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Post by Bloodmancer on Mar 22, 2015 5:41:27 GMT
Dark Exodus High Priest: Father Fault Location: Forest Naval (In the pond, by the bottle) Army Type: Hocotatian
Money: 0 petals Requisition: 0
Day: 0 Log: 1
Soldiers 50 Black Pikmin (Stealthy, good eye sight) 30 Brown Pikmin (Good at digging, crushing resistant) 20 Red Pikmin (Slightly stronger attack, fire resistant)
Total: 100
War Machines: None
Defenses: Naval Platform (Keeps the base form being flooded with water, as it is in a lake) (Iron) (20 days)
Buildings: Resource Storage (Stores resources) (Iron) Ammo storage (Stores ammo) (Iron) Weapons Storage (Stores weapons) (Iron) Barracks (Troops sleep here) (Iron)
Research/upgrades: none
Resources: 250 Iron
Projects: 1. Summon a Crawmadine Refinery (Instant Crawmadine Refining) [0/50 days] -150 petals 2. Summon a Narfel Shrine (Summons ships, essentially a factory) [0/40 days] -400 iron 3. Gather 50 Aluminum [0/12 days] 4. Gather 10 Titanium [0/20 days] 5. Research Bomb Rocks (powerful, timed explosive) [0/20 days] 6. Summon a Borborb cannon (Fires borborbs at incoming attackers) [0/20 days] -50 Iron
LOG Fault: Our Demon Gods tell us that this land of light will be mine!
Well... still waiting for recruits from home, so I recruited some of the locale instead. Other than that, we are getting some resources until we can save up some more money for them. We may build a blade fighter and some ships soon.
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Post by Bloodmancer on Mar 22, 2015 5:47:46 GMT
Dark Exodus High Priest: Father Fault Location: Forest Naval (In the pond, by the bottle) Army Type: Hocotatian
Money: 40 petals Requisition: 0
Day: 4 Log: 2
Soldiers 50 Black Pikmin (Stealthy, good eye sight) 50 Brown Pikmin (Good at digging, crushing resistant) 20 Red Pikmin (Slightly stronger attack, fire resistant) 20 Volcanic Nimkips (Can control small bursts of flame) 20 Lighting Nimkips (Can generate small bolts of electricity) 20 Aquatic Nimkips (Can Control small bursts of liquid)
Total: 180
War Machines: None
Defenses: Naval Platform (Keeps the base form being flooded with water, as it is in a lake) (Iron) (20 days)
Buildings: Resource Storage (Stores resources) (Iron) Ammo storage (Stores ammo) (Iron) Weapons Storage (Stores weapons) (Iron) Barracks (Troops sleep here) (Iron)
Research/upgrades: none
Resources: 250 Iron
Projects: 1. Summon a Crawmadine Refinery (Instant Crawmadine Refining) [4/50 days] -150 petals 2. Summon a Narfel Shrine (Summons ships, essentially a factory) [4/40 days] -400 iron 3. Gather 50 Aluminum [4/12 days] 4. Gather 10 Titanium [4/20 days] 5. Research Bomb Rocks (powerful, timed explosive) [4/20 days] 6. Summon a Borborb cannon (Fires borborbs at incoming attackers) [4/20 days] -50 Iron
LOG Fault: Some small progress. Not anything completed, though.
The portal opened today, Nimkips, some of the recruits I had been waiting for, came out carrying petals. We also found multiple other armies. One of them in this area. They are no doubt all heretics.
Praise Shadavine! Praise all the Demons!
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Post by Bloodmancer on Mar 23, 2015 23:19:17 GMT
Dark Exodus High Priest: Father Fault Location: Forest Naval (In the pond, by the bottle) Army Type: Hocotatian
Money: 80 petals Requisition: 0
Day: 8 Log: 3
Soldiers 70 Black Pikmin (Stealthy, good eye sight) 50 Brown Pikmin (Good at digging, crushing resistant) 20 Red Pikmin (Slightly stronger attack, fire resistant) 20 Volcanic Nimkips (Can control small bursts of flame) 20 Lighting Nimkips (Can generate small bolts of electricity) 20 Aquatic Nimkips (Can Control small bursts of liquid) 20 Kinetic Nimkips (Can control small bursts of Kinetic energy) 20 Toxic Nimkips (can generate small clouds of toxic gases) 20 Corrosive Nimkips (Can generate small bubbles of acid)
Total: 260
War Machines: None
Defenses: Naval Platform (Keeps the base form being flooded with water, as it is in a lake) (Iron) (20 days)
Buildings: Resource Storage (Stores resources) (Iron) Ammo storage (Stores ammo) (Iron) Weapons Storage (Stores weapons) (Iron) Barracks (Troops sleep here) (Iron)
Research/upgrades: none
Resources: 250 Iron
Projects: 1. Summon a Crawmadine Refinery (Instant Crawmadine Refining) [8/50 days] -150 petals 2. Summon a Narfel Shrine (Summons ships, essentially a factory) [8/40 days] -400 iron 3. Gather 50 Aluminum [8/12 days] 4. Gather 10 Titanium [8/20 days] 5. Research Bomb Rocks (powerful, timed explosive) [8/20 days] 6. Summon a Borborb cannon (Fires borborbs at incoming attackers) [8/20 days] -50 Iron
LOG Fault: Greed is a psychological feature prevalent in all sentient life. I myself yearn for spiritual and scientific knowledge. Other yearn for a more material reward.
It is quite easy to move others, if you simply know what they hunger for.
