90 Red Ghost-min 70 Yellow Ghost-min 65 Blue Ghost-min 65 Black Ghost-min (high attack speed) 80 Ghost bulbmin (Can survive all elements but has slow attack speed)
370 Ordinary
6 Adult Ghost bulborbs (same as a normal bulborb) 6 Ghost-Blowhogs
12 Special
14 of 20 Spirit Hands Grave Yard (Barracks) Jerome's Tomb (Resource Storage) need 10 Days Repairs
150 Petals 150 Iron 50 Steel
Gains
Fault-Jarlaxle
150 Petals 150 Iron 50 Steel
8 Requisition 4 from kills 1 of killing 10 days of defenses 1 from building destruction 3 from loot value
Jerome Mitchel IV
50 Stainless Steel Combat Knives (Recovered at daytime.)
3 Requisition all from kills
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Post by lonewander on Apr 8, 2015 21:50:39 GMT
Can we get a Petal per weapon unit count attached to the weapons or something? I have no clue how much material goes into a weapon for anybody, 20 units of material make 100 weapons? Like I said this new material system bugs the heck out of me. Other than that everything else feels fine, no preference on either combat system, although I wish Ultra's plan was a bit longer.
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Post by Bloodmancer on Apr 8, 2015 23:21:14 GMT
Well, like I said, size matters. Those knives are really small, so They really didn't require much material. Also, any achievements?
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Post by Bloodmancer on Apr 8, 2015 23:32:02 GMT
Also,, we should have gotten three req from the resources, as we stole 350 total, that makes 3 points.
I edited that for you.
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Post by Bloodmancer on Apr 8, 2015 23:36:13 GMT
Just one last thing, I realize now that Ultra has not done ammo research for those rifles. He will need to do so. It's not a big deal this time, just make sure you guys have ammo in your battles before you use items that require it.
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Post by lonewander on Apr 9, 2015 0:11:24 GMT
Oh, basic ammo is a research? Thought it was for specialized shots. K then.
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Post by Bloodmancer on Apr 9, 2015 0:13:49 GMT
All ammo is researched, unless it's solely energy based, which will be somewhat weaker than researched ammo.
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Post by Ultrawing on Apr 9, 2015 15:37:08 GMT
i was never told that i needed to research ammo.....
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Post by pendragon71037 on Apr 9, 2015 18:25:18 GMT
The rules say, and I quote:
18) you must do a 20+ day research project before using any ammo. Unless you are using water, electricity, melee, or something similar, it will require ammo.
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Post by Ultrawing on Apr 9, 2015 18:29:39 GMT
after going back and it was there...i feel like an idiot
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Post by Ultrawing on Apr 13, 2015 18:44:58 GMT
Also i want to give Blood and Pen an achievement
Bone crusher Destroy a Graveyard Reward: Bragging rights
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