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Post by Bloodmancer on Mar 24, 2015 22:21:12 GMT
Dark Exodus High Priest: Father Fault Location: Forest Naval (In the pond, by the bottle) Army Type: Hocotatian
Money: 50 petals Requisition: 0
Day: 12 Log: 4
Soldiers 100 Black Pikmin (Stealthy, good eye sight) 50 Brown Pikmin (Good at digging, crushing resistant) 20 Red Pikmin (Slightly stronger attack, fire resistant) 20 Volcanic Nimkips (Can control small bursts of flame) 30 Lighting Nimkips (Can generate small bolts of electricity) 20 Aquatic Nimkips (Can Control small bursts of liquid) 20 Kinetic Nimkips (Can control small bursts of Kinetic energy) 20 Toxic Nimkips (can generate small clouds of toxic gases) 20 Corrosive Nimkips (Can generate small bubbles of acid) 20 Darkness Pikmin (Can control dark energy, resistant to dark energy) 20 Gold pikmin (Super heavy, have jump-and-home ability. Slow and surprisingly weak. Crush resistant.)
Total: 340
War Machines: None
Defenses: Naval Platform (Keeps the base form being flooded with water, as it is in a lake) (Iron) (20 days)
Buildings: Resource Storage (Stores resources) (Iron) Ammo storage (Stores ammo) (Iron) Weapons Storage (Stores weapons) (Iron) Barracks (Troops sleep here) (Iron)
Research/upgrades: none
Resources: 250 Iron 50 Aluminum 30 Copper
Bought/Sold[/u] 20 Stainless Steel (-50 petals) 30 Copper (-20 Petals)
Projects: 1. Summon a Crawmadine Refinery (Instant Crawmadine Refining) [12/50 days] -150 petals 2. Summon a Narfel Shrine (Summons ships, essentially a factory) [12/40 days] -400 iron 3. Summon 100 Combat Knifes (Effective knives made for hand-to-hand combat) [0/10 days] -20 Stainless Steel 4. Gather 10 Titanium [12/20 days] 5. Research Bomb Rocks (powerful, timed explosive) [12/20 days] 6. Summon a Borborb cannon (Fires borborbs at incoming attackers) [12/20 days] -50 Iron
LOG Fault: Twelve days ago, I sent out workers to gather 50 units of aluminum. I had hoped that scavenging form the surrounding ruins would decrease the time needed to gain the aluminum, but It did not. Thinking back, it would have been a good idea to save money for the aluminum, as I could have gotten the same amount for 20 petals, and gathered something with a little more value, like silver.
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Post by Bloodmancer on Mar 26, 2015 1:06:06 GMT
Dark Exodus High Priest: Father Fault Location: Forest Naval (In the pond, by the bottle) Army Type: Hocotatian
Money: 15 petals Requisition: 0
Day: 16 Log: 5
Soldiers 100 Black Pikmin (Stealthy, good eye sight) 50 Brown Pikmin (Good at digging, crushing resistant) 60 Red Pikmin (Slightly stronger attack, fire resistant) 20 Volcanic Nimkips (Can control small bursts of flame) 30 Lighting Nimkips (Can generate small bolts of electricity) 20 Aquatic Nimkips (Can Control small bursts of liquid) 20 Kinetic Nimkips (Can control small bursts of Kinetic energy) 60 Toxic Nimkips (can generate small clouds of toxic gases) 20 Corrosive Nimkips (Can generate small bubbles of acid) 20 Darkness Pikmin (Can control dark energy, resistant to dark energy) 20 Gold pikmin (Super heavy, have jump-and-home ability. Slow and surprisingly weak. Crush resistant.)
Total: 420
War Machines: None
Defenses: Naval Platform (Keeps the base form being flooded with water, as it is in a lake) (Iron) (20 days)
Buildings: Resource Storage (Stores resources) (Iron) Ammo storage (Stores ammo) (Iron) Weapons Storage (Stores weapons) (Iron) Barracks (Troops sleep here) (Iron)
Research/upgrades: none
Resources: 550 Iron 50 Aluminum 30 Copper
Bought/Sold 300 Iron (-75 petals)
Projects: 1. Summon a Crawmadine Refinery (Instant Crawmadine Refining) [16/50 days] -150 petals 2. Summon a Narfel Shrine (Summons ships, essentially a factory) [16/40 days] -400 iron 3. Summon 100 Combat Knifes (Effective knives made for hand-to-hand combat) [4/10 days] -20 Stainless Steel 4. Gather 10 Titanium [12/20 days] 5. Research Bomb Rocks (powerful, timed explosive) [16/20 days] 6. Summon a Borborb cannon (Fires borborbs at incoming attackers) [16/20 days] -50 Iron
LOG Fault: Made a deal with another army. They seem to be composed of wildlife creatures. I will need to suppress these barbaric heretics.
The demons seem to be displeased with our slow progress. We may need to speed things up...
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Post by Bloodmancer on Mar 28, 2015 0:10:21 GMT
Dark Exodus High Priest: Father Fault Location: Forest Naval (In the pond, by the bottle) Army Type: Hocotatian Ally: Bregan D'Aerthe
Money: 205 petals Requisition: 0
Day: 24 Log: 6
Soldiers 100 Black Pikmin (Stealthy, good eye sight) 70 Brown Pikmin (Good at digging, crushing resistant) 80 Red Pikmin (Slightly stronger attack, fire resistant) 40 Volcanic Nimkips (Can control small bursts of flame) 40 Lighting Nimkips (Can generate small bolts of electricity) 40 Aquatic Nimkips (Can Control small bursts of liquid) 40 Kinetic Nimkips (Can control small bursts of Kinetic energy) 60 Toxic Nimkips (can generate small clouds of toxic gases) 50 Corrosive Nimkips (Can generate small bubbles of acid) 50 Darkness Pikmin (Can control dark energy, resistant to dark energy) 50 Gold pikmin (Super heavy, have jump-and-home ability. Slow and surprisingly weak. Crush resistant.)
Total: 580
War Machines: None
Defenses: Naval Platform (Keeps the base form being flooded with water, as it is in a lake) (Iron) (20 days) 1 Borborb cannon (Fires borborbs at incoming attackers) (Iron) (20 days)
Equipment: 100 Stainless Steel Combat knives
Buildings: Resource Storage (Stores resources) (Iron) Ammo storage (Stores ammo) (Iron) Weapons Storage (Stores weapons) (Iron) Barracks (Troops sleep here) (Iron)
Research/upgrades: Bomb Rocks (Powerful, timed explosive) (20 days)
Resources: 100 Iron 50 Aluminum 20 Copper 10 Wood 10 Titanium
Bought/Sold Received 150 petals from Beatrice Wax Bought 50 Steel (-50 petals) Bought 60 wood (-15 petals) Sold Bomb rock blueprints X1 (+25 petals)
Projects: 1. Summon a Crawmadine Refinery (Instant Crawmadine Refining) [24/50 days] -150 petals 2. Summon a Narfel Shrine (Summons ships, essentially a factory) [24/40 days] -400 iron 3. Summon a Petal Gathering Center (Effective knives made for hand-to-hand combat) [2/40 days] -400 Iron 4. Summon a Vak'rael Barge (Fast and agile naval transport. 500 troops or 5 tank sized vehicles) [4/10 days] -50 Wood -50 Steel 5. Upgrade Bomb Rocks to Borborbs (Even more explosive power, No timer for detonation) [4/20 days] 6. Install Alarm system (Alerts entire base of attackers) [4/20 days] -50 Iron -10 Copper
LOG Fault: I expected some resistance at the very least. The army caved and gave us the requested petals immediately. We are financially secure for now. I need some transport. We may be battling later. I will build two barges now, and then will start on war ships. We will do our best to crush the heretics.
We have also forged an alliance with the near by army. I hope our alliance will last.
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Post by Bloodmancer on Mar 28, 2015 15:49:44 GMT
Dark Exodus High Priest: Father Fault Location: Forest Naval (In the pond, by the bottle) Army Type: Hocotatian Ally: Bregan D'Aerthe
Money: 185 petals Requisition: 0
Day: 28 Log: 7
Soldiers 100 Black Pikmin (Stealthy, good eye sight) 100 Brown Pikmin (Good at digging, crushing resistant) 80 Red Pikmin (Slightly stronger attack, fire resistant) 40 Volcanic Nimkips (Can control small bursts of flame) 90 Lighting Nimkips (Can generate small bolts of electricity) 40 Aquatic Nimkips (Can Control small bursts of liquid) 40 Kinetic Nimkips (Can control small bursts of Kinetic energy) 60 Toxic Nimkips (can generate small clouds of toxic gases) 50 Corrosive Nimkips (Can generate small bubbles of acid) 50 Darkness Pikmin (Can control dark energy, resistant to dark energy) 50 Gold pikmin (Super heavy, have jump-and-home ability. Slow and surprisingly weak. Crush resistant.)
Total: 660
Stationed At Bregan D'Aerthe's base: 20 Darkness Pikmin
Received From Bregan D'Aerthe: 10 Dark Pikmin Mages
War Machines: None
Defenses: Naval Platform (Keeps the base form being flooded with water, as it is in a lake) (Iron) (20 days) 1 Borborb cannon (Fires borborbs at incoming attackers) (Iron) (20 days)
Equipment: 100 Stainless Steel Combat knives
Buildings: Resource Storage (Stores resources) (Iron) Ammo storage (Stores ammo) (Iron) Weapons Storage (Stores weapons) (Iron) Barracks (Troops sleep here) (Iron)
Research/upgrades: Bomb Rocks (Powerful, timed explosive) (20 days)
Resources: 100 Iron 50 Aluminum 20 Copper 10 Wood 10 Titanium 10 Silver
Bought/Sold Bought 10 Silver (-60 petals)
Projects: 1. Summon a Crawmadine Refinery (Instant Crawmadine Refining) [28/50 days] -150 petals 2. Summon a Narfel Shrine (Summons ships, essentially a factory) [28/40 days] -400 iron 3. Summon a Petal Gathering Center (+5 petals a day) [6/40 days] -400 Iron 4. Summon a Vak'rael Barge (Fast and agile naval transport. 500 troops or 5 tank sized vehicles) [8/10 days] -50 Wood -50 Steel 5. Upgrade Bomb Rocks to Borborbs (Even more explosive power, No timer for detonation) [8/20 days] 6. Install Alarm system (Alerts entire base of attackers) [8/20 days] -50 Iron -10 Copper
LOG Fault: There is some mad treasure hunt in the Forest of Hope area. The fools think they can find some strange artifact that likely doesn't exist!
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Post by Bloodmancer on Mar 29, 2015 11:59:36 GMT
Dark Exodus High Priest: Father Fault Location: Forest Naval (In the pond, by the bottle) Army Type: Hocotatian Ally: Bregan D'Aerthe
Money: 160 petals Requisition: 0
Day: 32 Log: 8
Soldiers 100 Black Pikmin (Stealthy, good eye sight) 100 Brown Pikmin (Good at digging, crushing resistant) 90 Red Pikmin (Slightly stronger attack, fire resistant) 100 Volcanic Nimkips (Can control small bursts of flame) 100 Lighting Nimkips (Can generate small bolts of electricity) 40 Aquatic Nimkips (Can Control small bursts of liquid) 40 Kinetic Nimkips (Can control small bursts of Kinetic energy) 60 Toxic Nimkips (can generate small clouds of toxic gases) 50 Corrosive Nimkips (Can generate small bubbles of acid) 50 Darkness Pikmin (Can control dark energy, resistant to dark energy) 50 Gold pikmin (Super heavy, have jump-and-home ability. Slow and surprisingly weak. Crush resistant.)
Total: 740
Stationed At Bregan D'Aerthe's base: 20 Darkness Pikmin
Received From Bregan D'Aerthe: 10 Dark Pikmin Mages
War Machines: 1 Vak'rael Barge (Fast and agile naval transport. 500 troops or 5 tank sized vehicles) (Wood hull, Steel armoring)
Defenses: Naval Platform (Keeps the base form being flooded with water, as it is in a lake) (Iron) (20 days) 1 Borborb cannon (Fires borborbs at incoming attackers) (Iron) (20 days)
Equipment: 100 Stainless Steel Combat knives
Buildings: Resource Storage (Stores resources) (Iron) Ammo storage (Stores ammo) (Iron) Weapons Storage (Stores weapons) (Iron) Barracks (Troops sleep here) (Iron)
Research/upgrades: Bomb Rocks (Powerful, timed explosive) (20 days)
Resources: 100 Iron 50 Aluminum 20 Copper 20 Wood 10 Titanium 10 Silver
Bought/Sold Bought 50 woods (-15 petals) Bought 50 Steel (-50 Petals)
Projects: 1. Summon a Crawmadine Refinery (Instant Crawmadine Refining) [32/50 days] -150 petals 2. Summon a Narfel Shrine (Summons ships, essentially a factory) [32/40 days] -400 iron 3. Summon a Petal Gathering Center (+5 petals a day) [10/40 days] -400 Iron 4. Summon a Vak'rael Barge (Fast and agile naval transport. 500 troops or 5 tank sized vehicles) [2/10 days] -50 Wood -50 Steel 5. Upgrade Bomb Rocks to Borborbs (Even more explosive power, No timer for detonation) [12/20 days] 6. Install Alarm system (Alerts entire base of attackers) [12/20 days] -50 Iron -10 Copper
LOG Fault: Been on this retched heretic ridden planet for over a month. We will prevail.
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Post by Bloodmancer on Apr 2, 2015 0:01:28 GMT
Dark Exodus High Priest: Father Fault Location: Forest Naval (In the pond, by the bottle) Army Type: Hocotatian Ally: Bregan D'Aerthe
Money: 205 petals Requisition: 0
Day: 44 Log: 9
Soldiers 100 Black Pikmin (Stealthy, good eye sight) 100 Brown Pikmin (Good at digging, crushing resistant) 90 Red Pikmin (Slightly stronger attack, fire resistant) 100 Volcanic Nimkips (Can control small bursts of flame) 100 Lighting Nimkips (Can generate small bolts of electricity) 100 Aquatic Nimkips (Can Control small bursts of liquid) 100 Kinetic Nimkips (Can control small bursts of Kinetic energy) 120 Toxic Nimkips (can generate small clouds of toxic gases) 50 Corrosive Nimkips (Can generate small bubbles of acid) 50 Darkness Pikmin (Can control dark energy, resistant to dark energy) 110 Gold pikmin (Super heavy, have jump-and-home ability. Slow and surprisingly weak. Crush resistant.)
Total: 980
Stationed At Bregan D'Aerthe's base: 20 Darkness Pikmin
Received From Bregan D'Aerthe: 10 Dark Pikmin Mages
War Machines: 2 Vak'rael Barges (Fast and agile naval transport. 500 troops or 5 tank sized vehicles) (Wood hull, Steel armoring)
Defenses: Naval Platform (Keeps the base form being flooded with water, as it is in a lake) (Iron) (20 days) 1 Borborb cannon (Fires borborbs at incoming attackers) (Iron) (20 days) Alarm System (Alerts base of attackers) (20 days) (Iron, copper coating)
Equipment: 100 Stainless Steel Combat knives
Buildings: Resource Storage (Stores resources) (Iron) Ammo storage (Stores ammo) (Iron) Weapons Storage (Stores weapons) (Iron) Barracks (Troops sleep here) (Iron) Narfel Shrine: Stinger [4/20 days] -50 Steel -50 wood
Research/upgrades: Borborbs (Upgraded bomb rocks. Requires no timer and has much more power) (40 days)
Resources: 50 Aluminum 20 Copper 40 Wood 10 Titanium 50 Steel 40 Pikminite
Bought/Sold Bought 120 wood (-30 petals) Class 5 Doomsday apparatus (-10 Silver, -20 petals) Bought 40 Pikminite (-25 petals)
Projects: 1. Summon a Crawmadine Refinery (Instant Crawmadine Refining) [44/50 days] -150 petals 2. Gather Pikminite (30 units) [4/8 days] 3. Summon a Petal Gathering Center (+5 petals a day) [22/40 days] -400 Iron 4. Summon a Stinger (Small, fast ship with three cannons) [4/20 days] -50 Wood -50 Steel 5. Gather Pikminite (30 units) [4/8 days] 6. Summon Watch Tower (A tall tower that spots incoming units) [4/20 days] -100 Iron
LOG Fault: We won an action for a large object an used the materials it was made of to put a couple of ships under production. One in our factory. We are also gathering water proof materials for a Dashner Terrain Conqueror.
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Post by Bloodmancer on Apr 2, 2015 21:57:21 GMT
Dark Exodus High Priest: Father Fault Location: Forest Naval (In the pond, by the bottle) Army Type: Hocotatian Ally: Bregan D'Aerthe
Money: 245 petals Requisition: 0
Day: 48 Log: 10
Soldiers 100 Black Pikmin (Stealthy, good eye sight) 100 Brown Pikmin (Good at digging, crushing resistant) 90 Red Pikmin (Slightly stronger attack, fire resistant) 100 Volcanic Nimkips (Can control small bursts of flame) 100 Lighting Nimkips (Can generate small bolts of electricity) 100 Aquatic Nimkips (Can Control small bursts of liquid) 100 Kinetic Nimkips (Can control small bursts of Kinetic energy) 120 Toxic Nimkips (can generate small clouds of toxic gases) 100 Corrosive Nimkips (Can generate small bubbles of acid) 80 Darkness Pikmin (Can control dark energy, resistant to dark energy) 110 Gold pikmin (Super heavy, have jump-and-home ability. Slow and surprisingly weak. Crush resistant.)
Total: 1060
Stationed At Bregan D'Aerthe's base: 20 Darkness Pikmin
Received From Bregan D'Aerthe: 10 Dark Pikmin Mages
War Machines: 2 Vak'rael Barges (Fast and agile naval transport. 500 troops or 5 tank sized vehicles) (Wood hull, Steel armoring)
Defenses: Naval Platform (Keeps the base form being flooded with water, as it is in a lake) (Iron) (20 days) 1 Borborb cannon (Fires borborbs at incoming attackers) (Iron) (20 days) Alarm System (Alerts base of attackers) (20 days) (Iron, copper coating)
Equipment: 100 Stainless Steel Combat knives
Buildings: Resource Storage (Stores resources) (Iron) Ammo storage (Stores ammo) (Iron) Weapons Storage (Stores weapons) (Iron) Barracks (Troops sleep here) (Iron) Narfel Shrine: Stinger [8/20 days] -50 Steel -50 wood
Research/upgrades: Borborbs (Upgraded bomb rocks. Requires no timer and has much more power) (40 days)
Resources: 50 Aluminum 20 Copper 40 Wood 10 Titanium 50 Steel
Bought/Sold nothing
Projects: 1. Summon a Crawmadine Refinery (Instant Crawmadine Refining) [48/50 days] -150 petals 2. Gather Silver (10 units) [0/10 days] 3. Summon a Petal Gathering Center (+5 petals a day) [26/40 days] -400 Iron 4. Summon a Stinger (Small, fast ship with three cannons) [8/20 days] -50 Wood -50 Steel 5. Summon Dashner Terrain Conqueror (Tank like vehicle capable of traversing water and land) [0/30 days] -100 Pikminite 6. Summon Watch Tower (A tall tower that spots incoming units) [8/20 days] -100 Iron
LOG Fault: I had a strange dream last night that ghostly winged apparitions came down form the heavens to carry my soul to a wonderful place of everlasting happiness. Lets just say I didn't keep my dinner down that night.
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Post by Bloodmancer on Apr 4, 2015 19:52:54 GMT
Dark Exodus High Priest: Father Fault Location: Forest Naval (In the pond, by the bottle) Army Type: Hocotatian Ally: Bregan D'Aerthe
Money: 25 petals Requisition: 0
Day: 56 Log: 11
Soldiers 100 Black Pikmin (Stealthy, good eye sight) 100 Brown Pikmin (Good at digging, crushing resistant) 110 Red Pikmin (Slightly stronger attack, fire resistant) 100 Volcanic Nimkips (Can control small bursts of flame) 100 Lighting Nimkips (Can generate small bolts of electricity) 100 Aquatic Nimkips (Can Control small bursts of liquid) 100 Kinetic Nimkips (Can control small bursts of Kinetic energy) 120 Toxic Nimkips (can generate small clouds of toxic gases) 100 Corrosive Nimkips (Can generate small bubbles of acid) 80 Darkness Pikmin (Can control dark energy, resistant to dark energy) 110 Gold pikmin (Super heavy, have jump-and-home ability. Slow and surprisingly weak. Crush resistant.)
Total: 1080
Stationed At Bregan D'Aerthe's base: 20 Darkness Pikmin
Received From Bregan D'Aerthe: 10 Dark Pikmin Mages
War Machines: 2 Vak'rael Barges (Fast and agile naval transport. 500 troops or 5 tank sized vehicles) (Wood hull, Steel armoring)
Defenses: Naval Platform (Keeps the base form being flooded with water, as it is in a lake) (Iron) (20 days) 1 Borborb cannon (Fires borborbs at incoming attackers) (Iron) (20 days) - Alarm System (Alerts base of attackers) (20 days) (Iron, copper coating) - Watch Tower (Tall Tower that Spots incoming attacks) (20 days) (Iron)
Equipment: 100 Stainless Steel Combat knives
Buildings: Resource Storage (Stores resources) (Iron) Ammo storage (Stores ammo) (Iron) Weapons Storage (Stores weapons) (Iron) Barracks (Troops sleep here) (Iron) Narfel Shrine: Stinger [16/20 days] -50 Steel -50 wood Crawmadine Refinery (Instant Crawmadine Refining every 4 days) Petal Gathering Center (+5 Petals a day) (40 days) (Iron)
Research/upgrades: Borborbs (Upgraded bomb rocks. Requires no timer and has much more power) (40 days)
Resources: 20 Copper 40 Wood 50 Steel 10 Silver
Bought/Sold Finished PGC (-3 Req.) Finished Watch Tower (-2 Req.) Finished Silver Gathering (-1 Req.) Bought 200 Crawmadine (-150 Petals) Bought 300 Iron (-150 petals)
Projects: 1. Summon a Ripper (Heavily armored and effective AA ship, two graviton Engines) [2/40 days] -200 Refined Crawmadine 2. Summon Blade Fighter (Melee Fighter) [0/10 days] -10 Titanium -50 Aluminum 3. Summon a Petal Gathering Center (+5 petals a day) [0/40 days] -400 Iron 4. Summon a Stinger (Small, fast ship with three cannons) [16/20 days] -50 Wood -50 Steel 5. Summon Dashner Terrain Conqueror (Tank like vehicle capable of traversing water and land) [8/30 days] -100 Pikminite 6. Gather Wood (25 units) [0/4 days]
LOG Fault: Someone tried to attack us. The loss wasn't too bad. It would seem that the demons are also pleased with our performance. Many of our projects were finished sooner than expected.
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Post by Bloodmancer on Apr 5, 2015 19:02:19 GMT
Dark Exodus High Priest: Father Fault Location: Forest Naval (In the pond, by the bottle) Army Type: Hocotatian Ally: Bregan D'Aerthe
Money: 35 petals Requisition: 0
Day: 60 Log: 12
Soldiers 100 Black Pikmin (Stealthy, good eye sight) 100 Brown Pikmin (Good at digging, crushing resistant) 110 Red Pikmin (Slightly stronger attack, fire resistant) 120 Volcanic Nimkips (Can control small bursts of flame) 120 Lighting Nimkips (Can generate small bolts of electricity) 120 Aquatic Nimkips (Can Control small bursts of liquid) 120 Kinetic Nimkips (Can control small bursts of Kinetic energy) 120 Toxic Nimkips (can generate small clouds of toxic gases) 120 Corrosive Nimkips (Can generate small bubbles of acid) 80 Darkness Pikmin (Can control dark energy, resistant to dark energy) 110 Gold pikmin (Super heavy, have jump-and-home ability. Slow and surprisingly weak. Crush resistant.)
Total: 1160
Stationed At Bregan D'Aerthe's base: 20 Darkness Pikmin
Received From Bregan D'Aerthe: 10 Dark Pikmin Mages
War Machines: 2 Vak'rael Barges (Fast and agile naval transport. 500 troops or 5 tank sized vehicles) (10 days) (Wood hull, Steel armoring) 2 Stingers (Small ships, that are fast and agile, 3 Borborb cannons.) (20 days) (Wood hull, Steel armoring)
Defenses: Naval Platform (Keeps the base form being flooded with water, as it is in a lake) (Iron) (20 days) 1 Borborb cannon (Fires borborbs at incoming attackers) (Iron) (20 days) - Alarm System (Alerts base of attackers) (20 days) (Iron, copper coating) - Watch Tower (Tall Tower that Spots incoming attacks) (20 days) (Iron)
Equipment: 100 Stainless Steel Combat knives
Buildings: Resource Storage (Stores resources) (Iron) Ammo storage (Stores ammo) (Iron) Weapons Storage (Stores weapons) (Iron) Barracks (Troops sleep here) (Iron) Narfel Shrine: Stinger [0/20 days] -50 Steel -50 wood Crawmadine Refinery (Instant Crawmadine Refining every 4 days) Petal Gathering Center (+5 Petals a day) (40 days) (Iron)
Research/upgrades: Borborbs (Upgraded bomb rocks. Requires no timer and has much more power) (40 days)
Resources: 20 Copper 10 Silver 15 wood
Bought/Sold Bought 100 Iron (-50 petals)
Projects: 1. Summon a Ripper (Heavily armored and effective AA ship, two graviton Engines) [6/40 days] -200 Refined Crawmadine 2. Summon Blade Fighter (Melee Fighter) [4/10 days] -10 Titanium -50 Aluminum 3. Summon a Petal Gathering Center (+5 petals a day) [4/40 days] -400 Iron 4. Gather 10 Platinum [0/30 days] 5. Summon Dashner Terrain Conqueror (Tank like vehicle capable of traversing water and land) [12/30 days] -100 Pikminite 6. Summon Radar Tower (Detects Incoming attacks) [0/40 days] -100 Iron
LOG Fault: Today, We March against the heretics!
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Post by Bloodmancer on Apr 10, 2015 4:54:02 GMT
Essentially midnight for me so I'm doing a twenty day update.
Dark Exodus High Priest: Father Fault Location: Forest Naval (In the pond, by the bottle) Army Type: Hocotatian Ally: Bregan D'Aerthe
Money: 25 petals Requisition: 0
Day: 80 Log: 13
Soldiers 200 Black Pikmin (Stealthy, good eye sight) 100 Brown Pikmin (Good at digging, crushing resistant) 110 Red Pikmin (Slightly stronger attack, fire resistant) 120 Volcanic Nimkips (Can control small bursts of flame) 120 Lighting Nimkips (Can generate small bolts of electricity) 120 Aquatic Nimkips (Can Control small bursts of liquid) 120 Kinetic Nimkips (Can control small bursts of Kinetic energy) 120 Toxic Nimkips (can generate small clouds of toxic gases) 120 Corrosive Nimkips (Can generate small bubbles of acid) 180 Darkness Pikmin (Can control dark energy, resistant to dark energy) 110 Gold pikmin (Super heavy, have jump-and-home ability. Slow and surprisingly weak. Crush resistant.)
Total: 1360
Stationed At Bregan D'Aerthe's base: 20 Darkness Pikmin
Received From Bregan D'Aerthe: 10 Dark Pikmin Mages
War Machines: 2 Vak'rael Barges (Fast and agile naval transport. 500 troops or 5 tank sized vehicles) (10 days) (Wood hull, Steel armoring) 3 Stingers (Small ships, that are fast and agile, 3 Borborb cannons.) (20 days) (Wood hull, Steel armoring) 1 Dashner Terrain Conqueror (Tank-like vehicle capable of traversing both land and water) (30 days) (Pikminite) 1 Blade Fighter (Small, extremely agile and fast fighter with long titanium blade) (10 days) (Aluminum, Titanium blade)
Defenses: - Naval Platform (Keeps the base form being flooded with water, as it is in a lake) (Iron) (20 days) 1 Borborb cannon (Fires borborbs at incoming attackers) (Iron) (20 days) - Alarm System (Alerts base of attackers) (20 days) (Iron, copper coating) - Watch Tower (Tall Tower that Spots incoming attacks) (20 days) (Iron)
Equipment: 40 Stainless Steel Combat knives
Buildings: Resource Storage (Stores resources) (Iron) Ammo storage (Stores ammo) (Iron) Weapons Storage (Stores weapons) (Iron) Barracks (Troops sleep here) (Iron) Narfel Shrine: Ultimatum (Powerful, all-purpose battle cruiser) [0/100 days] -200 Refined Crawmadine Crawmadine Refinery (Instant Crawmadine Refining every 4 days) Petal Gathering Center (+5 Petals a day) (40 days) (Iron)
Research/upgrades: Borborbs (Upgraded bomb rocks. Requires no timer and has much more power) (40 days)
Resources: 20 Copper 25 Silver 15 wood 150 Iron
Bought/Sold Boosted Crawmadine Harvester by 10 days (-5 req.) Bought 200 Crawmadine (-150 petals)
Projects: 1. Summon a Ripper (Heavily armored and effective AA ship, two graviton Engines) [26/40 days] -200 Refined Crawmadine 2. Summon a Crawmadine Harvester (+15 Crawmadine every 4 days) [24/80 days] -250 petals 3. Summon a Petal Gathering Center (+5 petals a day) [24/40 days] -400 Iron 4. Gather 30 Silver [20/30 days] 5. Research Beam ammo (Ammo for beam weapons) [2/20 days] 6. Summon Radar Tower (Detects Incoming attacks) [20/40 days] -100 Iron
LOG Fault: Things went quite well! I used the funds we got from the raid to put that harvester under construction. The demons must have been pleased with our performance. The harvester is already a quarter of the way done.
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Post by Bloodmancer on Apr 13, 2015 5:20:01 GMT
Dark Exodus High Priest: Father Fault Disciple: Sister Sin Location: Forest Naval (In the pond, by the bottle) Army Type: Hocotatian Ally: Bregan D'Aerthe
Money: 55 petals Requisition: 0
Day: 92 Log: 14
Soldiers 200 Black Pikmin (Stealthy, good eye sight) 100 Brown Pikmin (Good at digging, crushing resistant) 110 Red Pikmin (Slightly stronger attack, fire resistant) 120 Volcanic Nimkips (Can control small bursts of flame) 160 Lighting Nimkips (Can generate small bolts of electricity) 160 Aquatic Nimkips (Can Control small bursts of liquid) 160 Kinetic Nimkips (Can control small bursts of Kinetic energy) 160 Toxic Nimkips (can generate small clouds of toxic gases) 160 Corrosive Nimkips (Can generate small bubbles of acid) 180 Darkness Pikmin (Can control dark energy, resistant to dark energy) 150 Gold pikmin (Super heavy, have jump-and-home ability. Slow and surprisingly weak. Crush resistant.)
Total: 1600
Stationed At Bregan D'Aerthe's base: 20 Darkness Pikmin
Received From Bregan D'Aerthe: 10 Dark Pikmin Mages
War Machines: 2 Vak'rael Barges (Fast and agile naval transport. 500 troops or 5 tank sized vehicles) (10 days) (Wood hull, Steel armoring) 3 Stingers (Small ships, that are fast and agile, 3 Borborb cannons.) (20 days) (Wood hull, Steel armoring) 1 Dashner Terrain Conqueror (Tank-like vehicle capable of traversing both land and water) (30 days) (Pikminite) 1 Blade Fighter (Small, extremely agile and fast fighter with long titanium blade) (10 days) (Aluminum, Titanium blade)
Defenses: - Naval Platform (Keeps the base form being flooded with water, as it is in a lake) (Iron) (20 days) 1 Borborb cannon (Fires borborbs at incoming attackers) (Iron) (20 days) - Alarm System (Alerts base of attackers) (20 days) (Iron, copper coating) - Watch Tower (Tall Tower that Spots incoming attacks) (20 days) (Iron)
Equipment: 40 Stainless Steel Combat knives
Buildings: Resource Storage (Stores resources) (Iron) Ammo storage (Stores ammo) (Iron) Weapons Storage (Stores weapons) (Iron) Barracks (Troops sleep here) (Iron) Narfel Shrine: Ultimatum (Powerful, all-purpose battle cruiser) [12/100 days] -200 Refined Crawmadine Crawmadine Refinery (Instant Crawmadine Refining every 4 days) Petal Gathering Center (+5 Petals a day) (40 days) (Iron)
Research/upgrades: Borborbs (Upgraded bomb rocks. Requires no timer and has much more power) (40 days)
Resources: 20 Copper 55 Silver 15 wood 150 Iron
Cracked Auto-hack Device (Auto hacks a single 20 day WM)
Bought/Sold Bought 200 Crawmadine (-150 petals)
Projects: 1. Summon a Ripper (Heavily armored and effective AA ship, two graviton Engines) [36/40 days] -200 Refined Crawmadine 2. Summon a Crawmadine Harvester (+15 Crawmadine every 4 days) [36/80 days] -250 petals 3. Summon a Petal Gathering Center (+5 petals a day) [36/40 days] -400 Iron 4. Summon Bruiser [2/50 days] -200 Refined Crawmadine 5. Research Beam ammo (Ammo for beam weapons) [14/20 days] 6. Summon Radar Tower (Detects Incoming attacks) [32/40 days] -100 Iron
LOG Fault: I'm quite interested in seeing what Jerome will do in response to that raid. I'm quite prepared for aggression. Heathens.
The Demons will always prevails.
On another note, Sister Sin has arrived to help command our infantry forces. I have also received a large lump of treasure.
Sister Sin: Tobias... I mean Fault, truly needs to organize his troops a bit better. I will clean them up.
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Post by Bloodmancer on Apr 16, 2015 0:01:31 GMT
Dark Exodus High Priest: Father Fault Disciple: Sister Sin Location: Forest Naval (In the pond, by the bottle) Army Type: Hocotatian Ally: Bregan D'Aerthe
Money: 70 petals Requisition: 0
Day: 100 Log: 15
Soldiers 200 Black Pikmin (Stealthy, good eye sight) 120 Brown Pikmin (Good at digging, crushing resistant) 160 Red Pikmin (Slightly stronger attack, fire resistant) 160 Volcanic Nimkips (Can control small bursts of flame) 160 Lighting Nimkips (Can generate small bolts of electricity) 160 Aquatic Nimkips (Can Control small bursts of liquid) 160 Kinetic Nimkips (Can control small bursts of Kinetic energy) 160 Toxic Nimkips (can generate small clouds of toxic gases) 160 Corrosive Nimkips (Can generate small bubbles of acid) 180 Darkness Pikmin (Can control dark energy, resistant to dark energy) 180 Gold pikmin (Super heavy, have jump-and-home ability. Slow and surprisingly weak. Crush resistant.)
Total: 1760
Stationed At Bregan D'Aerthe's base: 20 Darkness Pikmin
Received From Bregan D'Aerthe: 10 Dark Pikmin Mages
War Machines: 2 Vak'rael Barges (Fast and agile naval transport. 500 troops or 5 tank sized vehicles) (10 days) (Wood hull, Steel armoring) 3 Stingers (Small ships, that are fast and agile, 3 Borborb cannons.) (20 days) (Wood hull, Steel armoring) 1 Ripper (Heavily armored, and effective AA ship. 2 Graviton Engines) (40 days) (Refined Crawmadine)
1 Dashner Terrain Conqueror (Tank-like vehicle capable of traversing both land and water) (30 days) (Pikminite)
1 Blade Fighter (Small, extremely agile and fast fighter with long titanium blade) (10 days) (Aluminum, Titanium blade)
Defenses: - Naval Platform (Keeps the base form being flooded with water, as it is in a lake) (Iron) (20 days) 1 Borborb cannon (Fires borborbs at incoming attackers) (Iron) (20 days) - Alarm System (Alerts base of attackers) (20 days) (Iron, copper coating) - Watch Tower (Tall Tower that Spots incoming attacks) (20 days) (Iron) - Radar Tower (Tower with radar sensors. Can detect incoming attacks) (40 days) (Iron)
Equipment: 40 Stainless Steel Combat knives
Buildings: Resource Storage (Stores resources) (Iron) Ammo storage (Stores ammo) (Iron) Weapons Storage (Stores weapons) (Iron) Barracks (Troops sleep here) (Iron) Narfel Shrine: Ultimatum (Powerful, all-purpose battle cruiser) [20/100 days] -200 Refined Crawmadine Crawmadine Refinery (Instant Crawmadine Refining every 4 days) 2 Petal Gathering Centers (+5 Petals a day) (40 days) (Iron)
Research/upgrades: Borborbs (Upgraded bomb rocks. Requires no timer and has much more power) (40 days) Beam Ammo (Ammo for Beam Weapons) (20 days)
Resources: 20 Copper 55 Silver 15 wood 150 Iron
Cracked Auto-hack Device (Auto hacks a single 20 day WM)
Bought/Sold Bought 200 Pikminite (-125 Petals)
Projects: 1. Research Plasmadic Hemorrhage Burst ammo (Ammo for long-ranged gun cannons) [4/50 days] 2. Summon a Crawmadine Harvester (+15 Crawmadine every 4 days) [44/80 days] -250 petals 3. Summon a Dashner Terrain Conqueror [4/30 days] -100 Pikminite 4. Summon Bruiser (Battleship with 5 16" cannons) [10/50 days] -200 Refined Crawmadine 5. Upgrade troops with advanced night vision [2/30 days] 6. Summon Russ Leman Terrain Conqueror (Effective Anti-troop vehicle. 2 Gel throwers) [0/30 days] -100 Pikminite
LOG Fault: We have a ripper finished and are working on another set of terrain conquerors Once I have more of these mundane production and research projects finished, I will begin to focus more on war machines, and maybe some troop equipment.
Sister Sin: Fault seems to have quite a bit of production set up. I have been trying to convince him to work on his infantry forces a bit more. I seem to have convinced him to work on that night vision plasmid, but I don't see anything else.
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